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psychojs/src/visual/shaders/sqrXsqrShader.frag

18 lines
378 B
GLSL

#version 300 es
precision mediump float;
in vec2 vUvs;
out vec4 shaderOut;
#define M_PI 3.14159265358979
uniform float uFreq;
uniform float uPhase;
void main() {
vec2 uv = vUvs;
float sx = sign(sin(uFreq * uv.x * 2. * M_PI + uPhase));
float sy = sign(sin(uFreq * uv.y * 2. * M_PI + uPhase));
float s = sx * sy * .5 + .5;
shaderOut = vec4(vec3(s), 1.0);
}