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594 lines
16 KiB
JavaScript
594 lines
16 KiB
JavaScript
/**
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* Grating Stimulus.
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*
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* @author Alain Pitiot
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* @version 2021.2.0
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* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2021 Open Science Tools Ltd. (https://opensciencetools.org)
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* @license Distributed under the terms of the MIT License
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*/
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import * as PIXI from "pixi.js-legacy";
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import { Color } from "../util/Color.js";
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import { ColorMixin } from "../util/ColorMixin.js";
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import { to_pixiPoint } from "../util/Pixi.js";
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import * as util from "../util/Util.js";
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import { VisualStim } from "./VisualStim.js";
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import defaultQuadVert from "./shaders/defaultQuad.vert";
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import sinShader from "./shaders/sinShader.frag";
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import sqrShader from "./shaders/sqrShader.frag";
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import sawShader from "./shaders/sawShader.frag";
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import triShader from "./shaders/triShader.frag";
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import sinXsinShader from "./shaders/sinXsinShader.frag";
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import sqrXsqrShader from "./shaders/sqrXsqrShader.frag";
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import circleShader from "./shaders/circleShader.frag";
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import gaussShader from "./shaders/gaussShader.frag";
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import crossShader from "./shaders/crossShader.frag";
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import radRampShader from "./shaders/radRampShader.frag";
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import raisedCosShader from "./shaders/raisedCosShader.frag";
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/**
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* Grating Stimulus.
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*
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* @name module:visual.GratingStim
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* @class
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* @extends VisualStim
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* @mixes ColorMixin
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* @param {Object} options
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* @param {String} options.name - the name used when logging messages from this stimulus
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* @param {Window} options.win - the associated Window
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* @param {string | HTMLImageElement} options.image - the name of the image resource or the HTMLImageElement corresponding to the image
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* @param {string | HTMLImageElement} options.mask - the name of the mask resource or HTMLImageElement corresponding to the mask
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* @param {string} [options.units= "norm"] - the units of the stimulus (e.g. for size, position, vertices)
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* @param {Array.<number>} [options.pos= [0, 0]] - the position of the center of the stimulus
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* @param {number} [options.ori= 0.0] - the orientation (in degrees)
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* @param {number} [options.size] - the size of the rendered image (the size of the image will be used if size is not specified)
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* @param {Color} [options.color= "white"] the background color
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* @param {number} [options.opacity= 1.0] - the opacity
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* @param {number} [options.contrast= 1.0] - the contrast
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* @param {number} [options.depth= 0] - the depth (i.e. the z order)
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* @param {number} [options.texRes= 128] - the resolution of the text
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* @param {boolean} [options.interpolate= false] - whether or not the image is interpolated
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* @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip
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* @param {boolean} [options.autoLog= false] - whether or not to log
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*/
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export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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{
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// win,
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// tex="sin",
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// mask="none",
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// units="",
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// pos=(0.0, 0.0),
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// size=None,
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// sf=None,
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// ori=0.0,
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// phase=(0.0, 0.0),
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// texRes=128,
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// rgb=None,
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// dkl=None,
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// lms=None,
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// color=(1.0, 1.0, 1.0),
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// colorSpace='rgb',
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// contrast=1.0,
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// opacity=None,
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// depth=0,
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// rgbPedestal=(0.0, 0.0, 0.0),
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// interpolate=False,
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// blendmode='avg',
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// name=None,
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// autoLog=None,
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// autoDraw=False,
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// maskParams=None)
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static #DEFINED_FUNCTIONS = {
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sin: {
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shader: sinShader,
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uniforms: {
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uFreq: 1.0,
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uPhase: 0.0
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}
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},
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sqr: {
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shader: sqrShader,
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uniforms: {
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uFreq: 1.0,
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uPhase: 0.0
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}
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},
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saw: {
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shader: sawShader,
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uniforms: {
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uFreq: 1.0,
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uPhase: 0.0
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}
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},
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tri: {
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shader: triShader,
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uniforms: {
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uFreq: 1.0,
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uPhase: 0.0,
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uPeriod: 1.0
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}
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},
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sinXsin: {
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shader: sinXsinShader,
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uniforms: {
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}
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},
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sqrXsqr: {
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shader: sqrXsqrShader,
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uniforms: {
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uFreq: 1.0,
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uPhase: 0.0
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}
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},
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circle: {
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shader: circleShader,
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uniforms: {
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}
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},
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gauss: {
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shader: gaussShader,
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uniforms: {
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uA: 1.0,
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uB: 0.0,
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uC: 0.16
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}
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},
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cross: {
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shader: crossShader,
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uniforms: {
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uThickness: 0.1
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}
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},
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radRamp: {
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shader: radRampShader,
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uniforms: {
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}
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},
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raisedCos: {
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shader: raisedCosShader,
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uniforms: {
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uBeta: 0.25,
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uPeriod: 1.0
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}
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}
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};
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static #DEFAULT_STIM_SIZE_PX = [256, 256]; // in pixels
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constructor({
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name,
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tex = "sin",
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win,
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mask,
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pos,
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units,
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spatialFrequency = 1.,
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ori,
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phase,
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size,
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rgb,
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dkl,
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lms,
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color,
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colorSpace,
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opacity,
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contrast,
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texRes,
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depth,
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rgbPedestal,
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interpolate,
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blendmode,
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autoDraw,
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autoLog,
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maskParams
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} = {})
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{
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super({ name, win, units, ori, opacity, depth, pos, size, autoDraw, autoLog });
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this._addAttribute(
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"tex",
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tex,
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);
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this._addAttribute(
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"mask",
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mask,
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);
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this._addAttribute(
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"spatialFrequency",
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spatialFrequency,
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GratingStim.#DEFINED_FUNCTIONS[tex].uniforms.uFreq || 1.0
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);
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this._addAttribute(
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"phase",
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phase,
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GratingStim.#DEFINED_FUNCTIONS[tex].uniforms.uPhase || 0.0
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);
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this._addAttribute(
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"color",
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color,
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"white",
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this._onChange(true, false),
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);
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this._addAttribute(
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"contrast",
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contrast,
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1.0,
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this._onChange(true, false),
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);
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this._addAttribute(
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"texRes",
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texRes,
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128,
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this._onChange(true, false),
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);
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this._addAttribute(
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"interpolate",
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interpolate,
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false,
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this._onChange(true, false),
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);
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// estimate the bounding box:
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this._estimateBoundingBox();
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if (this._autoLog)
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{
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this._psychoJS.experimentLogger.exp(`Created ${this.name} = ${this.toString()}`);
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}
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if (!Array.isArray(this.size) || this.size.length === 0) {
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this.size = util.to_unit(GratingStim.#DEFAULT_STIM_SIZE_PX, "pix", this.win, this.units);
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}
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this._size_px = util.to_px(this.size, this.units, this.win);
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}
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/**
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* Setter for the image attribute.
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*
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* @name module:visual.GratingStim#setImage
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* @public
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* @param {HTMLImageElement | string} image - the name of the image resource or HTMLImageElement corresponding to the image
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* @param {boolean} [log= false] - whether of not to log
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*/
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setTex(tex, log = false)
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{
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const response = {
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origin: "GratingStim.setTex",
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context: "when setting the tex of GratingStim: " + this._name,
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};
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try
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{
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let hasChanged = false;
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// tex is undefined: that's fine but we raise a warning in case this is a symptom of an actual problem
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if (typeof tex === "undefined")
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{
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this.psychoJS.logger.warn("setting the tex of GratingStim: " + this._name + " with argument: undefined.");
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this.psychoJS.logger.debug("set the tex of GratingStim: " + this._name + " as: undefined");
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}
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else if (GratingStim.#DEFINED_FUNCTIONS[tex] !== undefined)
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{
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// tex is a string and it is one of predefined functions available in shaders
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this.psychoJS.logger.debug("the tex is one of predefined functions. Set the tex of GratingStim: " + this._name + " as: " + tex);
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const curFuncName = this.getTex();
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hasChanged = curFuncName ? curFuncName !== tex : true;
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}
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else
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{
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// tex is a string: it should be the name of a resource, which we load
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if (typeof tex === "string")
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{
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tex = this.psychoJS.serverManager.getResource(tex);
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}
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// tex should now be an actual HTMLImageElement: we raise an error if it is not
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if (!(tex instanceof HTMLImageElement))
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{
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throw "the argument: " + tex.toString() + " is not an image\" }";
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}
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this.psychoJS.logger.debug("set the tex of GratingStim: " + this._name + " as: src= " + tex.src + ", size= " + tex.width + "x" + tex.height);
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const existingImage = this.getTex();
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hasChanged = existingImage ? existingImage.src !== tex.src : true;
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}
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this._setAttribute("tex", tex, log);
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if (hasChanged)
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{
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this._onChange(true, true)();
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}
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}
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catch (error)
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{
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throw Object.assign(response, { error });
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}
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}
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/**
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* Setter for the mask attribute.
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*
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* @name module:visual.GratingStim#setMask
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* @public
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* @param {HTMLImageElement | string} mask - the name of the mask resource or HTMLImageElement corresponding to the mask
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* @param {boolean} [log= false] - whether of not to log
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*/
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setMask(mask, log = false)
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{
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const response = {
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origin: "GratingStim.setMask",
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context: "when setting the mask of GratingStim: " + this._name,
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};
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try
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{
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// mask is undefined: that's fine but we raise a warning in case this is a sympton of an actual problem
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if (typeof mask === "undefined")
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{
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this.psychoJS.logger.warn("setting the mask of GratingStim: " + this._name + " with argument: undefined.");
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this.psychoJS.logger.debug("set the mask of GratingStim: " + this._name + " as: undefined");
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}
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else if (GratingStim.#DEFINED_FUNCTIONS[mask] !== undefined)
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{
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// mask is a string and it is one of predefined functions available in shaders
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this.psychoJS.logger.debug("the mask is one of predefined functions. Set the mask of GratingStim: " + this._name + " as: " + mask);
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}
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else
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{
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// mask is a string: it should be the name of a resource, which we load
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if (typeof mask === "string")
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{
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mask = this.psychoJS.serverManager.getResource(mask);
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}
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// mask should now be an actual HTMLImageElement: we raise an error if it is not
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if (!(mask instanceof HTMLImageElement))
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{
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throw "the argument: " + mask.toString() + " is not an image\" }";
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}
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this.psychoJS.logger.debug("set the mask of GratingStim: " + this._name + " as: src= " + mask.src + ", size= " + mask.width + "x" + mask.height);
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}
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this._setAttribute("mask", mask, log);
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this._onChange(true, false)();
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}
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catch (error)
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{
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throw Object.assign(response, { error });
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}
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}
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/**
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* Get the size of the display image, which is either that of the GratingStim or that of the image
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* it contains.
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*
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* @name module:visual.GratingStim#_getDisplaySize
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* @private
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* @return {number[]} the size of the displayed image
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*/
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_getDisplaySize()
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{
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let displaySize = this.size;
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if (typeof displaySize === "undefined")
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{
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// use the size of the pixi element, if we have access to it:
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if (typeof this._pixi !== "undefined" && this._pixi.width > 0)
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{
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const pixiContainerSize = [this._pixi.width, this._pixi.height];
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displaySize = util.to_unit(pixiContainerSize, "pix", this.win, this.units);
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}
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}
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return displaySize;
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}
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/**
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* Estimate the bounding box.
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*
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* @name module:visual.GratingStim#_estimateBoundingBox
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* @function
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* @override
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* @protected
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*/
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_estimateBoundingBox()
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{
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const size = this._getDisplaySize();
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if (typeof size !== "undefined")
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{
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this._boundingBox = new PIXI.Rectangle(
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this._pos[0] - size[0] / 2,
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this._pos[1] - size[1] / 2,
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size[0],
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size[1],
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);
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}
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// TODO take the orientation into account
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}
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/**
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* Generate PIXI.Mesh object based on provided shader function name and uniforms.
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*
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* @name module:visual.GratingStim#_getPixiMeshFromPredefinedShaders
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* @function
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* @private
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* @param {String} funcName - name of the shader function. Must be one of the DEFINED_FUNCTIONS
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* @param {Object} uniforms - a set of uniforms to supply to the shader. Mixed together with default uniform values.
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* @return {Pixi.Mesh} Pixi.Mesh object that represents shader and later added to the scene.
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*/
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_getPixiMeshFromPredefinedShaders (funcName = "", uniforms = {}) {
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const geometry = new PIXI.Geometry();
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geometry.addAttribute(
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"aVertexPosition",
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[
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0, 0,
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this._size_px[0], 0,
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this._size_px[0], this._size_px[1],
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0, this._size_px[1]
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],
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2
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);
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geometry.addAttribute(
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"aUvs",
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[0, 0, 1, 0, 1, 1, 0, 1],
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2
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);
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geometry.addIndex([0, 1, 2, 0, 2, 3]);
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const vertexSrc = defaultQuadVert;
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const fragmentSrc = GratingStim.#DEFINED_FUNCTIONS[funcName].shader;
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const uniformsFinal = Object.assign({}, GratingStim.#DEFINED_FUNCTIONS[funcName].uniforms, uniforms);
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const shader = PIXI.Shader.from(vertexSrc, fragmentSrc, uniformsFinal);
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return new PIXI.Mesh(geometry, shader);
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}
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/**
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* Set phase value for the function.
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*
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* @name module:visual.GratingStim#setPhase
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* @public
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* @param {number} phase - phase value
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* @param {boolean} [log= false] - whether of not to log
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*/
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setPhase (phase, log = false) {
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this._setAttribute("phase", phase, log);
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if (this._pixi instanceof PIXI.Mesh) {
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this._pixi.shader.uniforms.uPhase = phase;
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} else if (this._pixi instanceof PIXI.TilingSprite) {
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this._pixi.tilePosition.x = -phase * (this._size_px[0] * this._pixi.tileScale.x) / (2 * Math.PI)
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}
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}
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/**
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* Set spatial frequency value for the function.
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*
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* @name module:visual.GratingStim#setPhase
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* @public
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* @param {number} sf - spatial frequency value
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* @param {boolean} [log= false] - whether of not to log
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*/
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setSpatialFrequency (sf, log = false) {
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this._setAttribute("spatialFrequency", sf, log);
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if (this._pixi instanceof PIXI.Mesh) {
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this._pixi.shader.uniforms.uFreq = sf;
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} else if (this._pixi instanceof PIXI.TilingSprite) {
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// tileScale units are pixels, so converting function frequency to pixels
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// and also taking into account possible size difference between used texture and requested stim size
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this._pixi.tileScale.x = (1 / sf) * (this._pixi.width / this._pixi.texture.width);
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}
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}
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/**
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* Update the stimulus, if necessary.
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*
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* @name module:visual.GratingStim#_updateIfNeeded
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* @private
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*/
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_updateIfNeeded()
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{
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if (!this._needUpdate)
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{
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return;
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}
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this._needUpdate = false;
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// update the PIXI representation, if need be:
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if (this._needPixiUpdate)
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{
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this._needPixiUpdate = false;
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if (typeof this._pixi !== "undefined")
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{
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this._pixi.destroy(true);
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}
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this._pixi = undefined;
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// no image to draw: return immediately
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if (typeof this._tex === "undefined")
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{
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return;
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}
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if (this._tex instanceof HTMLImageElement)
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{
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this._pixi = PIXI.TilingSprite.from(this._tex, {
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width: this._size_px[0],
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height: this._size_px[1]
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});
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this.setPhase(this._phase);
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this.setSpatialFrequency(this._spatialFrequency);
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}
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else
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{
|
|
this._pixi = this._getPixiMeshFromPredefinedShaders(this._tex, {
|
|
uFreq: this._spatialFrequency,
|
|
uPhase: this._phase
|
|
});
|
|
}
|
|
this._pixi.pivot.set(this._pixi.width * .5, this._pixi.width * .5);
|
|
|
|
// add a mask if need be:
|
|
if (typeof this._mask !== "undefined")
|
|
{
|
|
if (this._mask instanceof HTMLImageElement)
|
|
{
|
|
this._pixi.mask = PIXI.Sprite.from(this._mask);
|
|
this._pixi.addChild(this._pixi.mask);
|
|
}
|
|
else
|
|
{
|
|
// for some reason setting PIXI.Mesh as .mask doesn't do anything,
|
|
// rendering mask to texture for further use.
|
|
const maskMesh = this._getPixiMeshFromPredefinedShaders(this._mask);
|
|
const rt = PIXI.RenderTexture.create({
|
|
width: this._size_px[0],
|
|
height: this._size_px[1]
|
|
});
|
|
this.win._renderer.render(maskMesh, {
|
|
renderTexture: rt
|
|
});
|
|
const maskSprite = new PIXI.Sprite.from(rt);
|
|
this._pixi.mask = maskSprite;
|
|
this._pixi.addChild(maskSprite);
|
|
}
|
|
}
|
|
|
|
// since _pixi.width may not be immediately available but the rest of the code needs its value
|
|
// we arrange for repeated calls to _updateIfNeeded until we have a width:
|
|
if (this._pixi.width === 0)
|
|
{
|
|
this._needUpdate = true;
|
|
this._needPixiUpdate = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
this._pixi.zIndex = this._depth;
|
|
this._pixi.alpha = this.opacity;
|
|
|
|
// set the scale:
|
|
const displaySize = this._getDisplaySize();
|
|
this._size_px = util.to_px(displaySize, this.units, this.win);
|
|
const scaleX = this._size_px[0] / this._pixi.width;
|
|
const scaleY = this._size_px[1] / this._pixi.height;
|
|
this._pixi.scale.x = this.flipHoriz ? -scaleX : scaleX;
|
|
this._pixi.scale.y = this.flipVert ? scaleY : -scaleY;
|
|
|
|
// set the position, rotation, and anchor (image centered on pos):
|
|
let pos = to_pixiPoint(this.pos, this.units, this.win);
|
|
this._pixi.position.set(pos.x, pos.y);
|
|
this._pixi.rotation = this.ori * Math.PI / 180;
|
|
|
|
// re-estimate the bounding box, as the texture's width may now be available:
|
|
this._estimateBoundingBox();
|
|
}
|
|
}
|