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<h1 class="page-title">Source: visual/ImageStim.js</h1>
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<pre class="prettyprint source linenums"><code>/**
* Image Stimulus.
*
* @author Alain Pitiot
* @version 2021.2.0
* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2021 Open Science Tools Ltd. (https://opensciencetools.org)
* @license Distributed under the terms of the MIT License
*/
import * as PIXI from 'pixi.js-legacy';
import {VisualStim} from './VisualStim';
import {Color} from '../util/Color';
import {ColorMixin} from '../util/ColorMixin';
import * as util from '../util/Util';
/**
* Image Stimulus.
*
* @name module:visual.ImageStim
* @class
* @extends VisualStim
* @mixes ColorMixin
* @param {Object} options
* @param {String} options.name - the name used when logging messages from this stimulus
* @param {Window} options.win - the associated Window
* @param {string | HTMLImageElement} options.image - the name of the image resource or the HTMLImageElement corresponding to the image
* @param {string | HTMLImageElement} options.mask - the name of the mask resource or HTMLImageElement corresponding to the mask
* @param {string} [options.units= "norm"] - the units of the stimulus (e.g. for size, position, vertices)
* @param {Array.&lt;number>} [options.pos= [0, 0]] - the position of the center of the stimulus
* @param {string} [options.units= 'norm'] - the units of the stimulus vertices, size and position
* @param {number} [options.ori= 0.0] - the orientation (in degrees)
* @param {number} [options.size] - the size of the rendered image (the size of the image will be used if size is not specified)
* @param {Color} [options.color= 'white'] the background color
* @param {number} [options.opacity= 1.0] - the opacity
* @param {number} [options.contrast= 1.0] - the contrast
* @param {number} [options.depth= 0] - the depth (i.e. the z order)
* @param {number} [options.texRes= 128] - the resolution of the text
* @param {boolean} [options.interpolate= false] - whether or not the image is interpolated
* @param {boolean} [options.flipHoriz= false] - whether or not to flip horizontally
* @param {boolean} [options.flipVert= false] - whether or not to flip vertically
* @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip
* @param {boolean} [options.autoLog= false] - whether or not to log
*/
export class ImageStim extends util.mix(VisualStim).with(ColorMixin)
{
constructor({name, win, image, mask, pos, units, ori, size, color, opacity, contrast, texRes, depth, interpolate, flipHoriz, flipVert, autoDraw, autoLog} = {})
{
super({name, win, units, ori, opacity, depth, pos, size, autoDraw, autoLog});
this._addAttribute(
'image',
image
);
this._addAttribute(
'mask',
mask
);
this._addAttribute(
'color',
color,
'white',
this._onChange(true, false)
);
this._addAttribute(
'contrast',
contrast,
1.0,
this._onChange(true, false)
);
this._addAttribute(
'texRes',
texRes,
128,
this._onChange(true, false)
);
this._addAttribute(
'interpolate',
interpolate,
false,
this._onChange(true, false)
);
this._addAttribute(
'flipHoriz',
flipHoriz,
false,
this._onChange(false, false)
);
this._addAttribute(
'flipVert',
flipVert,
false,
this._onChange(false, false)
);
// estimate the bounding box:
this._estimateBoundingBox();
if (this._autoLog)
{
this._psychoJS.experimentLogger.exp(`Created ${this.name} = ${this.toString()}`);
}
}
/**
* Setter for the image attribute.
*
* @name module:visual.ImageStim#setImage
* @public
* @param {HTMLImageElement | string} image - the name of the image resource or HTMLImageElement corresponding to the image
* @param {boolean} [log= false] - whether of not to log
*/
setImage(image, log = false)
{
const response = {
origin: 'ImageStim.setImage',
context: 'when setting the image of ImageStim: ' + this._name
};
try
{
// image is undefined: that's fine but we raise a warning in case this is a symptom of an actual problem
if (typeof image === 'undefined')
{
this.psychoJS.logger.warn('setting the image of ImageStim: ' + this._name + ' with argument: undefined.');
this.psychoJS.logger.debug('set the image of ImageStim: ' + this._name + ' as: undefined');
}
else
{
// image is a string: it should be the name of a resource, which we load
if (typeof image === 'string')
{
image = this.psychoJS.serverManager.getResource(image);
}
// image should now be an actual HTMLImageElement: we raise an error if it is not
if (!(image instanceof HTMLImageElement))
{
throw 'the argument: ' + image.toString() + ' is not an image" }';
}
this.psychoJS.logger.debug('set the image of ImageStim: ' + this._name + ' as: src= ' + image.src + ', size= ' + image.width + 'x' + image.height);
}
const existingImage = this.getImage();
const hasChanged = existingImage ? existingImage.src !== image.src : true;
this._setAttribute('image', image, log);
if (hasChanged)
{
this._onChange(true, true)();
}
}
catch (error)
{
throw Object.assign(response, {error});
}
}
/**
* Setter for the mask attribute.
*
* @name module:visual.ImageStim#setMask
* @public
* @param {HTMLImageElement | string} mask - the name of the mask resource or HTMLImageElement corresponding to the mask
* @param {boolean} [log= false] - whether of not to log
*/
setMask(mask, log = false)
{
const response = {
origin: 'ImageStim.setMask',
context: 'when setting the mask of ImageStim: ' + this._name
};
try
{
// mask is undefined: that's fine but we raise a warning in case this is a sympton of an actual problem
if (typeof mask === 'undefined')
{
this.psychoJS.logger.warn('setting the mask of ImageStim: ' + this._name + ' with argument: undefined.');
this.psychoJS.logger.debug('set the mask of ImageStim: ' + this._name + ' as: undefined');
}
else
{
// mask is a string: it should be the name of a resource, which we load
if (typeof mask === 'string')
{
mask = this.psychoJS.serverManager.getResource(mask);
}
// mask should now be an actual HTMLImageElement: we raise an error if it is not
if (!(mask instanceof HTMLImageElement))
{
throw 'the argument: ' + mask.toString() + ' is not an image" }';
}
this.psychoJS.logger.debug('set the mask of ImageStim: ' + this._name + ' as: src= ' + mask.src + ', size= ' + mask.width + 'x' + mask.height);
}
this._setAttribute('mask', mask, log);
this._onChange(true, false)();
}
catch (error)
{
throw Object.assign(response, {error});
}
}
/**
* Estimate the bounding box.
*
* @name module:visual.ImageStim#_estimateBoundingBox
* @function
* @override
* @protected
*/
_estimateBoundingBox()
{
const size = this._getDisplaySize();
if (typeof size !== 'undefined')
{
this._boundingBox = new PIXI.Rectangle(
this._pos[0] - size[0] / 2,
this._pos[1] - size[1] / 2,
size[0],
size[1]
);
}
// TODO take the orientation into account
}
/**
* Update the stimulus, if necessary.
*
* @name module:visual.ImageStim#_updateIfNeeded
* @private
*/
_updateIfNeeded()
{
if (!this._needUpdate)
{
return;
}
this._needUpdate = false;
// update the PIXI representation, if need be:
if (this._needPixiUpdate)
{
this._needPixiUpdate = false;
if (typeof this._pixi !== 'undefined')
{
this._pixi.destroy(true);
}
this._pixi = undefined;
// no image to draw: return immediately
if (typeof this._image === 'undefined')
{
return;
}
const baseTexture = new PIXI.BaseTexture(this._image);
this._texture = new PIXI.Texture(baseTexture);
this._pixi = PIXI.Sprite.from(this._texture);
// add a mask if need be:
if (typeof this._mask !== 'undefined')
{
this._pixi.mask = PIXI.Sprite.from(this._mask);
// a 0.5, 0.5 anchor is required for the mask to be aligned with the image
this._pixi.mask.anchor.x = 0.5;
this._pixi.mask.anchor.y = 0.5;
this._pixi.addChild(this._pixi.mask);
}
// since _texture.width may not be immediately available but the rest of the code needs its value
// we arrange for repeated calls to _updateIfNeeded until we have a width:
if (this._texture.width === 0)
{
this._needUpdate = true;
this._needPixiUpdate = true;
return;
}
// const colorFilter = new PIXI.filters.ColorMatrixFilter();
// colorFilter.matrix[0] = 2;
// colorFilter.matrix[6] = 1;
// colorFilter.matrix[12] = 1;
// // colorFilter.alpha = 1;
// colorFilter.blendMode = PIXI.BLEND_MODES.MULTIPLY;
// console.log(colorFilter.matrix);
// this._pixi.filters = [colorFilter];
}
this._pixi.zIndex = this._depth;
this._pixi.alpha = this.opacity;
// set the scale:
const displaySize = this._getDisplaySize();
const size_px = util.to_px(displaySize, this.units, this.win);
const scaleX = size_px[0] / this._texture.width;
const scaleY = size_px[1] / this._texture.height;
this._pixi.scale.x = this.flipHoriz ? -scaleX : scaleX;
this._pixi.scale.y = this.flipVert ? scaleY : -scaleY;
// set the position, rotation, and anchor (image centered on pos):
this._pixi.position = util.to_pixiPoint(this.pos, this.units, this.win);
this._pixi.rotation = this.ori * Math.PI / 180;
this._pixi.anchor.x = 0.5;
this._pixi.anchor.y = 0.5;
// re-estimate the bounding box, as the texture's width may now be available:
this._estimateBoundingBox();
}
/**
* Get the size of the display image, which is either that of the ImageStim or that of the image
* it contains.
*
* @name module:visual.ImageStim#_getDisplaySize
* @private
* @return {number[]} the size of the displayed image
*/
_getDisplaySize()
{
let displaySize = this.size;
if (typeof displaySize === 'undefined')
{
// use the size of the texture, if we have access to it:
if (typeof this._texture !== 'undefined' &amp;&amp; this._texture.width > 0)
{
const textureSize = [this._texture.width, this._texture.height];
displaySize = util.to_unit(textureSize, 'pix', this.win, this.units);
}
}
return displaySize;
}
}
</code></pre>
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