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175 lines
4.5 KiB
JavaScript
175 lines
4.5 KiB
JavaScript
/**
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* Base class for all visual stimuli.
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*
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* @author Alain Pitiot
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* @version 3.1.4
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* @copyright (c) 2019 Ilixa Ltd. ({@link http://ilixa.com})
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* @license Distributed under the terms of the MIT License
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*/
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import {MinimalStim} from '../core/MinimalStim';
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import {WindowMixin} from '../core/WindowMixin';
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import * as util from '../util/Util';
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/**
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* Base class for all visual stimuli.
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*
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* @name module:visual.VisualStim
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* @class
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* @extends MinimalStim
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* @mixes WindowMixin
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* @param {Object} options
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* @param {String} options.name - the name used when logging messages from this stimulus
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* @param {Window} options.win - the associated Window
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* @param {string} [options.units= "norm"] - the units of the stimulus (e.g. for size, position, vertices)
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* @param {number} [options.ori= 0.0] - the orientation (in degrees)
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* @param {number} [options.opacity= 1.0] - the opacity
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* @param {Array.<number>} [options.pos= [0, 0]] - the position of the center of the stimulus
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* @param {number} [options.size= 1.0] - the size
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* @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip
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* @param {boolean} [options.autoLog= false] - whether or not to log
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*/
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export class VisualStim extends util.mix(MinimalStim).with(WindowMixin)
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{
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constructor({
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name,
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win,
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units,
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ori = 0.0,
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opacity = 1.0,
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pos = [0, 0],
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size,
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autoDraw,
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autoLog = false
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} = {}) {
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super({win, name, autoDraw, autoLog});
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// whether the vertices need to be updated:
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this._needVertexUpdate = true;
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// the vertices (in pixel units):
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this._vertices_px = undefined;
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this._addAttributes(VisualStim, units, ori, opacity, pos, size);
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this._needUpdate = true;
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}
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/**
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* Force a refresh of the stimulus.
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*
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* @name module:visual.VisualStim#refresh
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* @public
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*/
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refresh() {
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this._needUpdate = true;
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this._needVertexUpdate = true;
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}
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/**
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* Setter for the size attribute.
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*
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* @name module:visual.VisualStim#setSize
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* @public
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* @param {number} size - the stimulus size
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* @param {boolean} [log= false] - whether of not to log
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*/
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setSize(size, log = false)
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{
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// size is either undefined or a tuple of numbers:
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if (typeof size !== 'undefined') {
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size = util.toNumerical(size);
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if (!Array.isArray(size))
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size = [size, size];
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}
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this._setAttribute('size', size, log);
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this._needVertexUpdate = true;
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this._needUpdate = true;
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}
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/**
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* Setter for the orientation attribute.
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*
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* @name module:visual.VisualStim#setOri
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* @public
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* @param {number} ori - the orientation in degree with 0 as the vertical position, positive values rotate clockwise.
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* @param {boolean} [log= false] - whether of not to log
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*/
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setOri(ori, log = false)
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{
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this._setAttribute('ori', ori, log);
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let radians = ori * 0.017453292519943295;
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this._rotationMatrix = [[Math.cos(radians), -Math.sin(radians)],
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[Math.sin(radians), Math.cos(radians)]];
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//this._needVertexUpdate = true ; // need to update update vertices
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this._needUpdate = true;
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}
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/**
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* Setter for the position attribute.
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*
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* @name module:visual.VisualStim#setPos
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* @public
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* @param {Array.<number>} pos - position of the center of the stimulus, in stimulus units
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* @param {boolean} [log= false] - whether of not to log
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*/
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setPos(pos, log = false)
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{
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this._setAttribute('pos', util.toNumerical(pos), log);
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this._needUpdate = true;
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}
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/**
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* Setter for the opacity attribute.
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*
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* @name module:visual.VisualStim#setOpacity
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* @public
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* @param {number} opacity - the opacity: 0 is completely transparent, 1 is fully opaque
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* @param {boolean} [log= false] - whether of not to log
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*/
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setOpacity(opacity, log = false)
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{
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this._setAttribute('opacity', opacity, log);
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this._needUpdate = true;
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}
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/*
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* Get the vertices in pixel units.
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*
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* @name module:visual.VisualStim#_getVertices_px
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* @protected
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* @return {Array.<[number, number]>} the vertices (in pixel units)
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*/
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_getVertices_px(/*force = false*/)
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{
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/*if (!force && typeof this._vertices_px !== 'undefined')
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return this._vertices_px;*/
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// handle flipping:
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let flip = [1.0, 1.0];
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if ('_flipHoriz' in this && this._flipHoriz)
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flip[0] = -1.0;
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if ('_flipVert' in this && this._flipVert)
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flip[1] = -1.0;
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// handle size, flipping, and convert to pixel units:
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this._vertices_px = this._vertices.map( v => util.to_px([v[0] * this._size[0] * flip[0], v[1] * this._size[1] * flip[1]], this._units, this._win) );
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return this._vertices_px;
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}
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}
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