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psychojs/js/core/Window.js
2019-03-12 09:28:31 +01:00

396 lines
11 KiB
JavaScript

/**
* Window responsible for displaying the experiment stimuli
*
* @author Alain Pitiot
* @version 3.0.6
* @copyright (c) 2019 Ilixa Ltd. ({@link http://ilixa.com})
* @license Distributed under the terms of the MIT License
*/
import { Color } from '../util/Color';
import { PsychObject } from '../util/PsychObject';
import { MonotonicClock } from '../util/Clock';
/**
* <p>Window displays the various stimuli of the experiment.</p>
* <p>It sets up a [PIXI]{@link http://www.pixijs.com/} renderer, which we use to render the experiment stimuli.</p>
*
* @name module:core.Window
* @class
* @extends PsychObject
* @param {Object} options
* @param {PsychoJS} options.psychoJS - the PsychoJS instance
* @param {string} [options.name] the name of the window
* @param {boolean} [options.fullscr= false] whether or not to go fullscreen
* @param {Color} [options.color= Color('black')] the background color of the window
* @param {string} [options.units= 'pix'] the units of the window
* @param {boolean} [options.autoLog= true] whether or not to log
*/
export class Window extends PsychObject {
/**
* Getter for monitorFramePeriod.
*
* @name module:core.Window#monitorFramePeriod
* @function
* @public
*/
get monitorFramePeriod() { return this._monitorFramePeriod; }
constructor({
psychoJS,
name,
fullscr = false,
color = new Color('black'),
units = 'pix',
autoLog = true
} = {}) {
super(psychoJS, name);
// messages to be logged at the next "flip":
this._msgToBeLogged = [];
// list of all elements, in the order they are currently drawn:
this._drawList = [];
this._addAttributes(Window, fullscr, color, units, autoLog);
this._addAttribute('size', []);
// setup PIXI:
this._setupPixi();
// monitor frame period:
this._monitorFramePeriod = 1.0 / this.getActualFrameRate();
this._frameCount = 0;
this._flipCallbacks = [];
/*if (autoLog)
logging.exp("Created %s = %s" % (self.name, str(self)));*/
}
/**
* Close the window.
*
* <p> Note: this actually only removes the canvas used to render the experiment stimuli.</p>
*
* @name module:core.Window#close
* @function
* @public
*/
close() {
if (document.body.contains(this._renderer.view))
document.body.removeChild(this._renderer.view);
window.removeEventListener('resize', this._resizeCallback);
window.removeEventListener('orientationchange', this._resizeCallback);
}
/**
* Estimate the frame rate.
*
* @name module:core.Window#getActualFrameRate
* @function
* @public
* @return {number} always returns 60.0 at the moment
*
* @todo estimate the actual frame rate.
*/
getActualFrameRate() {
// TODO
return 60.0;
}
/**
* Take the browser full screen if possible.
*
* @name module:core.Window#adjustScreenSize
* @function
* @public
*/
adjustScreenSize() {
this._windowAlreadyInFullScreen = (!window.screenTop && !window.screenY);
if (this.fullscr && !this._windowAlreadyInFullScreen) {
this._psychoJS.logger.debug('Resizing Window: ', this._name, 'to full screen.');
if (typeof document.documentElement.requestFullscreen === 'function')
document.documentElement.requestFullscreen();
else if (typeof document.documentElement.mozRequestFullScreen === 'function')
document.documentElement.mozRequestFullScreen();
else if (typeof document.documentElement.webkitRequestFullscreen === 'function')
document.documentElement.webkitRequestFullscreen();
else if (typeof document.documentElement.msRequestFullscreen === 'function')
document.documentElement.msRequestFullscreen();
else
this.psychoJS.logger.warn('Unable to go fullscreen.');
// the Window and all of the stimuli need to be updated:
this._needUpdate = true;
for (const stimulus of this._drawList)
stimulus._needUpdate = true;
}
}
/**
* Take the browser back from full screen if needed.
*
* @name module:core.Window#closeFullScreen
* @function
* @public
*/
closeFullScreen() {
// if the window was already full screen before we started the study, we don't close
// full screen:
if (this._windowAlreadyInFullScreen)
return;
// if the window is already back from full screen, we do nothing
const windowInFullScreen = (!window.screenTop && !window.screenY);
if (this.fullscr && windowInFullScreen) {
this._psychoJS.logger.debug('Resizing Window: ', this._name, 'back from full screen.');
if (typeof document.exitFullscreen === 'function')
document.exitFullscreen();
else if (typeof document.mozCancelFullScreen === 'function')
document.mozCancelFullScreen();
else if (typeof document.webkitExitFullscreen === 'function')
document.webkitExitFullscreen();
else if (typeof document.msExitFullscreen === 'function')
document.msExitFullscreen();
}
}
/**
* Log a message.
*
* <p> Note: the message will be time-stamped at the next call to requestAnimationFrame.</p>
*
* @name module:core.Window#logOnFlip
* @function
* @public
* @param {Object} options
* @param {String} options.msg the message to be logged
* @param {integer} level the log level
* @param {Object} [obj] the object associated with the message
*/
logOnFlip({
msg,
level,
obj = undefined } = {}) {
this._msgToBeLogged.push({ msg, level, obj });
}
/**
* Callback function for callOnFlip.
*
* @callback module:core.Window~OnFlipCallback
* @param {*} [args] optional arguments
*/
/**
* Add a callback function that will run after the next screen flip, i.e. immediately after the next rendering of the
* Window.
*
* <p>This is typically used to reset a timer or clock.</p>
*
* @name module:core.Window#callOnFlip
* @function
* @public
* @param {module:core.Window~OnFlipCallback} flipCallback - callback function.
* @param {...*} flipCallbackArgs - arguments for the callback function.
*/
callOnFlip(flipCallback, ...flipCallbackArgs) {
this._flipCallbacks.push({function: flipCallback, arguments: flipCallbackArgs});
}
/**
* Render the stimuli onto the canvas.
*
* @name module:core.Window#render
* @function
* @public
*/
render() {
this._frameCount++;
// render the PIXI container:
this._renderer.render(this._rootContainer);
// this is to make sure that the GPU is done rendering, it may not be necessary
// [http://www.html5gamedevs.com/topic/27849-detect-when-view-has-been-rendered/]
this._renderer.gl.readPixels(0, 0, 1, 1, this._renderer.gl.RGBA, this._renderer.gl.UNSIGNED_BYTE, new Uint8Array(4));
// log:
this._writeLogOnFlip();
// call the callOnFlip functions and remove them:
for (let callback of this._flipCallbacks)
callback['function'](...callback['arguments']);
this._flipCallbacks = [];
// prepare the scene for the next animation frame:
this._refresh();
}
/**
* Update this window, if need be.
*
* @name module:core.Window#_updateIfNeeded
* @function
* @private
*/
_updateIfNeeded() {
if (this._needUpdate) {
this._renderer.backgroundColor = this._color.int;
// we also change the background color of the body since the dialog popup may be longer than the window's height:
document.body.style.backgroundColor = this._color.hex;
this._needUpdate = false;
}
}
/**
* Recompute this window's draw list and _container children for the next animation frame.
*
* @name module:core.Window#_refresh
* @function
* @private
*/
_refresh() {
this._updateIfNeeded();
// if a stimuli needs to be updated, we remove it from the window container, update it, then put it back
for (const stimulus of this._drawList)
if (stimulus._needUpdate) {
this._rootContainer.removeChild(stimulus._pixi);
stimulus._updateIfNeeded();
this._rootContainer.addChild(stimulus._pixi);
}
}
/**
* Force an update of all stimuli in this window's drawlist.
*
* @name module:core.Window#_fullRefresh
* @function
* @private
*/
_fullRefresh() {
this._needUpdate = true;
for (const stimulus of this._drawList)
stimulus.refresh();
this._refresh();
}
/**
* Setup PIXI.
*
* <p>A new renderer is created and a container is added to it. The renderer's touch and mouse events are handled by the {@link EventManager}.</p>
*
* @name module:core.Window#_setupPixi
* @function
* @private
*/
_setupPixi() {
// the size of the PsychoJS Window is always that of the browser
this._size[0] = window.innerWidth;
this._size[1] = window.innerHeight;
// create a PIXI renderer and add it to the document:
this._renderer = PIXI.autoDetectRenderer(this._size[0], this._size[1], {
backgroundColor: this.color.int
});
this._renderer.view.style["transform"] = "translatez(0)";
this._renderer.view.style.position = "absolute";
document.body.appendChild(this._renderer.view);
// we also change the background color of the body since the dialog popup may be longer than the window's height:
document.body.style.backgroundColor = this._color.hex;
// create a top-level PIXI container:
this._rootContainer = new PIXI.Container();
this._rootContainer.interactive = true;
// set the initial size of the PIXI renderer and the position of the root container:
Window._resizePixiRenderer(this);
// touch/mouse events are treated by PsychoJS' event manager:
this.psychoJS.eventManager.addMouseListeners(this._renderer);
// update the renderer size and the Window's stimuli whenever the browser's size or orientation change:
this._resizeCallback = (e) => {
Window._resizePixiRenderer(this, e);
this._fullRefresh();
};
window.addEventListener('resize', this._resizeCallback);
window.addEventListener('orientationchange', this._resizeCallback);
}
/**
* Adjust the size of the renderer and the position of the root container
* in response to a change in the browser's size.
*
* @name module:core.Window#_resizePixiRenderer
* @function
* @private
* @param {module:core.Window} pjsWindow - the PsychoJS Window
* @param event
*/
static _resizePixiRenderer(pjsWindow, event) {
pjsWindow._psychoJS.logger.debug('resizing Window: ', pjsWindow._name, 'event:', JSON.stringify(event));
// update the size of the PsychoJS Window:
pjsWindow._size[0] = window.innerWidth;
pjsWindow._size[1] = window.innerHeight;
// update the PIXI renderer:
pjsWindow._renderer.view.style.width = pjsWindow._size[0] + 'px';
pjsWindow._renderer.view.style.height = pjsWindow._size[1] + 'px';
pjsWindow._renderer.view.style.left = '0px';
pjsWindow._renderer.view.style.top = '0px';
pjsWindow._renderer.resize(pjsWindow._size[0], pjsWindow._size[1]);
// setup the container such that (0,0) is at the centre of the window
// with positive coordinates to the right and top:
pjsWindow._rootContainer.position.x = pjsWindow._size[0] / 2.0;
pjsWindow._rootContainer.position.y = pjsWindow._size[1] / 2.0;
pjsWindow._rootContainer.scale.y = -1;
}
/**
* Send all logged messages to the {@link Logger}.
*
* @name module:core.Window#_writeLogOnFlip
* @function
* @private
*/
_writeLogOnFlip() {
var logTime = MonotonicClock.getReferenceTime();
for (var i = 0; i < this._msgToBeLogged.length; ++i) {
var entry = this._msgToBeLogged[i];
this._psychoJS.logger.log(entry.msg, entry.level, logTime, entry.obj);
}
this._msgToBeLogged = [];
}
}