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395 lines
13 KiB
HTML
395 lines
13 KiB
HTML
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<title>JSDoc: Source: core/GUI.js</title>
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<h1 class="page-title">Source: core/GUI.js</h1>
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<section>
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<article>
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<pre class="prettyprint source linenums"><code>/**
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* Graphic User Interface
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*
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* @author Alain Pitiot
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* @version 3.0.0b11
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* @copyright (c) 2018 Ilixa Ltd. ({@link http://ilixa.com})
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* @license Distributed under the terms of the MIT License
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*/
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import { PsychoJS } from './PsychoJS';
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import { ServerManager } from './ServerManager';
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import { Scheduler } from '../util/Scheduler';
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import { Clock } from '../util/Clock';
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import * as util from '../util/Util';
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/**
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* @class
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* Graphic User Interface
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*
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* @name module:core.GUI
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* @class
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* @param {PsychoJS} psychoJS the PsychoJS instance
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*/
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export class GUI
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{
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get dialogComponent() { return this._dialogComponent; }
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constructor(psychoJS)
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{
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this._psychoJS = psychoJS;
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// gui listens to RESOURCE events from the server manager:
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psychoJS.serverManager.on(ServerManager.Event.RESOURCE, (signal) => { this._onResourceEvents(signal); });
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}
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/**
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* <p>Create a dialog box that (a) enables the participant to set some
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* experimental values (e.g. the session name), (b) shows progress of resource
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* download, and (c) enables the partipant to cancel the experiment.</p>
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*
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* <b>Setting experiment values</b>
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* <p>DlgFromDict displays an input field for all values in the dictionary.
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* It is possible to specify default values e.g.:</p>
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* <code>let expName = 'stroop';<br>
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* let expInfo = {'participant':'', 'session':'01'};<br>
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* psychoJS.schedule(psychoJS.gui.DlgFromDict({dictionary: expInfo, title: expName}));</code>
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* <p>If the participant cancels (by pressing Cancel or by closing the dialog box), then
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* the dictionary remains unchanged.</p>
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*
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* @name module:core.GUI#DlgFromDict
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* @function
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* @public
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* @param {Object} options
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* @param {Object} options.dictionary - associative array of values for the participant to set
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* @param {String} options.title - name of the project
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*/
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DlgFromDict({
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dictionary,
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title
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})
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{
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// get info from URL:
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const infoFromUrl = util.getUrlParameters();
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this._progressMsg = '&nbsp;';
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this._progressBarMax = 0;
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this._OkButtonDisabled = true;
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// prepare PsychoJS component:
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this._dialogComponent = {};
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this._dialogComponent.status = PsychoJS.Status.NOT_STARTED;
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const dialogClock = new Clock();
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let self = this;
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let loop = () => {
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const t = dialogClock.getTime();
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if (t >= 0.0 && self._dialogComponent.status === PsychoJS.Status.NOT_STARTED) {
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self._dialogComponent.tStart = t;
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self._dialogComponent.status = PsychoJS.Status.STARTED;
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// prepare jquery UI dialog box:
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let htmlCode =
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'<div id="expDialog" title="' + title + '">' +
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'<p class="validateTips">Fields marked with an asterisk (*) are required.</p>';
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for (const key in dictionary)
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{
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// only create an input if the key is not in the URL:
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let inUrl = false;
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const cleanedDictKey = key.trim().toLowerCase();
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for (const [urlKey, urlValue] of infoFromUrl) {
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const cleanedUrlKey = urlKey.trim().toLowerCase();
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if (cleanedUrlKey == cleanedDictKey) {
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inUrl = true;
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break;
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}
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}
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if (!inUrl) {
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htmlCode = htmlCode +
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'<label for="' + key + '">' + key + '</label>' +
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'<input type="text" name="' + key + '" id="' + key + '_id" value="' + dictionary[key] + '" class="text ui-widget-content ui-corner-all">';
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}
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}
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htmlCode = htmlCode + '<hr><div id="progressMsg" class="progress">' + self._progressMsg + '</div>';
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htmlCode = htmlCode + '<div id="progressbar"></div></div>';
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let dialogElement = document.getElementById('root');
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dialogElement.innerHTML = htmlCode;
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// init and open dialog box:
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self._dialogComponent.button = 'Cancel';
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$("#expDialog").dialog({
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width: 400,
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modal: true,
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closeOnEscape: false,
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buttons: [
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{
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id: "buttonOk",
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text: "Ok",
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disabled: self._OkButtonDisabled,
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click: function() {
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// update dictionary:
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for (const key in dictionary) {
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const input = document.getElementById(key + "_id");
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if (input)
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dictionary[key] = input.value;
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}
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self._dialogComponent.button = 'OK';
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$("#expDialog").dialog( "close" );
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// switch to full screen if requested:
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self._psychoJS.window.adjustScreenSize();
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}
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},
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{
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id: "buttonCancel",
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text: "Cancel",
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click: function() {
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self._dialogComponent.button = 'Cancel';
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$("#expDialog").dialog( "close" );
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}
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}
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],
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// close is called by both buttons and when the user clicks on the cross:
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close : function() {
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//$.unblockUI();
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self._dialogComponent.status = PsychoJS.Status.FINISHED;
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}
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})
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// change colour of title bar
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.prev(".ui-dialog-titlebar").css("background", "green");
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// block UI until user has pressed dialog button:
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// note: block UI does not allow for text to be entered in the dialog form boxes, alas!
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//$.blockUI({ message: "", baseZ: 1});
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// show dialog box:
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$("#expDialog").dialog("open");
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$("#progressbar").progressbar({value: self._progressBarCurrentIncrement});
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$("#progressbar").progressbar("option", "max", self._progressBarMax);
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}
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if (self._dialogComponent.status === PsychoJS.Status.FINISHED)
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return Scheduler.Event.NEXT;
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else
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return Scheduler.Event.FLIP_REPEAT;
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}
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return loop;
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}
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/**
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* Listener for resource event from the [Server Manager]{@link ServerManager}.
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*
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* @name module:core.GUI#_onResourceEvents
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* @function
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* @private
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* @param {Object.<string, string|Symbol>} signal the signal
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*/
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_onResourceEvents(signal) {
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let response = { origin: 'GUI._onResourceEvents', context: 'when handling a resource event' };
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this._psychoJS.logger.debug('signal: ' + util.toString(signal));
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// all resources have been registered:
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if (signal.message === ServerManager.Event.RESOURCES_REGISTERED) {
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// for each resource, we have a 'downloading resource' and a 'resource downloaded' message:
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this._progressBarMax = signal.count * 2;
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$("#progressbar").progressbar("option", "max", this._progressBarMax);
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this._progressBarCurrentIncrement = 0;
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$("#progressMsg").text('all resources registered.');
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}
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// all the resources have been downloaded: show the ok button
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else if (signal.message === ServerManager.Event.DOWNLOAD_COMPLETED) {
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this._OkButtonDisabled = false;
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$("#buttonOk").button({ disabled: this._OkButtonDisabled });
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$("#progressMsg").text('all resources downloaded.');
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}
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// update progress bar:
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else if (signal.message === ServerManager.Event.DOWNLOADING_RESOURCE || signal.message === ServerManager.Event.RESOURCE_DOWNLOADED)
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{
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if (typeof this._progressBarCurrentIncrement === 'undefined')
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this._progressBarCurrentIncrement = 0;
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if (signal.message === ServerManager.Event.DOWNLOADING_RESOURCE)
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$("#progressMsg").text(signal.resource + ': downloading...');
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else
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$("#progressMsg").text(signal.resource + ': downloaded.');
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++ this._progressBarCurrentIncrement;
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$("#progressbar").progressbar("option", "value", this._progressBarCurrentIncrement);
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}
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// unknown message: we just display it
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else
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$("#progressMsg").text(signal.message);
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}
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/**
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* @callback GUI.onOK
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*/
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/**
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* Show a message to the participant in a dialog box.
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*
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* <p>This function can be used to display both warning and error messages.</p>
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*
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* @name module:core.GUI#dialog
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* @function
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* @public
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* @param {Object} options
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* @param {string} options.message - the message to be displayed
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* @param {Object.<string, *>} options.error - an exception
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* @param {string} options.warning - a warning message
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* @param {boolean} [options.showOK=true] - specifies whether to show the OK button
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* @param {GUI.onOK} [options.onOK] - function called when the participant presses the OK button
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*/
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dialog({
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message,
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warning,
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error,
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showOK = true,
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onOK
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} = {}) {
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// destroy previous dialog box:
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this.destroyDialog();
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// we are displaying an error:
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if (typeof error !== 'undefined') {
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this._psychoJS.logger.fatal(util.toString(error));
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var htmlCode = '<div id="msgDialog" title="Error">';
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htmlCode += '<p class="validateTips">Unfortunately we encountered an error:</p>';
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// go through the error stack:
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htmlCode += '<ul>';
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while (true) {
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if (typeof error === 'object' && 'context' in error) {
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htmlCode += '<li>' + error.context + '</li>';
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error = error.error;
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} else {
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htmlCode += '<li><b>' + error + '</b></li>';
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break;
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}
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}
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htmlCode += '</ul>';
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htmlCode += '<p>Try to run the experiment again. If the error persists, contact the experimenter.</p>';
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var titleColour = 'red';
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}
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// we are displaying a message:
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else if (typeof message !== 'undefined') {
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htmlCode = '<div id="msgDialog" title="Message">'
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+ '<p class="validateTips">' + message + '</p>';
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titleColour = 'green';
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}
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// we are displaying a warning:
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else if (typeof warning !== 'undefined') {
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htmlCode = '<div id="msgDialog" title="Warning">'
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+ '<p class="validateTips">' + warning + '</p>';
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titleColour = 'orange';
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}
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htmlCode = htmlCode + '</div>';
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var dialogElement = document.getElementById('root');
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dialogElement.innerHTML = htmlCode;
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// init dialog box:
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$("#msgDialog").dialog({dialogClass: 'no-close', width: '80%', modal: true, closeOnEscape: false})
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// change colour of title bar
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.prev(".ui-dialog-titlebar").css("background", titleColour);
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// add OK button if need be:
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if (showOK) {
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$("#msgDialog").dialog("option", "buttons", [
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{
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id: "buttonOk",
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text: "Ok",
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click: function() {
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$(this).dialog("close");
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// execute callback function:
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if (typeof onOK !== 'undefined')
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onOK();
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}
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}]);
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}
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// show dialog box:
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$("#msgDialog").dialog("open");
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}
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/**
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* Destroy the currently opened dialog box.
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*
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* @name module:core.GUI#dialog
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* @function
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* @public
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*/
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destroyDialog()
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{
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if ($("#expDialog").length) {
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$("#expDialog").dialog("destroy");
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}
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if ($("#msgDialog").length) {
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$("#msgDialog").dialog("destroy");
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}
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}
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}
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</code></pre>
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</article>
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</section>
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</div>
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<nav>
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<h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="module-core.html">core</a></li><li><a href="module-data.html">data</a></li><li><a href="module-sound.html">sound</a></li><li><a href="module-visual.html">visual</a></li></ul><h3>Classes</h3><ul><li><a href="module-core.BuilderKeyResponse.html">BuilderKeyResponse</a></li><li><a href="module-core.EventManager.html">EventManager</a></li><li><a href="module-core.GUI.html">GUI</a></li><li><a href="module-core.MinimalStim.html">MinimalStim</a></li><li><a href="module-core.Mouse.html">Mouse</a></li><li><a href="module-core.PsychoJS.html">PsychoJS</a></li><li><a href="module-core.ServerManager.html">ServerManager</a></li><li><a href="module-core.Window.html">Window</a></li><li><a href="module-data.ExperimentHandler.html">ExperimentHandler</a></li><li><a href="module-data.TrialHandler.html">TrialHandler</a></li><li><a href="module-sound.Sound.html">Sound</a></li><li><a href="module-sound.TonePlayer.html">TonePlayer</a></li><li><a href="module-sound.TrackPlayer.html">TrackPlayer</a></li><li><a href="module-visual.BaseShapeStim.html">BaseShapeStim</a></li><li><a href="module-visual.BaseVisualStim.html">BaseVisualStim</a></li><li><a href="module-visual.ImageStim.html">ImageStim</a></li><li><a href="module-visual.Rect.html">Rect</a></li><li><a href="module-visual.TextStim.html">TextStim</a></li></ul><h3>Mixins</h3><ul><li><a href="module-core.WindowMixin.html">WindowMixin</a></li></ul><h3>Interfaces</h3><ul><li><a href="module-sound.SoundPlayer.html">SoundPlayer</a></li></ul>
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