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psychojs/src/visual/shaders/wgl1/sqrXsqrShader.frag
2022-10-06 19:40:31 +01:00

31 lines
971 B
GLSL

/**
* Square wave multiplied by another square wave.
* https://en.wikipedia.org/wiki/Square_wave
*
* @author Nikita Agafonov
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
* @license Distributed under the terms of the MIT License
* @description Creates an image of two 2d square waves multiplied with each other.
* @usedby GratingStim.js
*/
precision mediump float;
varying vec2 vUvs;
#define M_PI 3.14159265358979
#define PI2 2.* M_PI
uniform float uFreq;
uniform float uPhase;
uniform vec3 uColor;
uniform float uAlpha;
void main() {
vec2 uv = vec2(vUvs.x - .25, vUvs.y * -1. - .25);
float sx = sign(sin((uFreq * uv.x + uPhase) * PI2));
float sy = sign(sin((uFreq * uv.y + uPhase) * PI2));
float s = sx * sy;
// it's important to convert to [0, 1] while multiplying to uColor, not before, to preserve desired coloring functionality
gl_FragColor = vec4(vec3(s) * uColor * .5 + .5, 1.0) * uAlpha;
}