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psychojs/js/sound/SoundPlayer.js
2018-12-28 13:13:50 +01:00

119 lines
3.1 KiB
JavaScript

/**
* Sound player interface
*
* @author Alain Pitiot
* @version 3.0.0b13
* @copyright (c) 2018 Ilixa Ltd. ({@link http://ilixa.com})
* @license Distributed under the terms of the MIT License
*/
import { PsychObject } from '../util/PsychObject';
/**
* <p>SoundPlayer is an interface for the sound players, who are responsible for actually playing the sounds, i.e. the tracks or the tones.</p>
*
* @name module:sound.SoundPlayer
* @interface
* @extends PsychObject
* @param {module:core.PsychoJS} psychoJS - the PsychoJS instance
*/
export class SoundPlayer extends PsychObject
{
constructor(psychoJS)
{
super(psychoJS);
}
/**
* Determine whether this player can play the given sound.
*
* @name module:sound.SoundPlayer.accept
* @function
* @static
* @public
* @abstract
* @param {module:sound.Sound} - the sound
* @return {Object|undefined} an instance of the SoundPlayer that can play the sound, or undefined if none could be found
*/
static accept(sound)
{
throw {origin: 'SoundPlayer.accept', context: 'when evaluating whether this player can play a given sound', error: 'this method is abstract and should not be called.'};
}
/**
* Start playing the sound.
*
* @name module:sound.SoundPlayer#play
* @function
* @public
* @abstract
* @param {number} [loops] - how many times to repeat the sound after it has played once. If loops == -1, the sound will repeat indefinitely until stopped.
*/
play(loops)
{
throw {origin: 'SoundPlayer.play', context: 'when starting the playback of a sound', error: 'this method is abstract and should not be called.'};
}
/**
* Stop playing the sound immediately.
*
* @name module:sound.SoundPlayer#stop
* @function
* @public
* @abstract
*/
stop()
{
throw {origin: 'SoundPlayer.stop', context: 'when stopping the playback of a sound', error: 'this method is abstract and should not be called.'};
}
/**
* Get the duration of the sound, in seconds.
*
* @name module:sound.SoundPlayer#getDuration
* @function
* @public
* @abstract
*/
getDuration()
{
throw {origin: 'SoundPlayer.getDuration', context: 'when getting the duration of the sound', error: 'this method is abstract and should not be called.'};
}
/**
* Set the number of loops.
*
* @name module:sound.SoundPlayer#setLoops
* @function
* @public
* @abstract
* @param {number} loops - how many times to repeat the sound after it has played once. If loops == -1, the sound will repeat indefinitely until stopped.
*/
setLoops(loops)
{
throw {origin: 'SoundPlayer.setLoops', context: 'when setting the number of loops', error: 'this method is abstract and should not be called.'};
}
/**
* Set the volume of the tone.
*
* @name module:sound.SoundPlayer#setVolume
* @function
* @public
* @abstract
* @param {Integer} volume - the volume of the tone
* @param {booleam} [mute= false] - whether or not to mute the tone
*/
setVolume(volume, mute = false) {
throw {origin: 'SoundPlayer.setVolume', context: 'when setting the volume of the sound', error: 'this method is abstract and should not be called.'};
}
}