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psychojs/js/core/WindowMixin.js
2020-02-14 08:18:25 +01:00

161 lines
4.8 KiB
JavaScript

/**
* Mixin implementing various unit-handling measurement methods.
*
* @author Alain Pitiot
* @version 2020.1
* @copyright (c) 2020 Ilixa Ltd. ({@link http://ilixa.com})
* @license Distributed under the terms of the MIT License
*/
/**
* <p>This mixin implements various unit-handling measurement methods.</p>
*
* <p>Note: (a) this is the equivalent of PsychoPY's WindowMixin.
* (b) it will most probably be made obsolete by a fully-integrated unit approach.
* </p>
*
* @name module:core.WindowMixin
* @mixin
*
*/
export let WindowMixin = (superclass) => class extends superclass {
constructor(args) {
super(args);
}
/**
* Setter for units attribute.
*
* @name module:core.WindowMixin#setUnits
* @function
* @public
* @param {String} [units= this.win.units] - the units
* @param {boolean} [log= false] - whether or not to log
*/
setUnits(units = this.win.units, log = false) {
this._setAttribute('units', units, log);
}
/**
* Convert the given length from stimulus unit to pixel units.
*
* @name module:core.WindowMixin#_getLengthPix
* @function
* @protected
* @param {number} length - the length in stimulus units
* @return {number} - the length in pixel units
*/
_getLengthPix(length) {
let response = { origin: 'WindowMixin._getLengthPix', context: 'when converting a length from stimulus unit to pixel units' };
if (this._units === 'pix') {
return length;
}
else if (typeof this._units === 'undefined' || this._units === 'norm') {
var winSize = this.win.size;
return length * winSize[1] / 2; // TODO: how do we handle norm when width != height?
}
else if (this._units === 'height') {
const minSize = Math.min(this.win.size[0], this.win.size[1]);
return length * minSize;
}
else {
// throw { ...response, error: 'unable to deal with unit: ' + this._units };
throw Object.assign(response, { error: 'unable to deal with unit: ' + this._units });
}
}
/**
* Convert the given length from pixel units to the stimulus units
*
* @name module:core.WindowMixin#_getLengthUnits
* @function
* @protected
* @param {number} length_px - the length in pixel units
* @return {number} - the length in stimulus units
*/
_getLengthUnits(length_px) {
let response = { origin: 'WindowMixin._getLengthUnits', context: 'when converting a length from pixel unit to stimulus units' };
if (this._units === 'pix') {
return length_px;
}
else if (typeof this._units === 'undefined' || this._units === 'norm') {
const winSize = this.win.size;
return length_px / (winSize[1] / 2); // TODO: how do we handle norm when width != height?
}
else if (this._units === 'height') {
const minSize = Math.min(this.win.size[0], this.win.size[1]);
return length_px / minSize;
}
else {
// throw { ...response, error: 'unable to deal with unit: ' + this._units };
throw Object.assign(response, { error: 'unable to deal with unit: ' + this._units });
}
}
/**
* Convert the given length from pixel units to the stimulus units
*
* @name module:core.WindowMixin#_getHorLengthPix
* @function
* @protected
* @param {number} length_px - the length in pixel units
* @return {number} - the length in stimulus units
*/
_getHorLengthPix(length) {
let response = { origin: 'WindowMixin._getHorLengthPix', context: 'when converting a length from pixel unit to stimulus units' };
if (this._units === 'pix') {
return length;
}
else if (typeof this._units === 'undefined' || this._units === 'norm') {
var winSize = this.win.size;
return length * winSize[0] / 2;
}
else if (this._units === 'height') {
const minSize = Math.min(this.win.size[0], this.win.size[1]);
return length * minSize;
}
else {
// throw { ...response, error: 'unable to deal with unit: ' + this._units };
throw Object.assign(response, { error: 'unable to deal with unit: ' + this._units });
}
}
/**
* Convert the given length from pixel units to the stimulus units
*
* @name module:core.WindowMixin#_getVerLengthPix
* @function
* @protected
* @param {number} length_px - the length in pixel units
* @return {number} - the length in stimulus units
*/
_getVerLengthPix(length) {
let response = { origin: 'WindowMixin._getVerLengthPix', context: 'when converting a length from pixel unit to stimulus units' };
if (this._units === 'pix') {
return length;
}
else if (typeof this._units === 'undefined' || this._units === 'norm') {
var winSize = this.win.size;
return length * winSize[1] / 2;
}
else if (this._units === 'height') {
const minSize = Math.min(this.win.size[0], this.win.size[1]);
return length * minSize;
}
else {
// throw { ...response, error: 'unable to deal with unit: ' + this._units };
throw Object.assign(response, { error: 'unable to deal with unit: ' + this._units });
}
}
};