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https://github.com/psychopy/psychojs.git
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328 lines
8.9 KiB
JavaScript
328 lines
8.9 KiB
JavaScript
/**
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* @file Window responsible for displaying the experiment stimuli
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*
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* @author Alain Pitiot
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* @version 3.0.0b10
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* @copyright (c) 2018 Ilixa Ltd. ({@link http://ilixa.com})
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* @license Distributed under the terms of the GNU General Public License (GPL).
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*/
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import { Color } from '../util/Color';
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import { PsychObject } from '../util/PsychObject';
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import { MonotonicClock } from '../util/Clock';
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import * as util from '../util/Util';
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/**
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* <p>Window displays the various stimuli of the experiment.</p>
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* <p>It sets up a [PIXI]{@link http://www.pixijs.com/} renderer, which we use to render the experiment stimuli.</p>
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*
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* @name module:core.Window
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* @class
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* @param {Object} options
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* @param {PsychoJS} options.psychoJS - the PsychoJS instance
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* @param {string} [options.name] the name of the window
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* @param {boolean} [options.fullscr= false] whether or not to go fullscreen
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* @param {Color} [options.color= Color('black')] the background color of the window
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* @param {string} [options.units= 'pix'] the units of the window
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* @param {boolean} [options.autoLog= true] whether or not to log
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*
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* @extends PsychObject
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*/
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export class Window extends PsychObject {
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/**
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* Getter for monitorFramePeriod.
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*
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* @name module:core.Window#monitorFramePeriod
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* @function
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* @public
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*/
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get monitorFramePeriod() { return this._monitorFramePeriod; }
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constructor({
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psychoJS,
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name,
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fullscr = false,
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color = new Color('black'),
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units = 'pix',
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autoLog = true
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} = {}) {
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super(psychoJS, name);
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// messages to be logged at the next "flip":
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this._msgToBeLogged = [];
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// list of all elements, in the order they are currently drawn:
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this._drawList = [];
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this._addAttributes(Window, name, fullscr, color, units, autoLog);
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this._addAttribute('size', []);
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// setup PIXI:
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this._setupPixi();
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// monitor frame period:
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this._monitorFramePeriod = 1.0 / this.getActualFrameRate();
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this._frameCount = 0;
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this._flipCallback = undefined;
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this._flipCallbackArgs = undefined;
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/*if (autoLog)
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logging.exp("Created %s = %s" % (self.name, str(self)));*/
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}
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/**
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* Close the window.
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*
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* <p> Note: this actually only removes the canvas used to render the experiment stimuli.</p>
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*
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* @name module:core.Window#close
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* @function
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* @public
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*/
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close() {
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if (document.body.contains(this._renderer.view))
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document.body.removeChild(this._renderer.view);
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window.removeEventListener('resize', this._resizeCallback);
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window.removeEventListener('orientationchange', this._resizeCallback);
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}
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/**
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* Estimate the frame rate.
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*
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* @name module:core.Window#getActualFrameRate
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* @function
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* @public
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* @return {number} always returns 60.0 at the moment
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*
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* @todo estimate the actual frame rate.
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*/
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getActualFrameRate() {
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// TODO
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return 60.0;
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}
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/**
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* Take the browser full screen if possible.
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*
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* @name module:core.Window#adjustScreenSize
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* @function
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* @public
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*/
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adjustScreenSize() {
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if (this.fullscr) {
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if (typeof document.documentElement.requestFullscreen === 'function')
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document.documentElement.requestFullscreen();
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else if (typeof document.documentElement.mozRequestFullScreen === 'function')
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document.documentElement.mozRequestFullScreen();
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else if (typeof document.documentElement.webkitRequestFullscreen === 'function')
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document.documentElement.webkitRequestFullscreen();
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else if (typeof document.documentElement.msRequestFullscreen === 'function')
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document.documentElement.msRequestFullscreen();
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else
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this.psychoJS.logger.warn('Unable to go fullscreen.');
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// the Window and all of the stimuli need updating:
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this._needUpdate = true;
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for (const stim of this._drawList)
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stim._needUpdate = true;
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}
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}
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/**
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* Log a message.
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*
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* <p> Note: the message will be time-stamped at the next call to requestAnimationFrame.</p>
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*
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* @name module:core.Window#logOnFlip
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* @function
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* @public
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* @param {Object} options
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* @param {String} options.msg the message to be logged
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* @param {integer} level the log level
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* @param {Object} [obj] the object associated with the message
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*/
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logOnFlip({
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msg,
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level,
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obj = undefined } = {}) {
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this._msgToBeLogged.push({ msg, level, obj });
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}
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/**
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* Specify the callback function ran after each screen flip, i.e. immedicately after each rendering of the Window.
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*
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* <p>This is typically used to reset a timer or clock.</p>
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*
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* @name module:core.Window#callOnFlip
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* @function
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* @public
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* @param {*} flipFunction - callback function.
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* @param {Object} flipArgs - arguments for the callback function.
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*/
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callOnFlip(flipCallback, ...flipCallbackArgs) {
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this._flipCallback = flipCallback;
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this._flipCallbackArgs = flipCallbackArgs;
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}
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/**
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* Render the stimuli onto the canvas.
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*
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* @name module:core.Window#render
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* @function
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* @public
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*/
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render() {
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this._frameCount++;
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// render the PIXI container:
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this._renderer.render(this._rootContainer);
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// this is to make sure that the GPU is done rendering, it may not be necessary
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// [http://www.html5gamedevs.com/topic/27849-detect-when-view-has-been-rendered/]
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this._renderer.gl.readPixels(0, 0, 1, 1, this._renderer.gl.RGBA, this._renderer.gl.UNSIGNED_BYTE, new Uint8Array(4));
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// log and call on flip:
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this._writeLogOnFlip();
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if (typeof this._flipCallback !== 'undefined')
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this._flipCallback(...this._flipCallbackArgs);
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// prepare the scene for the next animation frame:
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this._refresh();
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}
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/**
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* Update this window, if need be.
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*
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* @name module:core.Window#_updateIfNeeded
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* @function
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* @private
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*/
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_updateIfNeeded() {
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if (this._needUpdate) {
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this._renderer.backgroundColor = this._color.int;
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this._needUpdate = false;
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}
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}
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/**
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* Recompute the window's _drawList and _container children for the next animation frame.
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*
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* @name module:core.Window#_refresh
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* @function
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* @private
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*/
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_refresh() {
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this._updateIfNeeded();
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// if a stimuli needs to be updated, we remove it from the window container, update it, then put it back
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for (const stim of this._drawList)
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if (stim._needUpdate) {
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this._rootContainer.removeChild(stim._pixi);
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stim._updateIfNeeded();
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this._rootContainer.addChild(stim._pixi);
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}
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}
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/**
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* Setup PIXI.
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*
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* <p>A new renderer is created and a container is added to it. The renderer's touch and mouse events are handled by the {@link EventManager}.</p>
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*
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* @name module:core.Window#_setupPixi
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* @function
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* @private
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*/
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_setupPixi() {
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// the size of the PsychoJS Window is always that of the browser
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this._size[0] = window.innerWidth;
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this._size[1] = window.innerHeight;
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// create a PIXI renderer and add it to the document:
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this._renderer = PIXI.autoDetectRenderer(this._size[0], this._size[1], {
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backgroundColor: this.color.int
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});
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this._renderer.view.style["transform"] = "translatez(0)";
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this._renderer.view.style.position = "absolute";
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document.body.appendChild(this._renderer.view);
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// top-level container:
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this._rootContainer = new PIXI.Container();
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// set size of renderer and position of root container:
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this._onResize(this);
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// touch/mouse events should be treated by PsychoJS' event manager:
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this.psychoJS.eventManager.addMouseListeners(this._renderer);
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// update the renderer size when the browser's size or orientation changes:
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this._resizeCallback = e => this._onResize(this);
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window.addEventListener('resize', this._resizeCallback);
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window.addEventListener('orientationchange', this._resizeCallback);
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}
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/**
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* Treat a window resize event.
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*
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* <p>We adjust the size of the renderer and the position of the root container.</p>
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* <p>Note: since this method will be called by the DOM window (i.e. 'this' is
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* the DOM window), we need to pass it a {@link Window}.</p>
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*
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* @name module:core.Window#_onResize
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* @function
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* @private
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* @param {Window} win - The PsychoJS window
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*/
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_onResize(win) {
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// update the size of the PsychoJS Window:
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win._size[0] = window.innerWidth;
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win._size[1] = window.innerHeight;
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win._renderer.view.style.width = win._size[0] + 'px';
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win._renderer.view.style.height = win._size[1] + 'px';
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win._renderer.view.style.left = '0px';
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win._renderer.view.style.top = '0px';
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win._renderer.resize(win._size[0], win._size[1]);
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// setup the container such that (0,0) is at the centre of the window
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// with positive coordinates to the right and top:
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win._rootContainer.position.x = win._size[0] / 2.0;
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win._rootContainer.position.y = win._size[1] / 2.0;
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win._rootContainer.scale.y = -1;
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}
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/**
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* Send all logged messages to the {@link Logger}.
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*
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* @name module:core.Window#_writeLogOnFlip
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* @function
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* @private
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*/
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_writeLogOnFlip() {
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var logTime = MonotonicClock.getReferenceTime();
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for (var i = 0; i < this._msgToBeLogged.length; ++i) {
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var entry = this._msgToBeLogged[i];
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this._psychoJS.logger.log(entry.msg, entry.level, logTime, entry.obj);
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}
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this._msgToBeLogged = [];
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}
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}
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