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270 lines
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270 lines
8.6 KiB
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<title>JSDoc: Source: sound/TrackPlayer.js</title>
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<h1 class="page-title">Source: sound/TrackPlayer.js</h1>
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<section>
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<article>
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<pre class="prettyprint source linenums"><code>/**
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* Track Player.
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*
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* @author Alain Pitiot
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* @version 2021.1.0
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* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020 Open Science Tools Ltd. (https://opensciencetools.org)
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* @license Distributed under the terms of the MIT License
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*/
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import {SoundPlayer} from './SoundPlayer';
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/**
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* <p>This class handles the playback of sound tracks.</p>
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*
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* @name module:sound.TrackPlayer
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* @class
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* @extends SoundPlayer
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* @param {Object} options
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* @param {module:core.PsychoJS} options.psychoJS - the PsychoJS instance
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* @param {Object} options.howl - the sound object (see {@link https://howlerjs.com/})
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* @param {number} [options.startTime= 0] - start of playback (in seconds)
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* @param {number} [options.stopTime= -1] - end of playback (in seconds)
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* @param {boolean} [options.stereo= true] whether or not to play the sound or track in stereo
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* @param {number} [options.volume= 1.0] - volume of the sound (must be between 0 and 1.0)
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* @param {number} [options.loops= 0] - how many times to repeat the track or tone after it has played *
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* @todo stopTime is currently not implemented (tracks will play from startTime to finish)
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* @todo stereo is currently not implemented
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*/
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export class TrackPlayer extends SoundPlayer
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{
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constructor({
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psychoJS,
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howl,
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startTime = 0,
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stopTime = -1,
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stereo = true,
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volume = 0,
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loops = 0
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} = {})
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{
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super(psychoJS);
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this._addAttribute('howl', howl);
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this._addAttribute('startTime', startTime);
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this._addAttribute('stopTime', stopTime);
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this._addAttribute('stereo', stereo);
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this._addAttribute('loops', loops);
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this._addAttribute('volume', volume);
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this._currentLoopIndex = -1;
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}
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/**
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* Determine whether this player can play the given sound.
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*
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* @name module:sound.TrackPlayer.accept
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* @function
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* @static
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* @public
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* @param {module:sound.Sound} - the sound
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* @return {Object|undefined} an instance of TrackPlayer that can play the given sound or undefined otherwise
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*/
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static accept(sound)
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{
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// if the sound's value is a string, we check whether it is the name of a resource:
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if (typeof sound.value === 'string')
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{
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const howl = sound.psychoJS.serverManager.getResource(sound.value);
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if (typeof howl !== 'undefined')
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{
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// build the player:
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const player = new TrackPlayer({
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psychoJS: sound.psychoJS,
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howl: howl,
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startTime: sound.startTime,
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stopTime: sound.stopTime,
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stereo: sound.stereo,
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loops: sound.loops,
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volume: sound.volume
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});
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return player;
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}
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}
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// TonePlayer is not an appropriate player for the given sound:
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return undefined;
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}
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/**
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* Get the duration of the sound, in seconds.
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*
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* @name module:sound.TrackPlayer#getDuration
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* @function
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* @public
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* @return {number} the duration of the track, in seconds
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*/
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getDuration()
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{
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return this._howl.duration();
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}
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/**
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* Set the duration of the default sprite.
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*
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* @name module:sound.TrackPlayer#setDuration
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* @function
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* @public
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* @param {number} duration_s - the duration of the track in seconds
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*/
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setDuration(duration_s)
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{
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if (typeof this._howl !== 'undefined')
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{
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// Unfortunately Howler.js provides duration setting method
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this._howl._duration = duration_s;
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}
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}
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/**
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* Set the volume of the tone.
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*
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* @name module:sound.TrackPlayer#setVolume
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* @function
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* @public
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* @param {Integer} volume - the volume of the track (must be between 0 and 1.0)
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* @param {boolean} [mute= false] - whether or not to mute the track
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*/
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setVolume(volume, mute = false)
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{
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this._volume = volume;
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this._howl.volume(volume);
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this._howl.mute(mute);
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}
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/**
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* Set the number of loops.
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*
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* @name module:sound.TrackPlayer#setLoops
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* @function
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* @public
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* @param {number} loops - how many times to repeat the track after it has played once. If loops == -1, the track will repeat indefinitely until stopped.
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*/
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setLoops(loops)
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{
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this._loops = loops;
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this._currentLoopIndex = -1;
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if (loops === 0)
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{
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this._howl.loop(false);
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}
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else
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{
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this._howl.loop(true);
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}
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}
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/**
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* Start playing the sound.
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*
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* @name module:sound.TrackPlayer#play
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* @function
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* @public
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* @param {number} loops - how many times to repeat the track after it has played once. If loops == -1, the track will repeat indefinitely until stopped.
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*/
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play(loops)
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{
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if (typeof loops !== 'undefined')
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{
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this.setLoops(loops);
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}
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// handle repeats:
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if (loops > 0)
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{
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const self = this;
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this._howl.on('end', (event) =>
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{
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++this._currentLoopIndex;
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if (self._currentLoopIndex > self._loops)
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{
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self.stop();
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}
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else
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{
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self._howl.seek(self._startTime);
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self._howl.play();
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}
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});
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}
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this._howl.seek(this._startTime);
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this._howl.play();
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}
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/**
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* Stop playing the sound immediately.
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*
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* @name module:sound.TrackPlayer#stop
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* @function
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* @public
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*/
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stop()
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{
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this._howl.stop();
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this._howl.off('end');
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}
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}
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</code></pre>
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</article>
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</section>
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<nav>
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<h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="module-core.html">core</a></li><li><a href="module-data.html">data</a></li><li><a href="module-sound.html">sound</a></li><li><a href="module-util.html">util</a></li><li><a href="module-visual.html">visual</a></li></ul><h3>Classes</h3><ul><li><a href="module-core.BuilderKeyResponse.html">BuilderKeyResponse</a></li><li><a href="module-core.EventManager.html">EventManager</a></li><li><a href="module-core.GUI.html">GUI</a></li><li><a href="module-core.Keyboard.html">Keyboard</a></li><li><a href="module-core.KeyPress.html">KeyPress</a></li><li><a href="module-core.Logger.html">Logger</a></li><li><a href="module-core.MinimalStim.html">MinimalStim</a></li><li><a href="module-core.Mouse.html">Mouse</a></li><li><a href="module-core.PsychoJS.html">PsychoJS</a></li><li><a href="module-core.ServerManager.html">ServerManager</a></li><li><a href="module-core.Window.html">Window</a></li><li><a href="module-data.ExperimentHandler.html">ExperimentHandler</a></li><li><a href="module-data.TrialHandler.html">TrialHandler</a></li><li><a href="module-sound.Sound.html">Sound</a></li><li><a href="module-sound.TonePlayer.html">TonePlayer</a></li><li><a href="module-sound.TrackPlayer.html">TrackPlayer</a></li><li><a href="module-util.Clock.html">Clock</a></li><li><a href="module-util.Color.html">Color</a></li><li><a href="module-util.CountdownTimer.html">CountdownTimer</a></li><li><a href="module-util.EventEmitter.html">EventEmitter</a></li><li><a href="module-util.MixinBuilder.html">MixinBuilder</a></li><li><a href="module-util.MonotonicClock.html">MonotonicClock</a></li><li><a href="module-util.PsychObject.html">PsychObject</a></li><li><a href="module-util.Scheduler.html">Scheduler</a></li><li><a href="module-visual.Form.html">Form</a></li><li><a href="module-visual.ImageStim.html">ImageStim</a></li><li><a href="module-visual.MovieStim.html">MovieStim</a></li><li><a href="module-visual.Polygon.html">Polygon</a></li><li><a href="module-visual.Rect.html">Rect</a></li><li><a href="module-visual.ShapeStim.html">ShapeStim</a></li><li><a href="module-visual.Slider.html">Slider</a></li><li><a href="module-visual.TextBox.html">TextBox</a></li><li><a href="module-visual.TextStim.html">TextStim</a></li><li><a href="module-visual.VisualStim.html">VisualStim</a></li><li><a href="TextInput.html">TextInput</a></li></ul><h3>Interfaces</h3><ul><li><a href="module-sound.SoundPlayer.html">SoundPlayer</a></li></ul><h3>Mixins</h3><ul><li><a href="module-core.WindowMixin.html">WindowMixin</a></li><li><a href="module-util.ColorMixin.html">ColorMixin</a></li></ul>
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