mirror of
https://github.com/psychopy/psychojs.git
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In PsychoPy @peircej chose to use clock/compass convention for ori rather than
engineering/maths convention, so +ve changes move clockwise not anti.
A previous change ( f12ccafff3
) to the setOri function doesn't appear to have any
effect on the stimuli using the current rendering method
568 lines
13 KiB
JavaScript
568 lines
13 KiB
JavaScript
/**
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* Editable TextBox Stimulus.
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*
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* @author Alain Pitiot
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* @version 2021.2.0
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* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2021 Open Science Tools Ltd. (https://opensciencetools.org)
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* @license Distributed under the terms of the MIT License
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*/
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import * as PIXI from "pixi.js-legacy";
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import { Color } from "../util/Color.js";
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import { ColorMixin } from "../util/ColorMixin.js";
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import * as util from "../util/Util.js";
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import { ButtonStim } from "./ButtonStim.js";
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import { TextInput } from "./TextInput.js";
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import { VisualStim } from "./VisualStim.js";
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// TODO finish documenting all options
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/**
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* @name module:visual.TextBox
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* @class
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* @extends VisualStim
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* @mixes ColorMixin
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* @param {Object} options
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* @param {String} options.name - the name used when logging messages from this stimulus
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* @param {module:core.Window} options.win - the associated Window
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* @param {string} [options.text=""] - the text to be rendered
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* @param {string} [options.font= "Arial"] - the font family
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* @param {Array.<number>} [options.pos= [0, 0]] - the position of the center of the text
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*
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* @param {Color} [options.color= Color('white')] the background color
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* @param {number} [options.opacity= 1.0] - the opacity
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* @param {number} [options.depth= 0] - the depth (i.e. the z order)
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* @param {number} [options.contrast= 1.0] - the contrast
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* @param {string} [options.units= "norm"] - the units of the text size and position
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* @param {number} [options.ori= 0.0] - the orientation (in degrees)
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* @param {number} [options.height= 0.1] - the height of the text
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* @param {boolean} [options.bold= false] - whether or not the text is bold
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* @param {boolean} [options.italic= false] - whether or not the text is italic
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* @param {string} [options.anchor = 'left'] - horizontal alignment
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*
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* @param {boolean} [options.multiline= false] - whether or not a textarea is used
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* @param {boolean} [options.autofocus= true] - whether or not the first input should receive focus by default
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* @param {boolean} [options.flipHoriz= false] - whether or not to flip the text horizontally
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* @param {boolean} [options.flipVert= false] - whether or not to flip the text vertically
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* @param {PIXI.Graphics} [options.clipMask= null] - the clip mask
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* @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip
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* @param {boolean} [options.autoLog= false] - whether or not to log
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*/
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export class TextBox extends util.mix(VisualStim).with(ColorMixin)
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{
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constructor(
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{
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name,
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win,
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pos,
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anchor,
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size,
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units,
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ori,
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opacity,
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depth,
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text,
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font,
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letterHeight,
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bold,
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italic,
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alignment,
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color,
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contrast,
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flipHoriz,
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flipVert,
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fillColor,
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borderColor,
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borderWidth,
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padding,
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editable,
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multiline,
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autofocus,
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clipMask,
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autoDraw,
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autoLog,
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} = {},
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)
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{
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super({ name, win, pos, size, units, ori, opacity, depth, clipMask, autoDraw, autoLog });
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this._addAttribute(
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"text",
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text,
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"",
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this._onChange(true, true),
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);
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this._addAttribute(
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"placeholder",
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text,
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"",
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this._onChange(true, true),
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);
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this._addAttribute(
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"anchor",
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anchor,
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"center",
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this._onChange(false, true),
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);
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this._addAttribute(
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"flipHoriz",
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flipHoriz,
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false,
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this._onChange(false, false),
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);
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this._addAttribute(
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"flipVert",
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flipVert,
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false,
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this._onChange(false, false),
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);
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// font:
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this._addAttribute(
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"font",
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font,
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"Arial",
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this._onChange(true, true),
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);
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this._addAttribute(
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"letterHeight",
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letterHeight,
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this._getDefaultLetterHeight(),
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this._onChange(true, true),
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);
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this._addAttribute(
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"bold",
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bold,
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false,
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this._onChange(true, true),
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);
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this._addAttribute(
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"italic",
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italic,
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false,
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this._onChange(true, true),
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);
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this._addAttribute(
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"alignment",
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alignment,
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"left",
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this._onChange(true, true),
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);
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// colors:
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this._addAttribute(
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"color",
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color,
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"white",
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this._onChange(true, false),
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);
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this._addAttribute(
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"fillColor",
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fillColor,
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"lightgrey",
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this._onChange(true, false),
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);
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this._addAttribute(
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"borderColor",
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borderColor,
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this.fillColor,
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this._onChange(true, false),
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);
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this._addAttribute(
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"contrast",
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contrast,
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1.0,
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this._onChange(true, false),
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);
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// default border width: 1px
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this._addAttribute(
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"borderWidth",
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borderWidth,
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util.to_unit([1, 0], "pix", win, this._units)[0],
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this._onChange(true, true),
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);
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// default padding: half of the letter height
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this._addAttribute(
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"padding",
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padding,
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this._letterHeight / 2.0,
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this._onChange(true, true),
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);
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this._addAttribute("multiline", multiline, false, this._onChange(true, true));
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this._addAttribute("editable", editable, false, this._onChange(true, true));
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this._addAttribute("autofocus", autofocus, true, this._onChange(true, false));
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// this._setAttribute({
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// name: 'vertices',
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// value: vertices,
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// assert: v => (v != null) && (typeof v !== 'undefined') && Array.isArray(v) )
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// log);
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// estimate the bounding box:
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this._estimateBoundingBox();
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if (this._autoLog)
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{
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this._psychoJS.experimentLogger.exp(`Created ${this.name} = ${this.toString()}`);
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}
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}
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/**
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* Clears the current text value or sets it back to match the placeholder.
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*
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* @name module:visual.TextBox#reset
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* @public
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*/
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reset()
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{
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const text = this.editable ? "" : this.placeholder;
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this.setText(this.placeholder);
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}
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/**
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* Clears the current text value.
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*
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* @name module:visual.TextBox#clear
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* @public
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*/
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clear()
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{
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this.setText();
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}
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/**
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* For tweaking the underlying input value.
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*
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* @name module:visual.TextBox#setText
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* @public
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* @param {string} text
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*/
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setText(text = "")
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{
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if (typeof this._pixi !== "undefined")
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{
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this._pixi.text = text;
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}
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this._text = text;
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}
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/**
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* For accessing the underlying input value.
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*
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* @name module:visual.TextBox#getText
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* @public
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* @return {string} - the current text value of the underlying input element.
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*/
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getText()
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{
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if (typeof this._pixi !== "undefined")
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{
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return this._pixi.text;
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}
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return this._text;
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}
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/**
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* Setter for the size attribute.
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*
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* @name module:visual.TextBox#setSize
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* @public
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* @param {boolean} size - whether or not to wrap the text at the given width
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* @param {boolean} [log= false] - whether of not to log
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*/
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setSize(size, log)
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{
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// test with the size is undefined, or [undefined, undefined]:
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let isSizeUndefined = (
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(typeof size === "undefined") || (size === null)
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|| (Array.isArray(size) && size.every((v) => typeof v === "undefined" || v === null))
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);
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if (isSizeUndefined)
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{
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size = TextBox._defaultSizeMap.get(this._units);
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if (typeof size === "undefined")
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{
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throw {
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origin: "TextBox.setSize",
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context: "when setting the size of TextBox: " + this._name,
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error: "no default size for unit: " + this._units,
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};
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}
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}
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const hasChanged = this._setAttribute("size", size, log);
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if (hasChanged)
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{
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this._needUpdate = true;
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this._needPixiUpdate = true;
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// immediately estimate the bounding box:
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this._estimateBoundingBox();
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}
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}
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/**
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* Get the default letter height given the stimulus' units.
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*
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* @name module:visual.TextBox#_getDefaultLetterHeight
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* @return {number} - the letter height corresponding to this stimulus' units.
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* @protected
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*/
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_getDefaultLetterHeight()
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{
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const height = TextBox._defaultLetterHeightMap.get(this._units);
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if (typeof height === "undefined")
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{
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throw {
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origin: "TextBox._getDefaultLetterHeight",
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context: "when getting the default height of TextBox: " + this._name,
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error: "no default letter height for unit: " + this._units,
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};
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}
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return height;
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}
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/**
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* Get the TextInput options applied to the PIXI.TextInput.
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*
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* @name module:visual.TextBox#_getTextInputOptions
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* @private
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*/
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_getTextInputOptions()
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{
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const letterHeight_px = Math.round(this._getLengthPix(this._letterHeight));
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const padding_px = Math.round(this._getLengthPix(this._padding));
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const width_px = Math.round(this._getLengthPix(this._size[0]));
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const borderWidth_px = Math.round(this._getLengthPix(this._borderWidth));
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const height_px = Math.round(this._getLengthPix(this._size[1]));
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const multiline = this._multiline;
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return {
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input: {
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fontFamily: this._font,
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fontSize: letterHeight_px + "px",
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color: new Color(this._color).hex,
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fontWeight: (this._bold) ? "bold" : "normal",
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fontStyle: (this._italic) ? "italic" : "normal",
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padding: padding_px + "px",
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multiline,
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text: this._text,
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height: multiline ? (height_px - 2 * padding_px) + "px" : undefined,
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width: (width_px - 2 * padding_px) + "px",
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},
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box: {
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fill: new Color(this._fillColor).int,
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rounded: 5,
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stroke: {
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color: new Color(this._borderColor).int,
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width: borderWidth_px,
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},
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/*default: {
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fill: new Color(this._fillColor).int,
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rounded: 5,
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stroke: {
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color: new Color(this._borderColor).int,
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width: borderWidth_px
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}
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},
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focused: {
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fill: new Color(this._fillColor).int,
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rounded: 5,
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stroke: {
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color: new Color(this._borderColor).int,
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width: borderWidth_px
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}
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},
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disabled: {
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fill: new Color(this._fillColor).int,
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rounded: 5,
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stroke: {
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color: new Color(this._borderColor).int,
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width: borderWidth_px
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}
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}*/
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},
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};
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}
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/**
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* Estimate the bounding box.
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*
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* @name module:visual.TextBox#_estimateBoundingBox
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* @function
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* @override
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* @protected
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*/
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_estimateBoundingBox()
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{
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// estimate the vertical size:
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const boxHeight = this._letterHeight + 2 * this._padding + 2 * this._borderWidth;
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// take the alignment into account:
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const anchor = this._getAnchor();
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this._boundingBox = new PIXI.Rectangle(
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this._pos[0] - anchor[0] * this._size[0],
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this._pos[1] - anchor[1] * boxHeight,
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this._size[0],
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boxHeight,
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);
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// TODO take the orientation into account
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}
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/**
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* Update the stimulus, if necessary.
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*
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* @name module:visual.TextBox#_updateIfNeeded
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* @private
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*
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* @todo take size into account
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*/
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_updateIfNeeded()
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{
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if (!this._needUpdate)
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{
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return;
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}
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this._needUpdate = false;
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// update the PIXI representation, if need be:
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if (this._needPixiUpdate)
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{
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this._needPixiUpdate = false;
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if (typeof this._pixi !== "undefined")
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{
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this._pixi.destroy(true);
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}
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// Get the currently entered text
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let enteredText = this._pixi !== undefined ? this._pixi.text : "";
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// Create new TextInput
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this._pixi = new TextInput(this._getTextInputOptions());
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// listeners required for regular textboxes, but may cause problems with button stimuli
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if (!(this instanceof ButtonStim))
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{
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this._pixi._addListeners();
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}
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// check if other TextBox instances are already in focus
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const { _drawList = [] } = this.psychoJS.window;
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const otherTextBoxWithFocus = _drawList.some((item) => item instanceof TextBox && item._pixi && item._pixi._hasFocus());
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if (this._autofocus && !otherTextBoxWithFocus)
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{
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this._pixi._onSurrogateFocus();
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}
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if (this._multiline)
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{
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this._pixi._multiline = this._multiline;
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}
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if (this._editable)
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{
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this.text = enteredText;
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this._pixi.placeholder = this._placeholder;
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}
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else
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{
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this._pixi.text = this._text;
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}
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}
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this._pixi.disabled = !this._editable;
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const anchor = this._getAnchor();
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this._pixi.pivot.x = anchor[0] * this._pixi.width;
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this._pixi.pivot.y = anchor[1] * this._pixi.height;
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this._pixi.scale.x = this._flipHoriz ? -1 : 1;
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this._pixi.scale.y = this._flipVert ? 1 : -1;
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this._pixi.rotation = -this._ori * Math.PI / 180;
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[this._pixi.x, this._pixi.y] = util.to_px(this._pos, this._units, this._win);
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this._pixi.alpha = this._opacity;
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this._pixi.zIndex = this._depth;
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// apply the clip mask:
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this._pixi.mask = this._clipMask;
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}
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/**
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* Convert the anchor attribute into numerical values.
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*
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* @name module:visual.TextBox#_getAnchor
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* @function
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* @protected
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* @return {number[]} - the anchor, as an array of numbers in [0,1]
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*/
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_getAnchor()
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{
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const anchor = [0.5, 0.5];
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if (this._anchor.indexOf("left") > -1)
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{
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anchor[0] = 0;
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}
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else if (this._anchor.indexOf("right") > -1)
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{
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anchor[0] = 1;
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}
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if (this._anchor.indexOf("top") > -1)
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{
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anchor[1] = 0;
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}
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else if (this._anchor.indexOf("bottom") > -1)
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{
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anchor[1] = 1;
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}
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return anchor;
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}
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}
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/**
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* <p>This map associates units to default letter height.</p>
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*
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* @name module:visual.TextBox#_defaultLetterHeightMap
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* @readonly
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* @private
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*/
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TextBox._defaultLetterHeightMap = new Map([
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["cm", 1.0],
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["deg", 1.0],
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["degs", 1.0],
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["degFlatPos", 1.0],
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["degFlat", 1.0],
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["norm", 0.1],
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["height", 0.2],
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["pix", 20],
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["pixels", 20],
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]);
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/**
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* <p>This map associates units to default sizes.</p>
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*
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* @name module:visual.TextBox#_defaultSizeMap
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* @readonly
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* @private
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*/
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TextBox._defaultSizeMap = new Map([
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["cm", [15.0, -1]],
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["deg", [15.0, -1]],
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["degs", [15.0, -1]],
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["degFlatPos", [15.0, -1]],
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["degFlat", [15.0, -1]],
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["norm", [1, -1]],
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["height", [1, -1]],
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["pix", [500, -1]],
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["pixels", [500, -1]],
|
|
]);
|