mirror of
https://github.com/psychopy/psychojs.git
synced 2025-05-10 02:30:53 +00:00
376 lines
9.2 KiB
JavaScript
376 lines
9.2 KiB
JavaScript
/**
|
|
* Tone Player.
|
|
*
|
|
* @author Alain Pitiot
|
|
* @version 2020.5
|
|
* @copyright (c) 2020 Ilixa Ltd. ({@link http://ilixa.com})
|
|
* @license Distributed under the terms of the MIT License
|
|
*/
|
|
|
|
import {SoundPlayer} from './SoundPlayer';
|
|
|
|
|
|
/**
|
|
* <p>This class handles the playing of tones.</p>
|
|
*
|
|
* @name module:sound.TonePlayer
|
|
* @class
|
|
* @extends SoundPlayer
|
|
* @param {Object} options
|
|
* @param {module:core.PsychoJS} options.psychoJS - the PsychoJS instance
|
|
* @param {number} [options.duration_s= 0.5] - duration of the tone (in seconds). If duration_s == -1, the sound will play indefinitely.
|
|
* @param {string|number} [options.note= 'C4'] - note (if string) or frequency (if number)
|
|
* @param {number} [options.volume= 1.0] - volume of the tone (must be between 0 and 1.0)
|
|
* @param {number} [options.loops= 0] - how many times to repeat the tone after it has played once. If loops == -1, the tone will repeat indefinitely until stopped.
|
|
*/
|
|
export class TonePlayer extends SoundPlayer
|
|
{
|
|
constructor({
|
|
psychoJS,
|
|
note = 'C4',
|
|
duration_s = 0.5,
|
|
volume = 1.0,
|
|
loops = 0,
|
|
soundLibrary = TonePlayer.SoundLibrary.TONE_JS,
|
|
autoLog = true
|
|
} = {})
|
|
{
|
|
super(psychoJS);
|
|
|
|
this._addAttributes(TonePlayer, note, duration_s, volume, loops, soundLibrary, autoLog);
|
|
|
|
// initialise the sound library:
|
|
this._initSoundLibrary();
|
|
|
|
// Tone.js Loop:
|
|
this._toneLoop = null;
|
|
|
|
if (this._autoLog)
|
|
{
|
|
this._psychoJS.experimentLogger.exp(`Created ${this.name} = ${this.toString()}`);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Determine whether this player can play the given sound.
|
|
*
|
|
* <p>Note: if TonePlayer accepts the sound but Tone.js is not available, e.g. if the browser is IE11,
|
|
* we throw an exception.</p>
|
|
*
|
|
* @name module:sound.TonePlayer.accept
|
|
* @function
|
|
* @static
|
|
* @public
|
|
* @param {module:sound.Sound} sound - the sound
|
|
* @return {Object|undefined} an instance of TonePlayer that can play the given sound or undefined otherwise
|
|
*/
|
|
static accept(sound)
|
|
{
|
|
// if the sound's value is an integer, we interpret it as a frequency:
|
|
if ($.isNumeric(sound.value))
|
|
{
|
|
return new TonePlayer({
|
|
psychoJS: sound.psychoJS,
|
|
note: sound.value,
|
|
duration_s: sound.secs,
|
|
volume: sound.volume,
|
|
loops: sound.loops
|
|
});
|
|
}
|
|
|
|
// if the sound's value is a string, we check whether it is a note:
|
|
if (typeof sound.value === 'string')
|
|
{
|
|
// mapping between the PsychoPY notes and the standard ones:
|
|
let psychopyToToneMap = new Map();
|
|
for (const note of ['A', 'B', 'C', 'D', 'E', 'F', 'G'])
|
|
{
|
|
psychopyToToneMap.set(note, note);
|
|
psychopyToToneMap.set(note + 'fl', note + 'b');
|
|
psychopyToToneMap.set(note + 'sh', note + '#');
|
|
}
|
|
|
|
// check whether the sound's value is a recognised note:
|
|
const note = psychopyToToneMap.get(sound.value);
|
|
if (typeof note !== 'undefined')
|
|
{
|
|
return new TonePlayer({
|
|
psychoJS: sound.psychoJS,
|
|
note: note + sound.octave,
|
|
duration_s: sound.secs,
|
|
volume: sound.volume,
|
|
loops: sound.loops
|
|
});
|
|
}
|
|
}
|
|
|
|
// TonePlayer is not an appropriate player for the given sound:
|
|
return undefined;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the duration of the sound.
|
|
*
|
|
* @name module:sound.TonePlayer#getDuration
|
|
* @function
|
|
* @public
|
|
* @return {number} the duration of the sound, in seconds
|
|
*/
|
|
getDuration()
|
|
{
|
|
return this.duration_s;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set the duration of the tone.
|
|
*
|
|
* @name module:sound.TonePlayer#setDuration
|
|
* @function
|
|
* @public
|
|
* @param {Integer} duration_s - dthe uration of the tone (in seconds) If duration_s == -1, the sound will play indefinitely.
|
|
*/
|
|
setDuration(duration_s)
|
|
{
|
|
this.duration_s = duration_s;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set the number of loops.
|
|
*
|
|
* @name module:sound.TonePlayer#setLoops
|
|
* @function
|
|
* @public
|
|
* @param {number} loops - how many times to repeat the track after it has played once. If loops == -1, the track will repeat indefinitely until stopped.
|
|
*/
|
|
setLoops(loops)
|
|
{
|
|
this._loops = loops;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set the volume of the tone.
|
|
*
|
|
* @name module:sound.TonePlayer#setVolume
|
|
* @function
|
|
* @public
|
|
* @param {Integer} volume - the volume of the tone
|
|
* @param {boolean} [mute= false] - whether or not to mute the tone
|
|
*/
|
|
setVolume(volume, mute = false)
|
|
{
|
|
this._volume = volume;
|
|
|
|
if (this._soundLibrary === TonePlayer.SoundLibrary.TONE_JS)
|
|
{
|
|
if (typeof this._volumeNode !== 'undefined')
|
|
{
|
|
this._volumeNode.mute = mute;
|
|
this._volumeNode.volume.value = -60 + volume * 66;
|
|
// this._synth.volume.value = -60 + volume * 66;
|
|
}
|
|
else
|
|
{
|
|
// TODO
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// TODO
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Start playing the sound.
|
|
*
|
|
* @name module:sound.TonePlayer#play
|
|
* @function
|
|
* @public
|
|
* @param {boolean} [loops] - how many times to repeat the sound after it has played once. If loops == -1, the sound will repeat indefinitely until stopped.
|
|
*/
|
|
play(loops)
|
|
{
|
|
if (typeof loops !== 'undefined')
|
|
{
|
|
this._loops = loops;
|
|
}
|
|
|
|
// if duration_s == -1, the sound should play indefinitely, therefore we use an arbitrarily long playing time
|
|
const actualDuration_s = (this._duration_s === -1) ? 1000000 : this._duration_s;
|
|
const self = this;
|
|
let playToneCallback;
|
|
if (this._soundLibrary === TonePlayer.SoundLibrary.TONE_JS)
|
|
{
|
|
playToneCallback = () =>
|
|
{
|
|
self._synth.triggerAttackRelease(self._note, actualDuration_s, Tone.context.currentTime);
|
|
};
|
|
}
|
|
else
|
|
{
|
|
playToneCallback = () =>
|
|
{
|
|
self._webAudioOscillator = self._audioContext.createOscillator();
|
|
self._webAudioOscillator.type = 'sine';
|
|
self._webAudioOscillator.frequency.value = 440;
|
|
self._webAudioOscillator.connect(self._audioContext.destination);
|
|
const contextCurrentTime = self._audioContext.currentTime;
|
|
self._webAudioOscillator.start(contextCurrentTime);
|
|
self._webAudioOscillator.stop(contextCurrentTime + actualDuration_s);
|
|
};
|
|
}
|
|
|
|
// play just once:
|
|
if (this.loops === 0)
|
|
{
|
|
playToneCallback();
|
|
}
|
|
|
|
// repeat forever:
|
|
else if (this.loops === -1)
|
|
{
|
|
this._toneId = Tone.Transport.scheduleRepeat(
|
|
playToneCallback,
|
|
this.duration_s,
|
|
Tone.now(),
|
|
Tone.Infinity
|
|
);
|
|
}
|
|
else
|
|
// repeat this._loops times:
|
|
{
|
|
this._toneId = Tone.Transport.scheduleRepeat(
|
|
playToneCallback,
|
|
this.duration_s,
|
|
Tone.now(),
|
|
this.duration_s * (this._loops + 1)
|
|
);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Stop playing the sound immediately.
|
|
*
|
|
* @name module:sound.TonePlayer#stop
|
|
* @function
|
|
* @public
|
|
*/
|
|
stop()
|
|
{
|
|
if (this._soundLibrary === TonePlayer.SoundLibrary.TONE_JS)
|
|
{
|
|
// trigger the release of the sound, immediately:
|
|
this._synth.triggerRelease();
|
|
|
|
// clear the repeat event if need be:
|
|
if (this._toneId)
|
|
{
|
|
Tone.Transport.clear(this._toneId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const contextCurrentTime = this._audioContext.currentTime;
|
|
this._webAudioOscillator.stop(contextCurrentTime);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Initialise the sound library.
|
|
*
|
|
* <p>Note: if TonePlayer accepts the sound but Tone.js is not available, e.g. if the browser is IE11,
|
|
* we throw an exception.</p>
|
|
*
|
|
* @name module:sound.TonePlayer._initSoundLibrary
|
|
* @function
|
|
* @protected
|
|
*/
|
|
_initSoundLibrary()
|
|
{
|
|
const response = {
|
|
origin: 'TonePlayer._initSoundLibrary',
|
|
context: 'when initialising the sound library'
|
|
};
|
|
|
|
if (this._soundLibrary === TonePlayer.SoundLibrary.TONE_JS)
|
|
{
|
|
// check that Tone.js is available:
|
|
if (typeof Tone === 'undefined')
|
|
{
|
|
throw Object.assign(response, {
|
|
error: "Tone.js is not available. A different sound library must be selected. Please contact the experiment designer."
|
|
});
|
|
}
|
|
|
|
// start the Tone Transport if it has not started already:
|
|
if (typeof Tone !== 'undefined' && Tone.Transport.state !== 'started')
|
|
{
|
|
this.psychoJS.logger.info('[PsychoJS] start Tone Transport');
|
|
Tone.Transport.start(Tone.now());
|
|
|
|
// this is necessary to prevent Tone from introducing a delay when triggering a note
|
|
// ( see https://github.com/Tonejs/Tone.js/issues/306#issuecomment-365989984 )
|
|
Tone.context.lookAhead = 0;
|
|
}
|
|
|
|
// create a synth: we use a triangular oscillator with hardly any envelope:
|
|
this._synthOtions = {
|
|
oscillator: {
|
|
type: 'square' //'triangle'
|
|
},
|
|
envelope: {
|
|
attack: 0.001, // 1ms
|
|
decay: 0.001, // 1ms
|
|
sustain: 1,
|
|
release: 0.001 // 1ms
|
|
}
|
|
};
|
|
this._synth = new Tone.Synth(this._synthOtions);
|
|
|
|
// connect it to a volume node:
|
|
this._volumeNode = new Tone.Volume(-60 + this._volume * 66);
|
|
this._synth.connect(this._volumeNode);
|
|
|
|
// connect the volume node to the master output:
|
|
this._volumeNode.toMaster();
|
|
|
|
}
|
|
else
|
|
{
|
|
// create an AudioContext:
|
|
if (typeof this._audioContext === 'undefined')
|
|
{
|
|
const AudioContext = window.AudioContext || window.webkitAudioContext;
|
|
|
|
// if AudioContext is not available (e.g. on IE), we throw an exception:
|
|
if (typeof AudioContext === 'undefined')
|
|
{
|
|
throw Object.assign(response, {
|
|
error: `AudioContext is not available on your browser, ${this._psychoJS.browser}, please contact the experiment designer.`
|
|
});
|
|
}
|
|
|
|
this._audioContext = new AudioContext();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
* @type {{TONE_JS: *, AUDIO_CONTEXT: *}}
|
|
*/
|
|
TonePlayer.SoundLibrary = {
|
|
AUDIO_CONTEXT: Symbol.for('AUDIO_CONTEXT'),
|
|
TONE_JS: Symbol.for('TONE_JS')
|
|
};
|