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<h1 class="page-title">Source: sound/SoundPlayer.js</h1>
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<pre class="prettyprint source linenums"><code>/**
* Sound player interface
*
* @author Alain Pitiot
* @version 3.0.0b13
* @copyright (c) 2018 Ilixa Ltd. ({@link http://ilixa.com})
* @license Distributed under the terms of the MIT License
*/
import { PsychObject } from '../util/PsychObject';
/**
* &lt;p>SoundPlayer is an interface for the sound players, who are responsible for actually playing the sounds, i.e. the tracks or the tones.&lt;/p>
*
* @name module:sound.SoundPlayer
* @interface
* @extends PsychObject
* @param {module:core.PsychoJS} psychoJS - the PsychoJS instance
*/
export class SoundPlayer extends PsychObject
{
constructor(psychoJS)
{
super(psychoJS);
}
/**
* Determine whether this player can play the given sound.
*
* @name module:sound.SoundPlayer.accept
* @function
* @static
* @public
* @abstract
* @param {module:sound.Sound} - the sound
* @return {Object|undefined} an instance of the SoundPlayer that can play the sound, or undefined if none could be found
*/
static accept(sound)
{
throw {origin: 'SoundPlayer.accept', context: 'when evaluating whether this player can play a given sound', error: 'this method is abstract and should not be called.'};
}
/**
* Start playing the sound.
*
* @name module:sound.SoundPlayer#play
* @function
* @public
* @abstract
* @param {number} [loops] - how many times to repeat the sound after it has played once. If loops == -1, the sound will repeat indefinitely until stopped.
*/
play(loops)
{
throw {origin: 'SoundPlayer.play', context: 'when starting the playback of a sound', error: 'this method is abstract and should not be called.'};
}
/**
* Stop playing the sound immediately.
*
* @name module:sound.SoundPlayer#stop
* @function
* @public
* @abstract
*/
stop()
{
throw {origin: 'SoundPlayer.stop', context: 'when stopping the playback of a sound', error: 'this method is abstract and should not be called.'};
}
/**
* Get the duration of the sound, in seconds.
*
* @name module:sound.SoundPlayer#getDuration
* @function
* @public
* @abstract
*/
getDuration()
{
throw {origin: 'SoundPlayer.getDuration', context: 'when getting the duration of the sound', error: 'this method is abstract and should not be called.'};
}
/**
* Set the number of loops.
*
* @name module:sound.SoundPlayer#setLoops
* @function
* @public
* @abstract
* @param {number} loops - how many times to repeat the sound after it has played once. If loops == -1, the sound will repeat indefinitely until stopped.
*/
setLoops(loops)
{
throw {origin: 'SoundPlayer.setLoops', context: 'when setting the number of loops', error: 'this method is abstract and should not be called.'};
}
/**
* Set the volume of the tone.
*
* @name module:sound.SoundPlayer#setVolume
* @function
* @public
* @abstract
* @param {Integer} volume - the volume of the tone
* @param {booleam} [mute= false] - whether or not to mute the tone
*/
setVolume(volume, mute = false) {
throw {origin: 'SoundPlayer.setVolume', context: 'when setting the volume of the sound', error: 'this method is abstract and should not be called.'};
}
}
</code></pre>
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<h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="module-core.html">core</a></li><li><a href="module-data.html">data</a></li><li><a href="module-sound.html">sound</a></li><li><a href="module-util.html">util</a></li><li><a href="module-visual.html">visual</a></li></ul><h3>Classes</h3><ul><li><a href="module-core.BuilderKeyResponse.html">BuilderKeyResponse</a></li><li><a href="module-core.EventManager.html">EventManager</a></li><li><a href="module-core.GUI.html">GUI</a></li><li><a href="module-core.MinimalStim.html">MinimalStim</a></li><li><a href="module-core.Mouse.html">Mouse</a></li><li><a href="module-core.PsychoJS.html">PsychoJS</a></li><li><a href="module-core.ServerManager.html">ServerManager</a></li><li><a href="module-core.Window.html">Window</a></li><li><a href="module-data.ExperimentHandler.html">ExperimentHandler</a></li><li><a href="module-data.TrialHandler.html">TrialHandler</a></li><li><a href="module-sound.Sound.html">Sound</a></li><li><a href="module-sound.TonePlayer.html">TonePlayer</a></li><li><a href="module-sound.TrackPlayer.html">TrackPlayer</a></li><li><a href="module-util.Clock.html">Clock</a></li><li><a href="module-util.Color.html">Color</a></li><li><a href="module-util.CountdownTimer.html">CountdownTimer</a></li><li><a href="module-util.EventEmitter.html">EventEmitter</a></li><li><a href="module-util.Logger.html">Logger</a></li><li><a href="module-util.MonotonicClock.html">MonotonicClock</a></li><li><a href="module-util.PsychObject.html">PsychObject</a></li><li><a href="module-util.Scheduler.html">Scheduler</a></li><li><a href="module-visual.ImageStim.html">ImageStim</a></li><li><a href="module-visual.MovieStim.html">MovieStim</a></li><li><a href="module-visual.Rect.html">Rect</a></li><li><a href="module-visual.ShapeStim.html">ShapeStim</a></li><li><a href="module-visual.Slider.html">Slider</a></li><li><a href="module-visual.TextStim.html">TextStim</a></li><li><a href="module-visual.VisualStim.html">VisualStim</a></li></ul><h3>Mixins</h3><ul><li><a href="module-core.WindowMixin.html">WindowMixin</a></li><li><a href="module-util.ColorMixin.html">ColorMixin</a></li></ul><h3>Interfaces</h3><ul><li><a href="module-sound.SoundPlayer.html">SoundPlayer</a></li></ul>
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