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psychojs/docs/sound_TrackPlayer.js.html
Alain Pitiot 0f8e055542 _
2018-12-10 07:56:29 +01:00

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<h1 class="page-title">Source: sound/TrackPlayer.js</h1>
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<pre class="prettyprint source linenums"><code>/**
* Track Player.
*
* @author Alain Pitiot
* @version 3.0.0b11
* @copyright (c) 2018 Ilixa Ltd. ({@link http://ilixa.com})
* @license Distributed under the terms of the MIT License
*/
import { SoundPlayer } from './SoundPlayer';
/**
* &lt;p>This class handles the playback of sound tracks.&lt;/p>
*
* @name module:sound.TrackPlayer
* @class
* @extends SoundPlayer
* @param {Object} options
* @param {PsychoJS} options.psychoJS - the PsychoJS instance
* @param {Object} options.howl - the sound object (see {@link https://howlerjs.com/})
* @param {number} [options.startTime= 0] - start of playback (in seconds)
* @param {number} [options.stopTime= -1] - end of playback (in seconds)
* @param {boolean} [options.stereo= true] whether or not to play the sound or track in stereo
* @param {number} [options.volume= 1.0] - volume of the sound (must be between 0 and 1.0)
* @param {number} [options.loops= 0] - how many times to repeat the track or tone after it has played *
* @todo stopTime is currently not implemented (tracks will play from startTime to finish)
* @todo stereo is currently not implemented
*/
export class TrackPlayer extends SoundPlayer {
constructor({
psychoJS,
howl,
startTime = 0,
stopTime = -1,
stereo = true,
volume = 0,
loops = 0
} = {}) {
super(psychoJS);
this._addAttributes(TrackPlayer, howl, startTime, stopTime, stereo, loops, volume);
this._currentLoopIndex = -1;
}
/**
* Determine whether this player can play the given sound.
*
* @name module:sound.TrackPlayer.accept
* @function
* @static
* @public
* @param {module:sound.Sound} - the sound
* @return {Object|undefined} an instance of TrackPlayer that can play the given sound or undefined otherwise
*/
static accept(sound) {
// if the sound's value is a string, we check whether it is the name of a resource:
if (typeof sound.value === 'string') {
const howl = sound.psychoJS.serverManager.getResource(sound.value);
if (typeof howl !== 'undefined') {
// build the player:
const player = new TrackPlayer({
psychoJS: sound.psychoJS,
howl: howl,
startTime: sound.startTime,
stopTime: sound.stopTime,
stereo: sound.stereo,
loops: sound.loops,
volume: sound.volume
});
return player;
}
}
// TonePlayer is not an appropriate player for the given sound:
return undefined;
}
/**
* Get the duration of the sound, in seconds.
*
* @name module:sound.TrackPlayer#getDuration
* @function
* @public
* @return {number} the duration of the track, in seconds
*/
getDuration()
{
return this._howl.duration();
}
/**
* Set the volume of the tone.
*
* @name module:sound.TrackPlayer#setVolume
* @function
* @public
* @param {Integer} volume - the volume of the track (must be between 0 and 1.0)
* @param {booleam} [mute= false] - whether or not to mute the track
*/
setVolume(volume, mute = false) {
this._volume = volume;
this._howl.volume(volume);
this._howl.mute(mute);
}
/**
* Set the number of loops.
*
* @name module:sound.TrackPlayer#setLoops
* @function
* @public
* @param {number} loops - how many times to repeat the track after it has played once. If loops == -1, the track will repeat indefinitely until stopped.
*/
setLoops(loops)
{
this._loops = loops;
this._currentLoopIndex = -1;
if (loops == 0)
this._howl.loop(false);
else
this._howl.loop(true);
}
/**
* Start playing the sound.
*
* @name module:sound.TrackPlayer#play
* @function
* @public
* @param {number} loops - how many times to repeat the track after it has played once. If loops == -1, the track will repeat indefinitely until stopped.
*/
play(loops) {
if (typeof loops !== 'undefined')
this.setLoops(loops);
// handle repeats:
if (loops > 0) {
const self = this;
this._howl.on('end', (event) => {
++this._currentLoopIndex;
if (self._currentLoopIndex > self._loops)
self.stop();
else {
self._howl.seek(self._startTime);
self._howl.play();
}
});
}
this._howl.seek(this._startTime);
this._howl.play();
}
/**
* Stop playing the sound immediately.
*
* @name module:sound.TrackPlayer#stop
* @function
* @public
*/
stop() {
this._howl.stop();
this._howl.off('end');
}
}
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<h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="module-core.html">core</a></li><li><a href="module-data.html">data</a></li><li><a href="module-sound.html">sound</a></li><li><a href="module-util.html">util</a></li><li><a href="module-visual.html">visual</a></li></ul><h3>Classes</h3><ul><li><a href="module-core.BuilderKeyResponse.html">BuilderKeyResponse</a></li><li><a href="module-core.EventManager.html">EventManager</a></li><li><a href="module-core.GUI.html">GUI</a></li><li><a href="module-core.MinimalStim.html">MinimalStim</a></li><li><a href="module-core.Mouse.html">Mouse</a></li><li><a href="module-core.PsychoJS.html">PsychoJS</a></li><li><a href="module-core.ServerManager.html">ServerManager</a></li><li><a href="module-core.Window.html">Window</a></li><li><a href="module-data.ExperimentHandler.html">ExperimentHandler</a></li><li><a href="module-data.TrialHandler.html">TrialHandler</a></li><li><a href="module-sound.Sound.html">Sound</a></li><li><a href="module-sound.TonePlayer.html">TonePlayer</a></li><li><a href="module-sound.TrackPlayer.html">TrackPlayer</a></li><li><a href="module-util.Clock.html">Clock</a></li><li><a href="module-util.Color.html">Color</a></li><li><a href="module-util.CountdownTimer.html">CountdownTimer</a></li><li><a href="module-util.EventEmitter.html">EventEmitter</a></li><li><a href="module-util.Logger.html">Logger</a></li><li><a href="module-util.MonotonicClock.html">MonotonicClock</a></li><li><a href="module-util.PsychObject.html">PsychObject</a></li><li><a href="module-util.Scheduler.html">Scheduler</a></li><li><a href="module-visual.BaseShapeStim.html">BaseShapeStim</a></li><li><a href="module-visual.BaseVisualStim.html">BaseVisualStim</a></li><li><a href="module-visual.ImageStim.html">ImageStim</a></li><li><a href="module-visual.Rect.html">Rect</a></li><li><a href="module-visual.TextStim.html">TextStim</a></li></ul><h3>Mixins</h3><ul><li><a href="module-core.WindowMixin.html">WindowMixin</a></li><li><a href="module-util.ColorMixin.html">ColorMixin</a></li></ul><h3>Interfaces</h3><ul><li><a href="module-sound.SoundPlayer.html">SoundPlayer</a></li></ul>
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