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psychojs/docs/data_StairHandler.js.html
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href="module-core.PsychoJS.html#quit">quit</a></li><li data-type='method'><a href="module-core.PsychoJS.html#schedule">schedule</a></li><li data-type='method'><a href="module-core.PsychoJS.html#scheduleCondition">scheduleCondition</a></li><li data-type='method'><a href="module-core.PsychoJS.html#setRedirectUrls">setRedirectUrls</a></li><li data-type='method'><a href="module-core.PsychoJS.html#start">start</a></li><li data-type='method'><a href="module-core.PsychoJS.html#waitForResources">waitForResources</a></li></ul></li><li><a href="module-data.TrialHandler.html">TrialHandler</a><ul class='methods'><li data-type='method'><a href="module-data.TrialHandler.html#_prepareSequence">_prepareSequence</a></li><li data-type='method'><a href="module-data.TrialHandler.html#_prepareTrialList">_prepareTrialList</a></li><li data-type='method'><a href="module-data.TrialHandler.html#addData">addData</a></li><li data-type='method'><a href="module-data.TrialHandler.html#forEach">forEach</a></li><li 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href="module-data.TrialHandler.html#Symbol.iterator">Symbol.iterator</a></li></ul></li><li><a href="module-hardware.Camera.html">Camera</a><ul class='methods'><li data-type='method'><a href="module-hardware.Camera.html#_onChange">_onChange</a></li><li data-type='method'><a href="module-hardware.Camera.html#_prepareRecording">_prepareRecording</a></li><li data-type='method'><a href="module-hardware.Camera.html#_upload">_upload</a></li><li data-type='method'><a href="module-hardware.Camera.html#authorize">authorize</a></li><li data-type='method'><a href="module-hardware.Camera.html#close">close</a></li><li data-type='method'><a href="module-hardware.Camera.html#flush">flush</a></li><li data-type='method'><a href="module-hardware.Camera.html#getRecording">getRecording</a></li><li data-type='method'><a href="module-hardware.Camera.html#getStream">getStream</a></li><li data-type='method'><a href="module-hardware.Camera.html#getVideo">getVideo</a></li><li data-type='method'><a href="module-hardware.Camera.html#isReady">isReady</a></li><li data-type='method'><a href="module-hardware.Camera.html#open">open</a></li><li data-type='method'><a href="module-hardware.Camera.html#pause">pause</a></li><li data-type='method'><a href="module-hardware.Camera.html#record">record</a></li><li data-type='method'><a href="module-hardware.Camera.html#resume">resume</a></li><li data-type='method'><a href="module-hardware.Camera.html#stop">stop</a></li></ul></li><li><a href="module-sound.Sound.html">Sound</a><ul class='methods'><li data-type='method'><a href="module-sound.Sound.html#_getPlayer">_getPlayer</a></li><li data-type='method'><a href="module-sound.Sound.html#getDuration">getDuration</a></li><li data-type='method'><a href="module-sound.Sound.html#play">play</a></li><li data-type='method'><a href="module-sound.Sound.html#setLoops">setLoops</a></li><li data-type='method'><a href="module-sound.Sound.html#setSecs">setSecs</a></li><li data-type='method'><a href="module-sound.Sound.html#setSound">setSound</a></li><li data-type='method'><a href="module-sound.Sound.html#setValue">setValue</a></li><li data-type='method'><a href="module-sound.Sound.html#setVolume">setVolume</a></li><li data-type='method'><a href="module-sound.Sound.html#stop">stop</a></li></ul></li><li><a href="module-util.PsychObject.html">PsychObject</a><ul class='methods'><li data-type='method'><a href="module-util.PsychObject.html#_addAttribute">_addAttribute</a></li><li data-type='method'><a href="module-util.PsychObject.html#_setAttribute">_setAttribute</a></li><li data-type='method'><a href="module-util.PsychObject.html#emit">emit</a></li><li data-type='method'><a href="module-util.PsychObject.html#off">off</a></li><li data-type='method'><a href="module-util.PsychObject.html#on">on</a></li><li data-type='method'><a href="module-util.PsychObject.html#once">once</a></li><li data-type='method'><a href="module-util.PsychObject.html#toString">toString</a></li></ul></li><li><a href="module-visual.VisualStim.html">VisualStim</a><ul class='methods'><li data-type='method'><a href="module-visual.VisualStim.html#_anchorTextToNum">_anchorTextToNum</a></li><li data-type='method'><a href="module-visual.VisualStim.html#_estimateBoundingBox">_estimateBoundingBox</a></li><li data-type='method'><a href="module-visual.VisualStim.html#_getBoundingBox_px">_getBoundingBox_px</a></li><li data-type='method'><a href="module-visual.VisualStim.html#_onChange">_onChange</a></li><li data-type='method'><a href="module-visual.VisualStim.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="module-visual.VisualStim.html#contains">contains</a></li><li data-type='method'><a href="module-visual.VisualStim.html#draw">draw</a></li><li data-type='method'><a href="module-visual.VisualStim.html#hide">hide</a></li><li data-type='method'><a href="module-visual.VisualStim.html#refresh">refresh</a></li><li data-type='method'><a href="module-visual.VisualStim.html#release">release</a></li><li data-type='method'><a href="module-visual.VisualStim.html#setAnchor">setAnchor</a></li><li data-type='method'><a href="module-visual.VisualStim.html#setAutoDraw">setAutoDraw</a></li><li data-type='method'><a href="module-visual.VisualStim.html#setDepth">setDepth</a></li><li data-type='method'><a href="module-visual.VisualStim.html#setOri">setOri</a></li><li data-type='method'><a href="module-visual.VisualStim.html#setPos">setPos</a></li><li data-type='method'><a href="module-visual.VisualStim.html#setSize">setSize</a></li></ul></li><li><a href="MonotonicClock.html">MonotonicClock</a><ul class='methods'><li data-type='method'><a href="MonotonicClock.html#getLastResetTime">getLastResetTime</a></li><li data-type='method'><a href="MonotonicClock.html#getTime">getTime</a></li></ul></li><li><a href="Mouse.html">Mouse</a><ul class='methods'><li data-type='method'><a href="Mouse.html#clickReset">clickReset</a></li><li data-type='method'><a href="Mouse.html#getPos">getPos</a></li><li data-type='method'><a href="Mouse.html#getPressed">getPressed</a></li><li data-type='method'><a href="Mouse.html#getRel">getRel</a></li><li data-type='method'><a href="Mouse.html#getWheelRel">getWheelRel</a></li><li data-type='method'><a href="Mouse.html#isPressedIn">isPressedIn</a></li><li data-type='method'><a href="Mouse.html#mouseMoved">mouseMoved</a></li><li data-type='method'><a href="Mouse.html#mouseMoveTime">mouseMoveTime</a></li></ul></li><li><a href="MovieStim.html">MovieStim</a><ul class='methods'><li data-type='method'><a href="MovieStim.html#_estimateBoundingBox">_estimateBoundingBox</a></li><li data-type='method'><a href="MovieStim.html#_getDisplaySize">_getDisplaySize</a></li><li data-type='method'><a href="MovieStim.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="MovieStim.html#pause">pause</a></li><li data-type='method'><a href="MovieStim.html#play">play</a></li><li data-type='method'><a href="MovieStim.html#reset">reset</a></li><li data-type='method'><a href="MovieStim.html#seek">seek</a></li><li data-type='method'><a href="MovieStim.html#setMovie">setMovie</a></li><li data-type='method'><a href="MovieStim.html#stop">stop</a></li></ul></li><li><a href="MultiStairHandler.html">MultiStairHandler</a><ul class='methods'><li data-type='method'><a href="MultiStairHandler.html#_nextTrial">_nextTrial</a></li><li data-type='method'><a href="MultiStairHandler.html#_prepareStaircases">_prepareStaircases</a></li><li data-type='method'><a href="MultiStairHandler.html#_validateConditions">_validateConditions</a></li><li data-type='method'><a href="MultiStairHandler.html#addResponse">addResponse</a></li></ul></li><li><a href="Polygon.html">Polygon</a><ul class='methods'><li data-type='method'><a href="Polygon.html#_estimateBoundingBox">_estimateBoundingBox</a></li><li data-type='method'><a href="Polygon.html#_getPixiPolygon">_getPixiPolygon</a></li><li data-type='method'><a href="Polygon.html#_getVertices_px">_getVertices_px</a></li><li data-type='method'><a href="Polygon.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="Polygon.html#contains">contains</a></li><li data-type='method'><a href="Polygon.html#setAnchor">setAnchor</a></li><li data-type='method'><a href="Polygon.html#setEdges">setEdges</a></li><li data-type='method'><a href="Polygon.html#setRadius">setRadius</a></li><li data-type='method'><a href="Polygon.html#setVertices">setVertices</a></li></ul></li><li><a href="QuestHandler.html">QuestHandler</a><ul class='methods'><li data-type='method'><a href="QuestHandler.html#_estimateQuestValue">_estimateQuestValue</a></li><li data-type='method'><a href="QuestHandler.html#_setupJsQuest">_setupJsQuest</a></li><li data-type='method'><a href="QuestHandler.html#addResponse">addResponse</a></li><li data-type='method'><a href="QuestHandler.html#confInterval">confInterval</a></li><li data-type='method'><a href="QuestHandler.html#getQuestValue">getQuestValue</a></li><li data-type='method'><a href="QuestHandler.html#mean">mean</a></li><li data-type='method'><a href="QuestHandler.html#mode">mode</a></li><li data-type='method'><a href="QuestHandler.html#quantile">quantile</a></li><li data-type='method'><a href="QuestHandler.html#sd">sd</a></li><li data-type='method'><a href="QuestHandler.html#setMethod">setMethod</a></li><li data-type='method'><a href="QuestHandler.html#simulate">simulate</a></li></ul></li><li><a href="Rect.html">Rect</a><ul class='methods'><li data-type='method'><a href="Rect.html#_estimateBoundingBox">_estimateBoundingBox</a></li><li data-type='method'><a href="Rect.html#_getPixiPolygon">_getPixiPolygon</a></li><li data-type='method'><a href="Rect.html#_getVertices_px">_getVertices_px</a></li><li data-type='method'><a href="Rect.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="Rect.html#_updateVertices">_updateVertices</a></li><li data-type='method'><a href="Rect.html#contains">contains</a></li><li data-type='method'><a href="Rect.html#setAnchor">setAnchor</a></li><li data-type='method'><a href="Rect.html#setHeight">setHeight</a></li><li data-type='method'><a href="Rect.html#setVertices">setVertices</a></li><li data-type='method'><a href="Rect.html#setWidth">setWidth</a></li></ul></li><li><a href="Scheduler.html">Scheduler</a><ul class='methods'><li data-type='method'><a href="Scheduler.html#add">add</a></li><li data-type='method'><a href="Scheduler.html#addConditional">addConditional</a></li><li data-type='method'><a href="Scheduler.html#start">start</a></li><li data-type='method'><a href="Scheduler.html#stop">stop</a></li></ul></li><li><a href="ServerManager.html">ServerManager</a><ul class='methods'><li data-type='method'><a href="ServerManager.html#_downloadResources">_downloadResources</a></li><li data-type='method'><a href="ServerManager.html#_listResources">_listResources</a></li><li data-type='method'><a href="ServerManager.html#_queryServerAPI">_queryServerAPI</a></li><li data-type='method'><a href="ServerManager.html#_setupPreloadQueue">_setupPreloadQueue</a></li><li data-type='method'><a href="ServerManager.html#closeSession">closeSession</a></li><li data-type='method'><a href="ServerManager.html#getConfiguration">getConfiguration</a></li><li data-type='method'><a href="ServerManager.html#getResource">getResource</a></li><li data-type='method'><a href="ServerManager.html#getResourceStatus">getResourceStatus</a></li><li data-type='method'><a href="ServerManager.html#getSurveyExperimentParameters">getSurveyExperimentParameters</a></li><li data-type='method'><a href="ServerManager.html#openSession">openSession</a></li><li data-type='method'><a href="ServerManager.html#prepareResources">prepareResources</a></li><li data-type='method'><a href="ServerManager.html#releaseResource">releaseResource</a></li><li data-type='method'><a href="ServerManager.html#resetStatus">resetStatus</a></li><li data-type='method'><a href="ServerManager.html#setStatus">setStatus</a></li><li data-type='method'><a href="ServerManager.html#uploadAudioVideo">uploadAudioVideo</a></li><li data-type='method'><a href="ServerManager.html#uploadData">uploadData</a></li><li data-type='method'><a href="ServerManager.html#uploadLog">uploadLog</a></li><li data-type='method'><a href="ServerManager.html#uploadSurveyResponse">uploadSurveyResponse</a></li><li data-type='method'><a href="ServerManager.html#waitForResources">waitForResources</a></li></ul></li><li><a href="ShapeStim.html">ShapeStim</a><ul class='methods'><li data-type='method'><a href="ShapeStim.html#_estimateBoundingBox">_estimateBoundingBox</a></li><li data-type='method'><a href="ShapeStim.html#_getPixiPolygon">_getPixiPolygon</a></li><li data-type='method'><a href="ShapeStim.html#_getVertices_px">_getVertices_px</a></li><li data-type='method'><a href="ShapeStim.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="ShapeStim.html#contains">contains</a></li><li data-type='method'><a href="ShapeStim.html#setAnchor">setAnchor</a></li><li data-type='method'><a href="ShapeStim.html#setVertices">setVertices</a></li></ul></li><li><a href="Shelf.html">Shelf</a><ul class='methods'><li data-type='method'><a href="Shelf.html#_checkAvailability">_checkAvailability</a></li><li data-type='method'><a href="Shelf.html#_checkKey">_checkKey</a></li><li data-type='method'><a href="Shelf.html#_getValue">_getValue</a></li><li data-type='method'><a href="Shelf.html#_updateValue">_updateValue</a></li><li data-type='method'><a href="Shelf.html#addIntegerValue">addIntegerValue</a></li><li data-type='method'><a href="Shelf.html#appendListValue">appendListValue</a></li><li data-type='method'><a href="Shelf.html#clearListValue">clearListValue</a></li><li data-type='method'><a href="Shelf.html#counterbalanceConfirm">counterbalanceConfirm</a></li><li data-type='method'><a href="Shelf.html#counterbalanceSelect">counterbalanceSelect</a></li><li data-type='method'><a href="Shelf.html#flipBooleanValue">flipBooleanValue</a></li><li data-type='method'><a href="Shelf.html#getBooleanValue">getBooleanValue</a></li><li data-type='method'><a href="Shelf.html#getDictionaryFieldNames">getDictionaryFieldNames</a></li><li data-type='method'><a href="Shelf.html#getDictionaryFieldValue">getDictionaryFieldValue</a></li><li data-type='method'><a href="Shelf.html#getDictionaryValue">getDictionaryValue</a></li><li data-type='method'><a href="Shelf.html#getIntegerValue">getIntegerValue</a></li><li data-type='method'><a href="Shelf.html#getListValue">getListValue</a></li><li data-type='method'><a href="Shelf.html#getTextValue">getTextValue</a></li><li data-type='method'><a href="Shelf.html#incrementComponent">incrementComponent</a></li><li data-type='method'><a href="Shelf.html#popListValue">popListValue</a></li><li data-type='method'><a href="Shelf.html#setBooleanValue">setBooleanValue</a></li><li data-type='method'><a href="Shelf.html#setDictionaryFieldValue">setDictionaryFieldValue</a></li><li data-type='method'><a href="Shelf.html#setDictionaryValue">setDictionaryValue</a></li><li data-type='method'><a href="Shelf.html#setIntegerValue">setIntegerValue</a></li><li data-type='method'><a href="Shelf.html#setListValue">setListValue</a></li><li data-type='method'><a href="Shelf.html#setTextValue">setTextValue</a></li><li data-type='method'><a href="Shelf.html#shuffleListValue">shuffleListValue</a></li></ul></li><li><a href="Slider.html">Slider</a><ul class='methods'><li data-type='method'><a href="Slider.html#_addEventListeners">_addEventListeners</a></li><li data-type='method'><a href="Slider.html#_anchorTextToNum">_anchorTextToNum</a></li><li data-type='method'><a href="Slider.html#_estimateBoundingBox">_estimateBoundingBox</a></li><li data-type='method'><a href="Slider.html#_getBoundingBox_px">_getBoundingBox_px</a></li><li data-type='method'><a href="Slider.html#_getPosition_px">_getPosition_px</a></li><li data-type='method'><a href="Slider.html#_getTextStyle">_getTextStyle</a></li><li data-type='method'><a href="Slider.html#_granularise">_granularise</a></li><li data-type='method'><a href="Slider.html#_handlePointerDown">_handlePointerDown</a></li><li data-type='method'><a href="Slider.html#_handlePointerMove">_handlePointerMove</a></li><li data-type='method'><a href="Slider.html#_handlePointerUp">_handlePointerUp</a></li><li data-type='method'><a href="Slider.html#_isHorizontal">_isHorizontal</a></li><li data-type='method'><a href="Slider.html#_onChange">_onChange</a></li><li data-type='method'><a href="Slider.html#_posToRating">_posToRating</a></li><li data-type='method'><a href="Slider.html#_ratingToPos">_ratingToPos</a></li><li data-type='method'><a href="Slider.html#_removeEventListeners">_removeEventListeners</a></li><li data-type='method'><a href="Slider.html#_sanitizeAttributes">_sanitizeAttributes</a></li><li data-type='method'><a href="Slider.html#_setupBar">_setupBar</a></li><li data-type='method'><a href="Slider.html#_setupLabels">_setupLabels</a></li><li data-type='method'><a href="Slider.html#_setupMarker">_setupMarker</a></li><li data-type='method'><a href="Slider.html#_setupSlider">_setupSlider</a></li><li data-type='method'><a href="Slider.html#_setupStyle">_setupStyle</a></li><li data-type='method'><a href="Slider.html#_setupTicks">_setupTicks</a></li><li data-type='method'><a href="Slider.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="Slider.html#contains">contains</a></li><li data-type='method'><a href="Slider.html#draw">draw</a></li><li data-type='method'><a href="Slider.html#getRating">getRating</a></li><li data-type='method'><a href="Slider.html#getRT">getRT</a></li><li data-type='method'><a href="Slider.html#hide">hide</a></li><li data-type='method'><a href="Slider.html#isMarkerDragging">isMarkerDragging</a></li><li data-type='method'><a href="Slider.html#recordRating">recordRating</a></li><li data-type='method'><a href="Slider.html#refresh">refresh</a></li><li data-type='method'><a href="Slider.html#release">release</a></li><li data-type='method'><a href="Slider.html#reset">reset</a></li><li data-type='method'><a href="Slider.html#setAnchor">setAnchor</a></li><li data-type='method'><a href="Slider.html#setAutoDraw">setAutoDraw</a></li><li data-type='method'><a href="Slider.html#setDepth">setDepth</a></li><li data-type='method'><a href="Slider.html#setMarkerPos">setMarkerPos</a></li><li data-type='method'><a href="Slider.html#setOri">setOri</a></li><li data-type='method'><a href="Slider.html#setPos">setPos</a></li><li data-type='method'><a href="Slider.html#setRating">setRating</a></li><li data-type='method'><a href="Slider.html#setReadOnly">setReadOnly</a></li><li data-type='method'><a href="Slider.html#setSize">setSize</a></li></ul></li><li><a href="SliderStar.html">SliderStar</a></li><li><a href="SpeechRecognition.html">SpeechRecognition</a><ul class='methods'><li data-type='method'><a href="SpeechRecognition.html#_onChange">_onChange</a></li><li data-type='method'><a href="SpeechRecognition.html#_prepareRecognition">_prepareRecognition</a></li><li data-type='method'><a href="SpeechRecognition.html#clearTranscripts">clearTranscripts</a></li><li data-type='method'><a href="SpeechRecognition.html#getTranscripts">getTranscripts</a></li><li data-type='method'><a href="SpeechRecognition.html#start">start</a></li><li data-type='method'><a href="SpeechRecognition.html#stop">stop</a></li></ul></li><li><a href="StairHandler.html">StairHandler</a><ul class='methods'><li data-type='method'><a href="StairHandler.html#_decreaseValue">_decreaseValue</a></li><li data-type='method'><a href="StairHandler.html#_estimateStairValue">_estimateStairValue</a></li><li data-type='method'><a href="StairHandler.html#_increaseValue">_increaseValue</a></li><li data-type='method'><a href="StairHandler.html#_updateTrialList">_updateTrialList</a></li><li data-type='method'><a href="StairHandler.html#addResponse">addResponse</a></li><li data-type='method'><a href="StairHandler.html#getStairValue">getStairValue</a></li></ul></li><li><a href="Survey.html">Survey</a><ul class='methods'><li data-type='method'><a href="Survey.html#_augmentQuestionNames">_augmentQuestionNames</a></li><li data-type='method'><a href="Survey.html#_estimateBoundingBox">_estimateBoundingBox</a></li><li data-type='method'><a href="Survey.html#_initSurveyJS">_initSurveyJS</a></li><li data-type='method'><a href="Survey.html#_onCurrentPageChanging">_onCurrentPageChanging</a></li><li data-type='method'><a href="Survey.html#_onFlowComplete">_onFlowComplete</a></li><li data-type='method'><a href="Survey.html#_onQuestionValueChanged">_onQuestionValueChanged</a></li><li data-type='method'><a href="Survey.html#_onSurveyJSComplete">_onSurveyJSComplete</a></li><li data-type='method'><a href="Survey.html#_processSurveyData">_processSurveyData</a></li><li data-type='method'><a href="Survey.html#_registerCustomExpressionFunctions">_registerCustomExpressionFunctions</a></li><li data-type='method'><a href="Survey.html#_registerCustomSurveyProperties">_registerCustomSurveyProperties</a></li><li data-type='method'><a href="Survey.html#_registerWidgets">_registerWidgets</a></li><li data-type='method'><a href="Survey.html#_runQuestionBlock">_runQuestionBlock</a></li><li data-type='method'><a href="Survey.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="Survey.html#evaluateExpression">evaluateExpression</a></li><li data-type='method'><a href="Survey.html#getResponse">getResponse</a></li><li data-type='method'><a href="Survey.html#hide">hide</a></li><li data-type='method'><a href="Survey.html#onFinished">onFinished</a></li><li data-type='method'><a href="Survey.html#save">save</a></li><li data-type='method'><a href="Survey.html#setModel">setModel</a></li><li data-type='method'><a href="Survey.html#setSurveyId">setSurveyId</a></li><li data-type='method'><a href="Survey.html#setVariables">setVariables</a></li></ul></li><li><a href="TextBox.html">TextBox</a><ul class='methods'><li data-type='method'><a href="TextBox.html#_addEventListeners">_addEventListeners</a></li><li data-type='method'><a href="TextBox.html#_estimateBoundingBox">_estimateBoundingBox</a></li><li data-type='method'><a href="TextBox.html#_getDefaultLetterHeight">_getDefaultLetterHeight</a></li><li data-type='method'><a href="TextBox.html#_getTextInputOptions">_getTextInputOptions</a></li><li data-type='method'><a href="TextBox.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="TextBox.html#clear">clear</a></li><li data-type='method'><a href="TextBox.html#getText">getText</a></li><li data-type='method'><a href="TextBox.html#reset">reset</a></li><li data-type='method'><a href="TextBox.html#setAlignment">setAlignment</a></li><li data-type='method'><a href="TextBox.html#setBorderColor">setBorderColor</a></li><li data-type='method'><a href="TextBox.html#setColor">setColor</a></li><li data-type='method'><a href="TextBox.html#setFillColor">setFillColor</a></li><li data-type='method'><a href="TextBox.html#setFitToContent">setFitToContent</a></li><li data-type='method'><a href="TextBox.html#setFont">setFont</a></li><li data-type='method'><a href="TextBox.html#setLanguageStyle">setLanguageStyle</a></li><li data-type='method'><a href="TextBox.html#setLetterHeight">setLetterHeight</a></li><li data-type='method'><a href="TextBox.html#setSize">setSize</a></li><li data-type='method'><a href="TextBox.html#setText">setText</a></li></ul></li><li><a href="TextStim.html">TextStim</a><ul class='methods'><li data-type='method'><a href="TextStim.html#_estimateBoundingBox">_estimateBoundingBox</a></li><li data-type='method'><a href="TextStim.html#_getAnchor">_getAnchor</a></li><li data-type='method'><a href="TextStim.html#_getDefaultLetterHeight">_getDefaultLetterHeight</a></li><li data-type='method'><a href="TextStim.html#_getDefaultWrapWidth">_getDefaultWrapWidth</a></li><li data-type='method'><a href="TextStim.html#_getTextStyle">_getTextStyle</a></li><li data-type='method'><a href="TextStim.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="TextStim.html#getBoundingBox">getBoundingBox</a></li><li data-type='method'><a href="TextStim.html#getTextMetrics">getTextMetrics</a></li><li data-type='method'><a href="TextStim.html#setColor">setColor</a></li></ul></li><li><a href="TonePlayer.html">TonePlayer</a><ul class='methods'><li data-type='method'><a href="TonePlayer.html#_initSoundLibrary">_initSoundLibrary</a></li><li data-type='method'><a href="TonePlayer.html#getDuration">getDuration</a></li><li data-type='method'><a href="TonePlayer.html#play">play</a></li><li data-type='method'><a href="TonePlayer.html#setDuration">setDuration</a></li><li data-type='method'><a href="TonePlayer.html#setLoops">setLoops</a></li><li data-type='method'><a href="TonePlayer.html#setTone">setTone</a></li><li data-type='method'><a href="TonePlayer.html#setVolume">setVolume</a></li><li data-type='method'><a href="TonePlayer.html#stop">stop</a></li></ul></li><li><a href="TrackPlayer.html">TrackPlayer</a><ul class='methods'><li data-type='method'><a href="TrackPlayer.html#getDuration">getDuration</a></li><li data-type='method'><a href="TrackPlayer.html#play">play</a></li><li data-type='method'><a href="TrackPlayer.html#setDuration">setDuration</a></li><li data-type='method'><a href="TrackPlayer.html#setLoops">setLoops</a></li><li data-type='method'><a href="TrackPlayer.html#setTrack">setTrack</a></li><li data-type='method'><a href="TrackPlayer.html#setVolume">setVolume</a></li><li data-type='method'><a href="TrackPlayer.html#stop">stop</a></li></ul></li><li><a href="Transcript.html">Transcript</a></li><li><a href="Window.html">Window</a><ul class='methods'><li data-type='method'><a href="Window.html#_fullRefresh">_fullRefresh</a></li><li data-type='method'><a href="Window.html#_refresh">_refresh</a></li><li data-type='method'><a href="Window.html#_setupPixi">_setupPixi</a></li><li data-type='method'><a href="Window.html#_updateIfNeeded">_updateIfNeeded</a></li><li data-type='method'><a href="Window.html#_writeLogOnFlip">_writeLogOnFlip</a></li><li data-type='method'><a href="Window.html#addPixiObject">addPixiObject</a></li><li data-type='method'><a href="Window.html#adjustScreenSize">adjustScreenSize</a></li><li data-type='method'><a href="Window.html#callOnFlip">callOnFlip</a></li><li data-type='method'><a 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<h1 class="page-title">data/StairHandler.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>/**
* Stair Handler
*
* @author Alain Pitiot
* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2024 Open Science Tools Ltd. (https://opensciencetools.org)
* @license Distributed under the terms of the MIT License
*/
import {TrialHandler} from "./TrialHandler.js";
/**
* &lt;p>A Trial Handler that implements the Quest algorithm for quick measurement of
psychophysical thresholds. QuestHandler relies on the [jsQuest]{@link https://github.com/kurokida/jsQUEST} library, a port of Prof Dennis Pelli's QUEST algorithm by [Daiichiro Kuroki]{@link https://github.com/kurokida}.&lt;/p>
*
* @extends TrialHandler
*/
export class StairHandler extends TrialHandler
{
/**
* @memberof module:data
* @param {Object} options - the handler options
* @param {module:core.PsychoJS} options.psychoJS - the PsychoJS instance
* @param {string} options.varName - the name of the variable / intensity / contrast / threshold manipulated by QUEST
* @param {number} options.startVal - initial guess for the threshold
* @param {number} options.minVal - minimum value for the threshold
* @param {number} options.maxVal - maximum value for the threshold
* @param {number} options.nTrials - maximum number of trials
* @param {string} options.name - name of the handler
* @param {boolean} [options.autoLog= false] - whether or not to log
*/
constructor({
psychoJS,
varName,
startVal,
minVal,
maxVal,
nTrials,
nReversals,
nUp,
nDown,
applyInitialRule,
stepSizes,
stepType,
name,
autoLog,
fromMultiStair,
extraArgs
} = {})
{
super({
psychoJS,
name,
autoLog,
method: TrialHandler.Method.SEQUENTIAL,
trialList: Array(nTrials),
nReps: 1
});
this._addAttribute("varName", varName);
this._addAttribute("startVal", startVal);
this._addAttribute("minVal", minVal, Number.MIN_VALUE);
this._addAttribute("maxVal", maxVal, Number.MAX_VALUE);
this._addAttribute("nTrials", nTrials);
this._addAttribute("nReversals", nReversals, null);
this._addAttribute("nUp", nUp, 1);
this._addAttribute("nDown", nDown, 3);
this._addAttribute("applyInitialRule", applyInitialRule, true);
this._addAttribute("stepType", Symbol.for(stepType), 0.5);
this._addAttribute("stepSizes", stepSizes, [4]);
this._addAttribute("fromMultiStair", fromMultiStair, false);
this._addAttribute("extraArgs", extraArgs);
// turn stepSizes into an array if it is not one already:
if (!Array.isArray(this._stepSizes))
{
this._stepSizes = [this._stepSizes];
}
this._variableStep = (this._stepSizes.length > 1);
this._currentStepSize = this._stepSizes[0];
// TODO update the variables, a la staircase.py :nReversals, stepSizes, etc.
// setup the stair's starting point:
this._stairValue = this._startVal;
this._data = [];
this._values = [];
this._correctCounter = 0;
this._reversalPoints = [];
this.reversalIntensities = [];
this._initialRule = false;
this._currentDirection = StairHandler.Direction.START;
// update the next undefined trial in the trial list, and the associated snapshot:
this._updateTrialList();
}
/**
* Add a response and advance the staircase.
*
* @param{number} response - the response to the trial, must be either 0 (incorrect or
* non-detected) or 1 (correct or detected)
* @param{number | undefined} value - optional intensity / contrast / threshold
* @param{boolean} [doAddData = true] - whether to add the response as data to the
* experiment
*/
addResponse(response, value, doAddData = true)
{
this._psychoJS.logger.debug(`response= ${response}`);
// check that response is either 0 or 1:
if (response !== 0 &amp;&amp; response !== 1)
{
throw {
origin: "StairHandler.addResponse",
context: "when adding a trial response",
error: `the response must be either 0 or 1, got: ${JSON.stringify(response)}`
};
}
if (doAddData)
{
this._psychoJS.experiment.addData(this._name + '.response', response);
}
this._data.push(response);
// replace the last value with this one, if need be:
if (typeof value !== "undefined")
{
this._values.pop();
this._values.push(value);
}
// update correctCounter:
if (response === 1)
{
if ( (this._data.length > 1) &amp;&amp; (this._data.at(-2) === response))
{
++ this._correctCounter;
}
else
{
// reset the counter:
this._correctCounter = 1;
}
}
// incorrect response:
else
{
if ( (this._data.length > 1) &amp;&amp; (this._data.at(-2) === response))
{
-- this._correctCounter;
}
else
{
// reset the counter:
this._correctCounter = -1;
}
}
if (!this._finished)
{
this.next();
// estimate the next value
// (and update the trial list and snapshots):
this._estimateStairValue();
}
}
/**
* Get the current value of the variable / contrast / threshold.
*
* @returns {number} the current value
*/
getStairValue()
{
return this._stairValue;
}
/**
* Get the current value of the variable / contrast / threshold.
*
* &lt;p>This is the getter associated to getStairValue.&lt;/p>
*
* @returns {number} the intensity of the current staircase, or undefined if the trial has ended
*/
get intensity()
{
return this.getStairValue();
}
/**
* Estimate the next value, based on the current value, the counter of correct responses,
* and the current staircase direction.
*
* @protected
*/
_estimateStairValue()
{
this._psychoJS.logger.debug(`stairValue before update= ${this._stairValue}, currentDirection= ${this._currentDirection.toString()}, correctCounter= ${this._correctCounter}`);
// default: no reversal, same direction as previous trial
let reverseDirection = false;
// if we are at the very start and the initial rule applies, apply the 1-down, 1-up rule:
if (this.reversalIntensities.length === 0 &amp;&amp; this._applyInitialRule)
{
// if the last response was correct:
if (this._data.at(-1) === 1)
{
reverseDirection = (this._currentDirection === StairHandler.Direction.UP);
this._currentDirection = StairHandler.Direction.DOWN;
}
else
{
reverseDirection = (this._currentDirection === StairHandler.Direction.DOWN);
this._currentDirection = StairHandler.Direction.UP;
}
}
// n correct response: time to go down:
else if (this._correctCounter >= this._nDown)
{
reverseDirection = (this._currentDirection === StairHandler.Direction.UP);
this._currentDirection = StairHandler.Direction.DOWN;
}
// n wrong responses, time to go up:
else if (this._correctCounter &lt;= -this._nUp)
{
reverseDirection = (this._currentDirection === StairHandler.Direction.DOWN);
this._currentDirection = StairHandler.Direction.UP;
}
if (reverseDirection)
{
this._reversalPoints.push(this.thisTrialN);
this._initialRule = (this.reversalIntensities.length === 0 &amp;&amp; this._applyInitialRule);
this.reversalIntensities.push(this._values.at(-1));
}
// check whether we should finish the trial:
if (this.reversalIntensities.length >= this._nReversals &amp;&amp; this._values.length >= this._nTrials)
{
this._finished = true;
// update the snapshots associated with the current trial in the trial list:
for (let t = 0; t &lt; this._snapshots.length - 1; ++t)
{
// the current trial is the last defined one:
if (typeof this._trialList[t + 1] === "undefined")
{
this._snapshots[t].finished = true;
break;
}
}
return;
}
// update the step size, if need be:
if (reverseDirection &amp;&amp; this._variableStep)
{
// if we have gone past the end of the step size array, we use the last one:
if (this.reversalIntensities.length >= this._stepSizes.length)
{
this._currentStepSize = this._stepSizes.at(-1);
}
else
{
this._currentStepSize = this._stepSizes.at(this.reversalIntensities.length);
}
}
// apply the new step size:
if ( (this.reversalIntensities.length === 0 || this._initialRule) &amp;&amp; this._applyInitialRule )
{
this._initialRule = false;
if (this._data.at(-1) === 1)
{
this._decreaseValue();
}
else
{
this._increaseValue();
}
}
// n correct: decrease the value
else if (this._correctCounter >= this._nDown)
{
this._decreaseValue();
}
// n wrong: increase the value
else if (this._correctCounter &lt;= -this._nUp)
{
this._increaseValue();
}
this._psychoJS.logger.debug(`estimated value for variable ${this._varName}: ${this._stairValue}`);
// update the next undefined trial in the trial list, and the associated snapshot:
this._updateTrialList();
}
/**
* Update the next undefined trial in the trial list, and the associated snapshot.
*
* @protected
*/
_updateTrialList()
{
// if this StairHandler was instantiated from a MultiStairHandler, we do not update the trial list here,
// since it is updated by the MultiStairHandler instead
if (this._fromMultiStair)
{
return;
}
for (let t = 0; t &lt; this._trialList.length; ++t)
{
if (typeof this._trialList[t] === "undefined")
{
this._trialList[t] = { [this._varName]: this._stairValue };
this._psychoJS.logger.debug(`updated the trialList at: ${t}: ${JSON.stringify(this._trialList[t])}`);
if (typeof this._snapshots[t] !== "undefined")
{
this._snapshots[t][this._varName] = this._stairValue;
this._snapshots[t].trialAttributes.push(this._varName);
}
break;
}
}
}
/**
* Increase the current value of the variable / contrast / threshold.
*
* @protected
*/
_increaseValue()
{
this._psychoJS.logger.debug(`stepType= ${this._stepType.toString()}, currentStepSize= ${this._currentStepSize}, stairValue (before update)= ${this._stairValue}`);
this._correctCounter = 0;
switch (this._stepType)
{
case StairHandler.StepType.DB:
this._stairValue *= Math.pow(10.0, this._currentStepSize / 20.0);
break;
case StairHandler.StepType.LOG:
this._stairValue *= Math.pow(10.0, this._currentStepSize);
break;
case StairHandler.StepType.LINEAR:
default:
this._stairValue += this._currentStepSize;
break;
}
// make sure we do not go beyond the maximum value:
if (this._stairValue > this._maxVal)
{
this._stairValue = this._maxVal;
}
}
/**
* Decrease the current value of the variable / contrast / threshold.
*
* @protected
*/
_decreaseValue()
{
this._psychoJS.logger.debug(`stepType= ${this._stepType.toString()}, currentStepSize= ${this._currentStepSize}, stairValue (before update)= ${this._stairValue}`);
this._correctCounter = 0;
switch (this._stepType)
{
case StairHandler.StepType.DB:
this._stairValue /= Math.pow(10.0, this._currentStepSize / 20.0);
break;
case StairHandler.StepType.LOG:
this._stairValue /= Math.pow(10.0, this._currentStepSize);
break;
case StairHandler.StepType.LINEAR:
default:
this._stairValue -= this._currentStepSize;
break;
}
// make sure we do not go beyond the minimum value:
if (this._stairValue &lt; this._minVal)
{
this._stairValue = this._minVal;
}
}
}
/**
* StairHandler step type
*
* @enum {Symbol}
* @readonly
*/
StairHandler.StepType = {
DB: Symbol.for("db"),
LINEAR: Symbol.for("lin"),
LOG: Symbol.for("log")
};
/**
* StairHandler step direction.
*
* @enum {Symbol}
* @readonly
*/
StairHandler.Direction = {
START: Symbol.for("START"),
UP: Symbol.for("UP"),
DOWN: Symbol.for("DOWN")
};
</code></pre>
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