/**
* Base class for all visual stimuli.
*
* @author Alain Pitiot
* @version 2021.1.2
* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020 Open Science Tools Ltd. (https://opensciencetools.org)
* @license Distributed under the terms of the MIT License
*/
import {MinimalStim} from '../core/MinimalStim';
import {WindowMixin} from '../core/WindowMixin';
import * as util from '../util/Util';
/**
* Base class for all visual stimuli.
*
* @name module:visual.VisualStim
* @class
* @extends MinimalStim
* @mixes WindowMixin
* @param {Object} options
* @param {String} options.name - the name used when logging messages from this stimulus
* @param {module:core.Window} options.win - the associated Window
* @param {string} [options.units= "height"] - the units of the stimulus (e.g. for size, position, vertices)
* @param {number} [options.ori= 0.0] - the orientation (in degrees)
* @param {number} [options.opacity= 1.0] - the opacity
* @param {number} [options.depth= 0] - the depth (i.e. the z order)
* @param {Array.<number>} [options.pos= [0, 0]] - the position of the center of the stimulus
* @param {number} [options.size= 1.0] - the size
* @param {PIXI.Graphics} [options.clipMask= null] - the clip mask
* @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip
* @param {boolean} [options.autoLog= false] - whether or not to log
*/
export class VisualStim extends util.mix(MinimalStim).with(WindowMixin)
{
constructor({name, win, units, ori, opacity, depth, pos, size, clipMask, autoDraw, autoLog} = {})
{
super({win, name, autoDraw, autoLog});
this._addAttribute(
'units',
units,
(typeof win !== 'undefined' && win !== null) ? win.units : 'height',
this._onChange(true, true)
);
this._addAttribute(
'pos',
pos,
[0, 0]
);
this._addAttribute(
'size',
size,
undefined
);
this._addAttribute(
'ori',
ori,
0.0
);
this._addAttribute(
'opacity',
opacity,
1.0,
this._onChange(false, false)
);
this._addAttribute(
'depth',
depth,
0,
this._onChange(false, false)
);
this._addAttribute(
'clipMask',
clipMask,
null,
this._onChange(false, false)
);
// bounding box of the stimulus, in stimulus units
// note: boundingBox does not take the orientation into account
this._addAttribute('boundingBox', PIXI.Rectangle.EMPTY);
// the stimulus need to be updated:
this._needUpdate = true;
// the PIXI representation also needs to be updated:
this._needPixiUpdate = true;
}
/**
* Force a refresh of the stimulus.
*
* refresh() is called, in particular, when the Window is resized.
*
* @name module:visual.VisualStim#refresh
* @public
*/
refresh()
{
this._onChange(true, true)();
}
/**
* Setter for the size attribute.
*
* @name module:visual.VisualStim#setSize
* @public
* @param {undefined | null | number | number[]} size - the stimulus size
* @param {boolean} [log= false] - whether of not to log
*/
setSize(size, log = false)
{
// size is either undefined, null, or a tuple of numbers:
if (typeof size !== 'undefined' && size !== null)
{
size = util.toNumerical(size);
if (!Array.isArray(size))
{
size = [size, size];
}
}
const hasChanged = this._setAttribute('size', size, log);
if (hasChanged)
{
this._onChange(true, true)();
}
}
/**
* Setter for the orientation attribute.
*
* @name module:visual.VisualStim#setOri
* @public
* @param {number} ori - the orientation in degree with 0 as the vertical position, positive values rotate clockwise.
* @param {boolean} [log= false] - whether of not to log
*/
setOri(ori, log = false)
{
const hasChanged = this._setAttribute('ori', ori, log);
if (hasChanged)
{
let radians = -ori * 0.017453292519943295;
this._rotationMatrix = [[Math.cos(radians), -Math.sin(radians)],
[Math.sin(radians), Math.cos(radians)]];
this._onChange(true, true)();
}
}
/**
* Setter for the position attribute.
*
* @name module:visual.VisualStim#setPos
* @public
* @param {Array.<number>} pos - position of the center of the stimulus, in stimulus units
* @param {boolean} [log= false] - whether of not to log
*/
setPos(pos, log = false)
{
const prevPos = this._pos;
const hasChanged = this._setAttribute('pos', util.toNumerical(pos), log);
if (hasChanged)
{
this._needUpdate = true;
// update the bounding box, without calling _estimateBoundingBox:
this._boundingBox.x += this._pos[0] - prevPos[0];
this._boundingBox.y += this._pos[1] - prevPos[1];
}
}
/**
* Determine whether an object is inside the bounding box of the stimulus.
*
* @name module:visual.VisualStim#contains
* @public
* @param {Object} object - the object
* @param {string} units - the units
* @return {boolean} whether or not the object is inside the bounding box of the stimulus
*/
contains(object, units)
{
// get the position of the object, in pixel coordinates:
const objectPos_px = util.getPositionFromObject(object, units);
if (typeof objectPos_px === 'undefined')
{
throw {
origin: 'VisualStim.contains',
context: 'when determining whether VisualStim: ' + this._name + ' contains object: ' + util.toString(object),
error: 'unable to determine the position of the object'
};
}
// test for inclusion:
return this._getBoundingBox_px().contains(objectPos_px[0], objectPos_px[1]);
}
/**
* Estimate the bounding box.
*
* @name module:visual.VisualStim#_estimateBoundingBox
* @function
* @protected
*/
_estimateBoundingBox()
{
throw {
origin: 'VisualStim._estimateBoundingBox',
context: `when estimating the bounding box of visual stimulus: ${this._name}`,
error: 'this method is abstract and should not be called.'
};
}
/**
* Get the bounding box in pixel coordinates
*
* @name module:visual.VisualStim#contains
* @function
* @protected
* @returns {PIXI.Rectangle} the bounding box, in pixel coordinates
*/
_getBoundingBox_px()
{
if (this._units === 'pix')
{
return this._boundingBox.clone();
}
else if (this._units === 'norm')
{
return new PIXI.Rectangle(
this._boundingBox.x * this._win.size[0] / 2,
this._boundingBox.y * this._win.size[1] / 2,
this._boundingBox.width * this._win.size[0] / 2,
this._boundingBox.height * this._win.size[1] / 2
);
}
else if (this._units === 'height')
{
const minSize = Math.min(this._win.size[0], this._win.size[1]);
return new PIXI.Rectangle(
this._boundingBox.x * minSize,
this._boundingBox.y * minSize,
this._boundingBox.width * minSize,
this._boundingBox.height * minSize
);
}
else
{
throw Object.assign(response, {error: `unknown units: ${this._units}`});
}
}
/**
* Generate a callback that prepares updates to the stimulus.
* This is typically called in the constructor of a stimulus, when attributes are added with _addAttribute.
*
* @name module:visual.VisualStim#_onChange
* @function
* @param {boolean} [withPixi = false] - whether or not the PIXI representation must also be updated
* @param {boolean} [withBoundingBox = false] - whether or not to immediately estimate the bounding box
* @return {Function}
* @protected
*/
_onChange(withPixi = false, withBoundingBox = false)
{
return () =>
{
this._needUpdate = true;
if (withPixi)
{
this._needPixiUpdate = true;
}
if (withBoundingBox)
{
this._estimateBoundingBox();
}
};
}
}