/** * Manager responsible for the interactions between the experiment's stimuli and the mouse. * * @author Alain Pitiot * @author Sotiri Bakagiannis - isPressedIn * @version 2021.1.0 * @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020 Open Science Tools Ltd. (https://opensciencetools.org) * @license Distributed under the terms of the MIT License */ import {PsychoJS} from './PsychoJS'; import {PsychObject} from '../util/PsychObject'; import * as util from '../util/Util'; /** *

This manager handles the interactions between the experiment's stimuli and the mouse.

*

Note: the unit of Mouse is that of its associated Window.

* * @name module:core.Mouse * @class * @extends PsychObject * @param {Object} options * @param {String} options.name - the name used when logging messages from this stimulus * @param {Window} options.win - the associated Window * @param {boolean} [options.autoLog= true] - whether or not to log * * @todo visible is not handled at the moment (mouse is always visible) */ export class Mouse extends PsychObject { constructor({ name, win, autoLog = true } = {}) { super(win._psychoJS, name); // note: those are in window units: this._lastPos = undefined; this._prevPos = undefined; // used for motion detection and timing this._movedistance = 0.0; const units = win.units; const visible = 1; this._addAttribute('win', win); this._addAttribute('units', units); this._addAttribute('visible', visible); this._addAttribute('autoLog', autoLog); this.status = PsychoJS.Status.NOT_STARTED; } /** * Get the current position of the mouse in mouse/Window units. * * @name module:core.Mouse#getPos * @function * @public * @return {Array.number} the position of the mouse in mouse/Window units */ getPos() { // get mouse position in the canvas: const mouseInfo = this.psychoJS.eventManager.getMouseInfo(); let pos_px = mouseInfo.pos.slice(); // convert to the associated window's reference frame with (0,0) as the centre of the window: pos_px[0] = pos_px[0] - this.win.size[0] / 2; pos_px[1] = this.win.size[1] / 2 - pos_px[1]; // convert to window units: this._lastPos = util.to_win(pos_px, 'pix', this._win); return this._lastPos; } /** * Get the position of the mouse relative to that at the last call to getRel * or getPos, in mouse/Window units. * * @name module:core.Mouse#getRel * @function * @public * @return {Array.number} the relation position of the mouse in mouse/Window units. */ getRel() { if (typeof this._lastPos === 'undefined') { return this.getPos(); } else { // note: (this.getPos()-lastPos) would not work here since getPos changes this._lastPos const lastPos = this._lastPos; const pos = this.getPos(); return [-lastPos[0] + pos[0], -lastPos[1] + pos[1]]; } } /** * Get the travel of the mouse scroll wheel since the last call to getWheelRel. * *

Note: Even though this method returns a [x, y] array, for most wheels/systems y is the only * value that varies.

* * @name module:core.Mouse#getWheelRel * @function * @public * @return {Array.number} the mouse scroll wheel travel */ getWheelRel() { const mouseInfo = this.psychoJS.eventManager.getMouseInfo(); const wheelRel_px = mouseInfo.wheelRel.slice(); // convert to window units: const wheelRel = util.to_win(wheelRel_px, 'pix', this._win); mouseInfo.wheelRel = [0, 0]; return wheelRel; } /** * Get the status of each button (pressed or released) and, optionally, the time elapsed between the last call to [clickReset]{@link module:core.Mouse#clickReset} and the pressing or releasing of the buttons. * *

Note: clickReset is typically called at stimulus onset. When the participant presses a button, the time elapsed since the clickReset is stored internally and can be accessed any time afterwards with getPressed.

* * @name module:core.Mouse#getPressed * @function * @public * @param {boolean} [getTime= false] whether or not to also return timestamps * @return {Array.number | Array.} either an array of size 3 with the status (1 for pressed, 0 for released) of each mouse button [left, center, right], or a tuple with that array and another array of size 3 with the timestamps. */ getPressed(getTime = false) { const buttonPressed = this.psychoJS.eventManager.getMouseInfo().buttons.pressed.slice(); if (!getTime) { return buttonPressed; } else { const buttonTimes = this.psychoJS.eventManager.getMouseInfo().buttons.times.slice(); return [buttonPressed, buttonTimes]; } } /** * Helper method for checking whether a stimulus has had any button presses within bounds. * * @name module:core.Mouse#isPressedIn * @function * @public * @param {object|module:visual.VisualStim} shape A type of visual stimulus or object having a `contains()` method. * @param {object|number} [buttons] The target button index potentially tucked inside an object. * @param {object} [options] * @param {object|module:visual.VisualStim} [options.shape] * @param {number} [options.buttons] * @return {boolean} Whether button pressed is contained within stimulus. */ isPressedIn(...args) { // Look for options given in object literal form, cut out falsy inputs const [{ shape: shapeMaybe, buttons: buttonsMaybe } = {}] = args.filter(v => !!v); // Helper to check if some object features a certain key const hasKey = key => object => !!(object && object[key]); // Shapes are expected to be instances of stimuli, or at // the very least objects featuring a `contains()` method const isShape = hasKey('contains'); // Go through arguments array looking for a shape if options object offers none const shapeFound = isShape(shapeMaybe) ? shapeMaybe : args.find(isShape); // Default to input (pass through) const shape = shapeFound || shapeMaybe; // Buttons values may be extracted from an object // featuring the `buttons` key, or found as integers // in the arguments array const hasButtons = hasKey('buttons'); const { isInteger } = Number; // Prioritize buttons value given as part of an options object, // then look for the first occurrence in the arguments array of either // an integer or an extra object with a `buttons` key const buttonsFound = isInteger(buttonsMaybe) ? buttonsMaybe : args.find(o => hasButtons(o) || isInteger(o)); // Worst case scenario `wanted` ends up being an empty object const { buttons: wanted = buttonsFound || buttonsMaybe } = buttonsFound || {}; // Will throw if stimulus is falsy or non-object like if (typeof shape.contains === 'function') { const mouseInfo = this.psychoJS.eventManager.getMouseInfo(); const { pressed } = mouseInfo.buttons; // If no specific button wanted, any pressed will do const hasButtonPressed = isInteger(wanted) ? pressed[wanted] > 0 : pressed.some(v => v > 0); return hasButtonPressed && shape.contains(this); } return false; } /** * Determine whether the mouse has moved beyond a certain distance. * *

distance *

* *

reset *

* * @name module:core.Mouse#mouseMoved * @function * @public * @param {undefined|number|Array.number} [distance] - the distance to which the mouse movement is compared (see above for a full description) * @param {boolean|String|Array.number} [reset= false] - see above for a full description * @return {boolean} see above for a full description */ mouseMoved(distance, reset = false) { // make sure that _lastPos is defined: if (typeof this._lastPos === 'undefined') { this.getPos(); } this._prevPos = this._lastPos.slice(); this.getPos(); if (typeof reset === 'boolean' && reset == false) { if (typeof distance === 'undefined') { return (this._prevPos[0] != this._lastPos[0]) || (this._prevPos[1] != this._lastPos[1]); } else { if (typeof distance === 'number') { this._movedistance = Math.sqrt((this._prevPos[0] - this._lastPos[0]) * (this._prevPos[0] - this._lastPos[0]) + (this._prevPos[1] - this._lastPos[1]) * (this._prevPos[1] - this._lastPos[1])); return (this._movedistance > distance); } if (this._prevPos[0] + distance[0] - this._lastPos[0] > 0.0) { return true; } // moved on X-axis if (this._prevPos[1] + distance[1] - this._lastPos[0] > 0.0) { return true; } // moved on Y-axis return false; } } else if (typeof reset === 'boolean' && reset == true) { // reset the moveClock: this.psychoJS.eventManager.getMouseInfo().moveClock.reset(); return false; } else if (reset === 'here') { // set to wherever we are this._prevPos = this._lastPos.clone(); return false; } else if (reset instanceof Array) { // an (x,y) array // reset to (x,y) to check movement from there this._prevPos = reset.slice(); if (!distance) { return false; }// just resetting prevPos, not checking distance else { // checking distance of current pos to newly reset prevposition if (typeof distance === 'number') { this._movedistance = Math.sqrt((this._prevPos[0] - this._lastPos[0]) * (this._prevPos[0] - this._lastPos[0]) + (this._prevPos[1] - this._lastPos[1]) * (this._prevPos[1] - this._lastPos[1])); return (this._movedistance > distance); } if (Math.abs(this._lastPos[0] - this._prevPos[0]) > distance[0]) { return true; } // moved on X-axis if (Math.abs(this._lastPos[1] - this._prevPos[1]) > distance[1]) { return true; } // moved on Y-axis return false; } } else { return false; } } /** * Get the amount of time elapsed since the last mouse movement. * * @name module:core.Mouse#mouseMoveTime * @function * @public * @return {number} the time elapsed since the last mouse movement */ mouseMoveTime() { return this.psychoJS.eventManager.getMouseInfo().moveClock.getTime(); } /** * Reset the clocks associated to the given mouse buttons. * * @name module:core.Mouse#clickReset * @function * @public * @param {Array.number} [buttons= [0,1,2]] the buttons to reset (0: left, 1: center, 2: right) */ clickReset(buttons = [0, 1, 2]) { const mouseInfo = this.psychoJS.eventManager.getMouseInfo(); for (const b of buttons) { mouseInfo.buttons.clocks[b].reset(); mouseInfo.buttons.times[b] = 0.0; } } }