/**
* Scheduler.
*
* @author Alain Pitiot
* @version 3.0.0b13
* @copyright (c) 2018 Ilixa Ltd. ({@link http://ilixa.com})
* @license Distributed under the terms of the MIT License
*/
/**
* <p>A scheduler helps run the main loop by managing scheduled functions,
* called tasks, after each frame is displayed.</p>
*
* <p>
* Tasks are either another [Scheduler]{@link module:util.Scheduler}, or a
* javascript functions returning one of the following codes:
* <ul>
* <li>Scheduler.Event.NEXT: </li>
* <li>Scheduler.Event.FLIP_REPEAT: </li>
* <li>Scheduler.Event.FLIP_NEXT: </li>
* <li>Scheduler.Event.QUIT: </li>
* </ul>
* </p>
*
* <p> It is possible to create sub-schedulers, e.g. to handle loops.
* Sub-schedulers are added to a parent scheduler as a normal
* task would be by calling [scheduler.add(subScheduler)]{@link module:util.Scheduler#add}.</p>
*
* <p> Conditional branching is also available:
* [scheduler.addConditionalBranches]{@link module:util.Scheduler#addConditionalBranches}</p>
*
*
* @name module:util.Scheduler
* @class
* @param {PsychoJS} psychoJS - the PsychoJS instance
*
*/
export class Scheduler {
constructor(psychoJS) {
this._psychoJS = psychoJS;
this._taskList = [];
this._currentTask = undefined;
this._argsList = [];
this._currentArgs = undefined;
this._stopAtNextUpdate = false;
}
/**
* Task to be run by the scheduler.
*
* @callback module:util.Scheduler~Task
* @param {*} [args] optional arguments
*/
/**
* Schedule a new task.
*
* @name module:util.Scheduler#add
* @public
* @param {module:util.Scheduler~Task | module:util.Scheduler} task - the task to be scheduled
* @param {...*} args - arguments for that task
*/
add(task, ...args) {
this._taskList.push(task);
this._argsList.push(args);
}
/**
* Condition evaluated when the task is run.
*
* @callback module:util.Scheduler~Condition
* @return {boolean}
*/
/**
* Schedule a series of task or another, based on a condition.
*
* <p>Note: the tasks are [sub-schedulers]{@link module:util.Scheduler}.</p>
*
* @name module:util.Scheduler#addConditional
* @public
* @param {module:util.Scheduler~Condition} condition - the condition
* @param {module:util.Scheduler} thenScheduler - the [Scheduler]{@link module:util.Scheduler} to be run if the condition is satisfied
* @param {module:util.Scheduler} elseScheduler - the [Scheduler]{@link module:util.Scheduler} to be run if the condition is not satisfied
*/
addConditional(condition, thenScheduler, elseScheduler) {
let self = this;
let task = function () {
if (condition())
self.add(thenScheduler);
else
self.add(elseScheduler)
return Scheduler.Event.NEXT;
};
this.add(task);
}
/**
* Run the next scheduled tasks in sequence until one of them returns something other than Scheduler.Event.NEXT.
*
* @name module:util.Scheduler#run
* @public
* @return {module:util.Schedule#Event} the state of the scheduler after the task ran
*/
run() {
let state = Scheduler.Event.NEXT;
while (state === Scheduler.Event.NEXT) {
if (typeof this._currentTask == 'undefined') {
if (this._taskList.length > 0) {
this._currentTask = this._taskList.shift();
this._currentArgs = this._argsList.shift();
}
else {
this._currentTask = undefined;
return Scheduler.Event.QUIT;
}
}
if (this._currentTask instanceof Function) {
state = this._currentTask(...this._currentArgs);
}
// if currentTask is not a function, it can only be another scheduler:
else {
state = this._currentTask.run();
if (state === Scheduler.Event.QUIT)
state = Scheduler.Event.NEXT;
}
if (state !== Scheduler.Event.FLIP_REPEAT) {
this._currentTask = undefined;
this._currentArgs = undefined;
}
}
return state;
}
/**
* Start this scheduler.
*
* <p>Note: tasks are run after each animation frame.</p>
*
* @name module:util.Scheduler#start
* @public
*/
start() {
let self = this;
let update = () => {
// stop the animation is need be:
if (self._stopAtNextUpdate) return;
// self._psychoJS.window._writeLogOnFlip();
// run the next task:
let state = self.run();
if (state === Scheduler.Event.QUIT)
return;
// render the scene in the window:
self._psychoJS.window.render();
// request a new frame:
requestAnimationFrame(update);
}
// start the animation:
requestAnimationFrame(update);
}
/**
* Stop this scheduler at the next update.
*
* @name module:util.Scheduler#stop
* @public
*/
stop() {
this._stopAtNextUpdate = true;
}
}
/**
* Events.
*
* @name module:util.Scheduler#Event
* @enum {Symbol}
* @readonly
* @public
*/
Scheduler.Event = {
NEXT: Symbol.for('NEXT'),
FLIP_REPEAT: Symbol.for('FLIP_REPEAT'),
FLIP_NEXT: Symbol.for('FLIP_NEXT'),
QUIT: Symbol.for('QUIT')
};