/** @module visual */ /** * Basic Shape Stimulus. * * @author Alain Pitiot * @version 3.0.0b11 * @copyright (c) 2018 Ilixa Ltd. ({@link http://ilixa.com}) * @license Distributed under the terms of the MIT License */ import { BaseVisualStim } from './BaseVisualStim'; import { Color } from '../util/Color'; import { ColorMixin } from '../util/ColorMixin'; import * as util from '../util/Util'; /** *

This class provides the basic functionalities of shape stimuli.

* * @class * @extends BaseVisualStim * @mixes ColorMixin * @param {Object} options * @param {String} options.name - the name used when logging messages from this stimulus * @param {Window} options.win - the associated Window * @param {number} options.lineWidth - the line width * @param {Color} [options.lineColor= Color('white')] the line color * @param {Color} options.fillColor - the fill color * @param {number} [options.opacity= 1.0] - the opacity * @param {Array.>} [options.vertices= [[-0.5, 0], [0, 0.5], [0.5, 0]]] - the shape vertices * @param {boolean} [options.closeShape= true] - whether or not the shape is closed * @param {Array.} [options.pos= [0, 0]] - the position of the center of the shape * @param {number} [options.size= 1.0] - the size * @param {number} [options.ori= 0.0] - the orientation (in degrees) * @param {string} options.units - the units of the stimulus vertices, size and position * @param {number} [options.contrast= 1.0] - the contrast * @param {number} [options.depth= 0] - the depth * @param {boolean} [options.interpolate= true] - whether or not the shape is interpolated * @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip * @param {boolean} [options.autoLog= false] - whether or not to log */ export class BaseShapeStim extends util.mix(BaseVisualStim).with(ColorMixin) { /** * @constructor * @public */ constructor({ name, win, lineWidth = 1.5, lineColor = new Color('white'), fillColor, opacity = 1.0, vertices = [[-0.5, 0], [0, 0.5], [0.5, 0]], closeShape = true, pos = [0, 0], size = 1.0, ori = 0.0, units, contrast = 1.0, depth = 0, interpolate = true, autoDraw, autoLog } = {}) { super({ name, win, units, ori, opacity, pos, size, autoDraw, autoLog }); // the PIXI polygon corresponding to the vertices, in pixel units: this._pixiPolygon_px = undefined; this._addAttributes(BaseShapeStim, lineWidth, lineColor, fillColor, vertices, closeShape, contrast, depth, interpolate); /*if (autoLog) logging.exp("Created %s = %s" % (self.name, str(self)));*/ } /** * Setter for the line width attribute. * * @public * @param {number} lineWidth - the line width * @param {boolean} [log= false] - whether of not to log */ setLineWidth(lineWidth, log = false) { this._setAttribute('lineWidth', lineWidth, log); this._needUpdate = true; } /** * Setter for the line color attribute. * * @public * @param {Color} lineColor - the line color * @param {boolean} [log= false] - whether of not to log */ setLineColor(lineColor, log = false) { this._setAttribute('lineColor', lineColor, log); this._needUpdate = true; } /** * Setter for the fill color attribute. * * @public * @param {Color} fillColor - the fill color * @param {boolean} [log= false] - whether of not to log */ setFillColor(fillColor, log = false) { this._setAttribute('fillColor', fillColor, log); this._needUpdate = true; } /** * Setter for the vertices attribute. * * @public * @param {Array.>} vertices - the vertices * @param {boolean} [log= false] - whether of not to log */ setVertices(vertices, log = false) { this._psychoJS.logger.debug('set the vertices of BaseShapeStim:', this.name); this._setAttribute('vertices', vertices, log); /*this._setAttribute({ name: 'vertices', value: vertices, assert: v => (v != null) && (typeof v !== 'undefined') && Array.isArray(v) ) log); */ this._needVertexUpdate = true; this._needUpdate = true; } /** * Determine whether this stimulus contains the given object. * * @public * @param {Object} object - the object * @param {string} units - the units * @return {boolean} whether or not the stimulus contains the object */ contains(object, units) { this._psychoJS.logger.debug('test whether BaseShameStim:', this.name, 'contains object: ', ('name' in object) ? object.name : object); // get position of object: const objectPos_px = util.getPositionFromObject(object, units); if (typeof objectPos_px === 'undefined') throw { origin : 'BaseShapeStim.contains', context : 'when determining whether BaseShameStim: ' + this._name + ' contains object: ' + util.toString(object), error : 'unable to determine the position of the object' }; // test for inclusion // note: the vertices are centered around (0, 0) so we need to add to them the stimulus' position const pos_px = util.to_px(this.pos, this.units, this.win); const polygon_px = this._vertices_px.map(v => [v[0] + pos_px[0], v[1] + pos_px[1]]); return util.IsPointInsidePolygon(objectPos_px, polygon_px); } /** * Update the stimulus, if necessary. * * @private */ _updateIfNeeded() { if (!this._needUpdate) return; this._needUpdate = false; this._getPolygon(/*true*/); // this also updates _vertices_px this._pixi = undefined; // no polygon to draw: return immediately if (typeof this._pixiPolygon_px === 'undefined') return; // prepare the polygon in the given color and opacity: this._pixi = new PIXI.Graphics(); this._pixi.lineStyle(this._lineWidth, this._lineColor.int, this._opacity, 0.5); if (typeof this._fillColor !== 'undefined') this._pixi.beginFill(this._fillColor.int, this._opacity); this._pixi.drawPolygon(this._pixiPolygon_px); if (typeof this._fillColor !== 'undefined') this._pixi.endFill(); // set polygon position and rotation: this._pixi.position = util.to_pixiPoint(this.pos, this.units, this.win); this._pixi.rotation = this.ori * Math.PI / 180.0; } /** * Get the PIXI polygon (in pixel units) corresponding to the vertices. * * @private * @return {Object} the PIXI polygon corresponding to this stimulus vertices. */ _getPolygon(/*force = false*/) { if (!this._needVertexUpdate) return; this._needVertexUpdate = false; //if (!force && typeof this._pixiPolygon_px !== 'undefined') // return this._pixiPolygon_px; // make sure the vertices in pixel units are available, and flatten the array of arrays: this._getVertices_px(/*force*/); let coords_px = []; for (const vertex_px of this._vertices_px) coords_px.push.apply(coords_px, vertex_px); // close the polygon if need be: if (coords_px.length >= 6 && this._closeShape) { // note: we first check whether the vertices already define a closed polygon: const n = coords_px.length; if (coords_px[0] != coords_px[n - 2] || coords_px[1] != coords_px[n - 1]) { coords_px.push(coords_px[0]); coords_px.push(coords_px[1]); } } // create the PIXI polygon: this._pixiPolygon_px = new PIXI.Polygon(coords_px); return this._pixiPolygon_px; } }