/**
* Base class for all stimuli.
*
* @author Alain Pitiot
* @version 3.0.8
* @copyright (c) 2019 Ilixa Ltd. ({@link http://ilixa.com})
* @license Distributed under the terms of the MIT License
*/
import { PsychObject } from '../util/PsychObject';
import { PsychoJS } from './PsychoJS';
/**
* <p>MinimalStim is the base class for all stimuli.</p>
*
* @name module:core.MinimalStim
* @class
* @extends PsychObject
* @param {Object} options
* @param {String} options.name - the name used when logging messages from this stimulus
* @param {Window} options.win - the associated Window
* @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip
* @param {boolean} [options.autoLog= false] - whether or not to log
*/
export class MinimalStim extends PsychObject {
constructor({
name,
win,
autoDraw = false,
autoLog = false
} = {}) {
super(win._psychoJS, name);
// the PIXI representation of the stimulus:
this._pixi = undefined;
this._addAttributes(MinimalStim, win, autoDraw, autoLog);
this._needUpdate = false;
this.status = PsychoJS.Status.NOT_STARTED;
}
/**
* Setter for the autoDraw attribute.
*
* @name module:core.MinimalStim#setAutoDraw
* @function
* @public
* @param {boolean} autoDraw - the new value
* @param {boolean} [log= false] - whether or not to log
*/
setAutoDraw(autoDraw, log = false) {
let errorPrefix = { origin : 'MinimalStim.setAutoDraw', context: 'when setting the autoDraw attribute of stimulus: ' + this._name };
this._setAttribute('autoDraw', autoDraw, log);
const index = this.win._drawList.indexOf(this);
// autoDraw = true: add the stimulus to the draw list if it's not there already
if (this._autoDraw) {
if (this.win) {
// if the stimilus is not already in the draw list:
if (index < 0) {
// update the stimulus if need be before we add its PIXI representation to the window container:
this._updateIfNeeded();
if (typeof this._pixi === 'undefined')
throw {...errorPrefix, error: 'the PIXI representation of the stimulus is unavailable'};
this.win._rootContainer.addChild(this._pixi);
this.win._drawList.push(this);
} else
{
// the stimulus is already in the list, if it needs to be updated, we remove it
// from the window container, update it, then put it back:
if (this._needUpdate) {
this.win._rootContainer.removeChild(this._pixi);
this._updateIfNeeded();
this.win._rootContainer.addChild(this._pixi);
}
}
}
this.status = PsychoJS.Status.STARTED;
}
// autoDraw = false: remove the stimulus from the draw list and window container if it's already there
else {
if (this.win) {
// if the stimulus is in the draw list, remove it from the list and from the window container:
if (index >= 0) {
this.win._drawList.splice(index, 1);
this.win._rootContainer.removeChild(this._pixi);
}
}
this.status = PsychoJS.Status.STOPPED;
}
}
/**
* Draw this stimulus on the next frame draw.
*
* @name module:core.MinimalStim#draw
* @function
* @public
*/
draw() {
this._updateIfNeeded();
if (this.win && this.win._drawList.indexOf(this) < 0) {
this.win._container.addChild(this._pixi);
this.win._drawList.push(this);
}
}
/**
* Determine whether an object is inside this stimulus.
*
* @name module:core.MinimalStim#contains
* @function
* @abstract
* @public
* @param {Object} object - the object
* @param {String} units - the stimulus units
*/
contains(object, units) {
throw {origin: 'MinimalStim.contains', context: `when determining whether stimulus: ${this._name} contains object: ${util.toString(object)}`, error: 'this method is abstract and should not be called.'};
}
/**
* Update the stimulus, if necessary.
*
* Note: this is an abstract function, which should not be called.
*
* @name module:core.MinimalStim#_updateIfNeeded
* @function
* @abstract
* @private
*/
_updateIfNeeded() {
throw {origin: 'MinimalStim._updateIfNeeded', context: 'when updating stimulus: ' + this._name, error: 'this method is abstract and should not be called.'};
}
}