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sin range chnged to [0, 1] for proper gabor patch;

This commit is contained in:
lgtst 2022-01-28 16:13:25 +03:00
parent 821725a45e
commit e4eb6f04c8

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@ -7,9 +7,10 @@ out vec4 shaderOut;
#define M_PI 3.14159265358979 #define M_PI 3.14159265358979
uniform float uFreq; uniform float uFreq;
uniform float uPhase; uniform float uPhase;
uniform sampler2D uMaskTex;
void main() { void main() {
vec2 uv = vUvs; vec2 uv = vUvs;
float s = sin(uFreq * uv.x * 2. * M_PI + uPhase); float s = sin(uFreq * uv.x * 2. * M_PI + uPhase);
shaderOut = vec4(vec3(s), 1.0); shaderOut = vec4(.5 + .5 * vec3(s), 1.0);
} }