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Fix blurry Pixi canvas
Add resolution: window.devicePixelRatio,
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@ -1,6 +1,6 @@
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/**
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* Window responsible for displaying the experiment stimuli
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*
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*
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* @author Alain Pitiot
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* @version 2020.1
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* @copyright (c) 2020 Ilixa Ltd. ({@link http://ilixa.com})
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@ -15,7 +15,7 @@ import { Logger } from "./Logger";
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/**
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* <p>Window displays the various stimuli of the experiment.</p>
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* <p>It sets up a [PIXI]{@link http://www.pixijs.com/} renderer, which we use to render the experiment stimuli.</p>
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*
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*
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* @name module:core.Window
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* @class
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* @extends PsychObject
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@ -33,7 +33,7 @@ export class Window extends PsychObject {
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/**
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* Getter for monitorFramePeriod.
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*
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*
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* @name module:core.Window#monitorFramePeriod
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* @function
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* @public
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@ -95,9 +95,9 @@ export class Window extends PsychObject {
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/**
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* Close the window.
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*
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*
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* <p> Note: this actually only removes the canvas used to render the experiment stimuli.</p>
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*
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*
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* @name module:core.Window#close
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* @function
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* @public
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@ -121,7 +121,7 @@ export class Window extends PsychObject {
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{
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this._renderer.destroy();
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}
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window.removeEventListener('resize', this._resizeCallback);
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window.removeEventListener('orientationchange', this._resizeCallback);
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@ -131,12 +131,12 @@ export class Window extends PsychObject {
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/**
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* Estimate the frame rate.
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*
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*
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* @name module:core.Window#getActualFrameRate
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* @function
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* @public
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* @return {number} always returns 60.0 at the moment
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*
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*
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* @todo estimate the actual frame rate.
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*/
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getActualFrameRate()
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@ -148,7 +148,7 @@ export class Window extends PsychObject {
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/**
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* Take the browser full screen if possible.
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*
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*
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* @name module:core.Window#adjustScreenSize
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* @function
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* @public
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@ -227,9 +227,9 @@ export class Window extends PsychObject {
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/**
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* Log a message.
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*
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*
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* <p> Note: the message will be time-stamped at the next call to requestAnimationFrame.</p>
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*
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*
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* @name module:core.Window#logOnFlip
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* @function
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* @public
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@ -256,9 +256,9 @@ export class Window extends PsychObject {
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/**
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* Add a callback function that will run after the next screen flip, i.e. immediately after the next rendering of the
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* Window.
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*
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*
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* <p>This is typically used to reset a timer or clock.</p>
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*
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*
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* @name module:core.Window#callOnFlip
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* @function
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* @public
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@ -273,7 +273,7 @@ export class Window extends PsychObject {
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/**
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* Render the stimuli onto the canvas.
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*
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*
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* @name module:core.Window#render
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* @function
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* @public
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@ -315,7 +315,7 @@ export class Window extends PsychObject {
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/**
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* Update this window, if need be.
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*
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*
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* @name module:core.Window#_updateIfNeeded
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* @function
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* @private
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@ -337,7 +337,7 @@ export class Window extends PsychObject {
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/**
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* Recompute this window's draw list and _container children for the next animation frame.
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*
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*
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* @name module:core.Window#_refresh
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* @function
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* @private
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@ -376,10 +376,10 @@ export class Window extends PsychObject {
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/**
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* Setup PIXI.
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*
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*
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* <p>A new renderer is created and a container is added to it. The renderer's touch and mouse events
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* are handled by the {@link EventManager}.</p>
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*
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*
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* @name module:core.Window#_setupPixi
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* @function
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* @private
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@ -392,7 +392,8 @@ export class Window extends PsychObject {
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// create a PIXI renderer and add it to the document:
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this._renderer = PIXI.autoDetectRenderer(this._size[0], this._size[1], {
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backgroundColor: this.color.int
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backgroundColor: this.color.int,
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resolution: window.devicePixelRatio,
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});
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this._renderer.view.style.transform = 'translatez(0)';
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this._renderer.view.style.position = 'absolute';
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@ -456,7 +457,7 @@ export class Window extends PsychObject {
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/**
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* Send all logged messages to the {@link Logger}.
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*
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*
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* @name module:core.Window#_writeLogOnFlip
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* @function
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* @private
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