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util/PsychObject: retun false if prev value undefined, clean up comments
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@ -324,7 +324,7 @@ export class PsychObject extends EventEmitter
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{
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{
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// Not that any of the following lines should throw, but evaluating
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// Not that any of the following lines should throw, but evaluating
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// `this._vertices.map` on `ShapeStim._getVertices_px()` seems to
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// `this._vertices.map` on `ShapeStim._getVertices_px()` seems to
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return;
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return false;
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}
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}
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// Need check for equality differently for each type of attribute somehow,
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// Need check for equality differently for each type of attribute somehow,
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@ -333,9 +333,12 @@ export class PsychObject extends EventEmitter
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const prev = toString(previousAttributeValue);
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const prev = toString(previousAttributeValue);
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const next = toString(attributeValue);
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const next = toString(attributeValue);
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// Objects that belong to us such as colors feature a `toString()`
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// The following check comes in handy when figuring out a `hasChanged` predicate
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// method, exclude others that don't, important in turn when figuring
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// in a `ShapeStim.setPos()` call for example. Objects that belong to us, such as
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// out a `hasChanged` in a `ShapeStim.setPos()` for example
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// colors, feature a `toString()` method of their own. The types of input that
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// `util.toString()` might try, but fail to stringify in a meaningful way are assigned
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// an 'Object (circular)' string representation. For being opaque as to their raw
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// value, those types of input are excluded below.
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return prev !== 'Object (circular)' && next !== 'Object (circular)' && prev !== next;
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return prev !== 'Object (circular)' && next !== 'Object (circular)' && prev !== next;
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}
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}
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