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@ -29,9 +29,9 @@
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<pre class="prettyprint source linenums"><code>/**
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* Grating Stimulus.
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*
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* @author Alain Pitiot
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* @author Alain Pitiot, Nikita Agafonov
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* @version 2021.2.0
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* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2021 Open Science Tools Ltd. (https://opensciencetools.org)
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* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
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* @license Distributed under the terms of the MIT License
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*/
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@ -54,7 +54,6 @@ import crossShader from "./shaders/crossShader.frag";
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import radRampShader from "./shaders/radRampShader.frag";
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import raisedCosShader from "./shaders/raisedCosShader.frag";
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/**
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* Grating Stimulus.
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*
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@ -65,51 +64,108 @@ import raisedCosShader from "./shaders/raisedCosShader.frag";
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* @param {Object} options
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* @param {String} options.name - the name used when logging messages from this stimulus
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* @param {Window} options.win - the associated Window
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* @param {string | HTMLImageElement} options.image - the name of the image resource or the HTMLImageElement corresponding to the image
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* @param {string | HTMLImageElement} options.mask - the name of the mask resource or HTMLImageElement corresponding to the mask
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* @param {string} [options.units= "norm"] - the units of the stimulus (e.g. for size, position, vertices)
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* @param {String | HTMLImageElement} [options.tex="sin"] - the name of the predefined grating texture or image resource or the HTMLImageElement corresponding to the texture
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* @param {String | HTMLImageElement} [options.mask] - the name of the mask resource or HTMLImageElement corresponding to the mask
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* @param {String} [options.units= "norm"] - the units of the stimulus (e.g. for size, position, vertices)
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* @param {number} [options.sf=1.0] - spatial frequency of the function used in grating stimulus
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* @param {number} [options.phase=1.0] - phase of the function used in grating stimulus
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* @param {Array.<number>} [options.pos= [0, 0]] - the position of the center of the stimulus
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* @param {number} [options.ori= 0.0] - the orientation (in degrees)
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* @param {number} [options.size] - the size of the rendered image (the size of the image will be used if size is not specified)
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* @param {number} [options.size] - the size of the rendered image (DEFAULT_STIM_SIZE_PX will be used if size is not specified)
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* @param {Color} [options.color= "white"] the background color
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* @param {number} [options.opacity= 1.0] - the opacity
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* @param {number} [options.contrast= 1.0] - the contrast
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* @param {number} [options.depth= 0] - the depth (i.e. the z order)
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* @param {number} [options.texRes= 128] - the resolution of the text
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* @param {boolean} [options.interpolate= false] - whether or not the image is interpolated
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* @param {boolean} [options.interpolate= false] - whether or not the image is interpolated. NOT IMPLEMENTED YET.
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* @param {String} [options.blendmode= 'avg'] - blend mode of the stimulus, determines how the stimulus is blended with the background. NOT IMPLEMENTED YET.
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* @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip
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* @param {boolean} [options.autoLog= false] - whether or not to log
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*/
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export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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{
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// win,
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// tex="sin",
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// mask="none",
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// units="",
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// pos=(0.0, 0.0),
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// size=None,
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// sf=None,
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// ori=0.0,
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// phase=(0.0, 0.0),
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// texRes=128,
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// rgb=None,
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// dkl=None,
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// lms=None,
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// color=(1.0, 1.0, 1.0),
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// colorSpace='rgb',
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// contrast=1.0,
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// opacity=None,
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// depth=0,
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// rgbPedestal=(0.0, 0.0, 0.0),
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// interpolate=False,
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// blendmode='avg',
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// name=None,
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// autoLog=None,
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// autoDraw=False,
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// maskParams=None)
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static #DEFINED_FUNCTIONS = {
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/**
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* An object that keeps shaders source code and default uniform values for them.
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* Shader source code is later used for construction of shader programs to create respective visual stimuli.
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* @name module:visual.GratingStim.#SHADERS
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* @type {Object}
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* @property {Object} sin - Creates 2d sine wave image as if 1d sine graph was extended across Z axis and observed from above.
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* {@link https://en.wikipedia.org/wiki/Sine_wave}
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* @property {String} sin.shader - shader source code for the sine wave stimuli
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* @property {Object} sin.uniforms - default uniforms for sine wave shader
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* @property {float} sin.uniforms.uFreq=1.0 - frequency of sine wave.
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* @property {float} sin.uniforms.uPhase=0.0 - phase of sine wave.
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*
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* @property {Object} sqr - Creates 2d square wave image as if 1d square graph was extended across Z axis and observed from above.
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* {@link https://en.wikipedia.org/wiki/Square_wave}
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* @property {String} sqr.shader - shader source code for the square wave stimuli
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* @property {Object} sqr.uniforms - default uniforms for square wave shader
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* @property {float} sqr.uniforms.uFreq=1.0 - frequency of square wave.
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* @property {float} sqr.uniforms.uPhase=0.0 - phase of square wave.
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*
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* @property {Object} saw - Creates 2d sawtooth wave image as if 1d sawtooth graph was extended across Z axis and observed from above.
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* {@link https://en.wikipedia.org/wiki/Sawtooth_wave}
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* @property {String} saw.shader - shader source code for the sawtooth wave stimuli
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* @property {Object} saw.uniforms - default uniforms for sawtooth wave shader
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* @property {float} saw.uniforms.uFreq=1.0 - frequency of sawtooth wave.
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* @property {float} saw.uniforms.uPhase=0.0 - phase of sawtooth wave.
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*
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* @property {Object} tri - Creates 2d triangle wave image as if 1d triangle graph was extended across Z axis and observed from above.
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* {@link https://en.wikipedia.org/wiki/Triangle_wave}
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* @property {String} tri.shader - shader source code for the triangle wave stimuli
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* @property {Object} tri.uniforms - default uniforms for triangle wave shader
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* @property {float} tri.uniforms.uFreq=1.0 - frequency of triangle wave.
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* @property {float} tri.uniforms.uPhase=0.0 - phase of triangle wave.
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* @property {float} tri.uniforms.uPeriod=1.0 - period of triangle wave.
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*
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* @property {Object} sinXsin - Creates an image of two 2d sine waves multiplied with each other.
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* {@link https://en.wikipedia.org/wiki/Sine_wave}
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* @property {String} sinXsin.shader - shader source code for the two multiplied sine waves stimuli
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* @property {Object} sinXsin.uniforms - default uniforms for shader
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* @property {float} sinXsin.uniforms.uFreq=1.0 - frequency of sine wave (both of them).
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* @property {float} sinXsin.uniforms.uPhase=0.0 - phase of sine wave (both of them).
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*
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* @property {Object} sqrXsqr - Creates an image of two 2d square waves multiplied with each other.
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* {@link https://en.wikipedia.org/wiki/Square_wave}
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* @property {String} sqrXsqr.shader - shader source code for the two multiplied sine waves stimuli
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* @property {Object} sqrXsqr.uniforms - default uniforms for shader
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* @property {float} sqrXsqr.uniforms.uFreq=1.0 - frequency of sine wave (both of them).
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* @property {float} sqrXsqr.uniforms.uPhase=0.0 - phase of sine wave (both of them).
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*
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* @property {Object} circle - Creates a filled circle shape with sharp edges.
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* @property {String} circle.shader - shader source code for filled circle.
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* @property {Object} circle.uniforms - default uniforms for shader.
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* @property {float} circle.uniforms.uRadius=1.0 - Radius of the circle. Ranges [0.0, 1.0], where 0.0 is circle so tiny it results in empty stim
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* and 1.0 is circle that spans from edge to edge of the stim.
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*
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* @property {Object} gauss - Creates a 2d Gaussian image as if 1d Gaussian graph was rotated arount Y axis and observed from above.
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* {@link https://en.wikipedia.org/wiki/Gaussian_function}
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* @property {String} gauss.shader - shader source code for Gaussian shader
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* @property {Object} gauss.uniforms - default uniforms for shader
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* @property {float} gauss.uniforms.uA=1.0 - A constant for gaussian formula (see link).
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* @property {float} gauss.uniforms.uB=0.0 - B constant for gaussian formula (see link).
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* @property {float} gauss.uniforms.uC=0.16 - C constant for gaussian formula (see link).
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*
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* @property {Object} cross - Creates a filled cross shape with sharp edges.
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* @property {String} cross.shader - shader source code for cross shader
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* @property {Object} cross.uniforms - default uniforms for shader
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* @property {float} cross.uniforms.uThickness=0.2 - Thickness of the cross. Ranges [0.0, 1.0], where 0.0 thickness makes a cross so thin it becomes
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* invisible and results in an empty stim and 1.0 makes it so thick it fills the entire stim.
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*
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* @property {Object} radRamp - Creates 2d radial ramp image.
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* @property {String} radRamp.shader - shader source code for radial ramp shader
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* @property {Object} radRamp.uniforms - default uniforms for shader
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* @property {float} radRamp.uniforms.uSqueeze=1.0 - coefficient that helps to modify size of the ramp. Ranges [0.0, Infinity], where 0.0 results in ramp being so large
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* it fills the entire stim and Infinity makes it so tiny it's invisible.
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*
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* @property {Object} raisedCos - Creates 2d raised-cosine image as if 1d raised-cosine graph was rotated around Y axis and observed from above.
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* {@link https://en.wikipedia.org/wiki/Raised-cosine_filter}
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* @property {String} raisedCos.shader - shader source code for raised-cosine shader
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* @property {Object} raisedCos.uniforms - default uniforms for shader
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* @property {float} raisedCos.uniforms.uBeta=0.25 - roll-off factor (see link).
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* @property {float} raisedCos.uniforms.uPeriod=0.625 - reciprocal of the symbol-rate (see link).
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*/
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static #SHADERS = {
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sin: {
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shader: sinShader,
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uniforms: {
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@ -142,7 +198,8 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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sinXsin: {
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shader: sinXsinShader,
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uniforms: {
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uFreq: 1.0,
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uPhase: 0.0
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}
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},
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sqrXsqr: {
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@ -155,7 +212,7 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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circle: {
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shader: circleShader,
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uniforms: {
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uRadius: 1.0
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}
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},
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gauss: {
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@ -169,24 +226,30 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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cross: {
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shader: crossShader,
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uniforms: {
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uThickness: 0.1
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uThickness: 0.2
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}
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},
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radRamp: {
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shader: radRampShader,
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uniforms: {
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uSqueeze: 1.0
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}
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},
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raisedCos: {
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shader: raisedCosShader,
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uniforms: {
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uBeta: 0.25,
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uPeriod: 1.0
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uPeriod: 0.625
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}
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}
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};
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/**
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* Default size of the Grating Stimuli in pixels.
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* @name module:visual.GratingStim.#DEFAULT_STIM_SIZE_PX
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* @type {Array}
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* @default [256, 256]
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*/
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static #DEFAULT_STIM_SIZE_PX = [256, 256]; // in pixels
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constructor({
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@ -196,20 +259,15 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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mask,
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pos,
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units,
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spatialFrequency = 1.,
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sf = 1.0,
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ori,
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phase,
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size,
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rgb,
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dkl,
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lms,
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color,
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colorSpace,
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opacity,
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contrast,
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texRes,
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depth,
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rgbPedestal,
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interpolate,
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blendmode,
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autoDraw,
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@ -228,14 +286,14 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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mask,
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);
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this._addAttribute(
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"spatialFrequency",
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spatialFrequency,
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GratingStim.#DEFINED_FUNCTIONS[tex].uniforms.uFreq || 1.0
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"SF",
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sf,
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GratingStim.#SHADERS[tex] ? GratingStim.#SHADERS[tex].uniforms.uFreq || 1.0 : 1.0
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);
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this._addAttribute(
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"phase",
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phase,
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GratingStim.#DEFINED_FUNCTIONS[tex].uniforms.uPhase || 0.0
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GratingStim.#SHADERS[tex] ? GratingStim.#SHADERS[tex].uniforms.uPhase || 0.0 : 0.0
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);
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this._addAttribute(
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"color",
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@ -249,12 +307,6 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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1.0,
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this._onChange(true, false),
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);
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this._addAttribute(
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"texRes",
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texRes,
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128,
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this._onChange(true, false),
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);
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this._addAttribute(
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"interpolate",
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interpolate,
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@ -277,11 +329,11 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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}
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/**
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* Setter for the image attribute.
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* Setter for the tex attribute.
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*
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* @name module:visual.GratingStim#setImage
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* @name module:visual.GratingStim#setTex
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* @public
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* @param {HTMLImageElement | string} image - the name of the image resource or HTMLImageElement corresponding to the image
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* @param {HTMLImageElement | string} tex - the name of built in shader function or name of the image resource or HTMLImageElement corresponding to the image
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* @param {boolean} [log= false] - whether of not to log
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*/
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setTex(tex, log = false)
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@ -301,7 +353,7 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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this.psychoJS.logger.warn("setting the tex of GratingStim: " + this._name + " with argument: undefined.");
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this.psychoJS.logger.debug("set the tex of GratingStim: " + this._name + " as: undefined");
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}
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else if (GratingStim.#DEFINED_FUNCTIONS[tex] !== undefined)
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else if (GratingStim.#SHADERS[tex] !== undefined)
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{
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// tex is a string and it is one of predefined functions available in shaders
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this.psychoJS.logger.debug("the tex is one of predefined functions. Set the tex of GratingStim: " + this._name + " as: " + tex);
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@ -363,7 +415,7 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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this.psychoJS.logger.warn("setting the mask of GratingStim: " + this._name + " with argument: undefined.");
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this.psychoJS.logger.debug("set the mask of GratingStim: " + this._name + " as: undefined");
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}
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else if (GratingStim.#DEFINED_FUNCTIONS[mask] !== undefined)
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else if (GratingStim.#SHADERS[mask] !== undefined)
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{
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// mask is a string and it is one of predefined functions available in shaders
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this.psychoJS.logger.debug("the mask is one of predefined functions. Set the mask of GratingStim: " + this._name + " as: " + mask);
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@ -449,8 +501,8 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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*
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* @name module:visual.GratingStim#_getPixiMeshFromPredefinedShaders
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* @function
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* @private
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* @param {String} funcName - name of the shader function. Must be one of the DEFINED_FUNCTIONS
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* @protected
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* @param {String} funcName - name of the shader function. Must be one of the SHADERS
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* @param {Object} uniforms - a set of uniforms to supply to the shader. Mixed together with default uniform values.
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* @return {Pixi.Mesh} Pixi.Mesh object that represents shader and later added to the scene.
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*/
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@ -473,8 +525,8 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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);
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geometry.addIndex([0, 1, 2, 0, 2, 3]);
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const vertexSrc = defaultQuadVert;
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const fragmentSrc = GratingStim.#DEFINED_FUNCTIONS[funcName].shader;
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const uniformsFinal = Object.assign({}, GratingStim.#DEFINED_FUNCTIONS[funcName].uniforms, uniforms);
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const fragmentSrc = GratingStim.#SHADERS[funcName].shader;
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const uniformsFinal = Object.assign({}, GratingStim.#SHADERS[funcName].uniforms, uniforms);
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const shader = PIXI.Shader.from(vertexSrc, fragmentSrc, uniformsFinal);
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return new PIXI.Mesh(geometry, shader);
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}
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@ -499,19 +551,22 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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/**
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* Set spatial frequency value for the function.
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*
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* @name module:visual.GratingStim#setPhase
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* @name module:visual.GratingStim#setSF
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* @public
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* @param {number} sf - spatial frequency value
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* @param {boolean} [log= false] - whether of not to log
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* @param {boolean} [log=false] - whether or not to log
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*/
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setSpatialFrequency (sf, log = false) {
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this._setAttribute("spatialFrequency", sf, log);
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setSF (sf, log = false) {
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this._setAttribute("SF", sf, log);
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if (this._pixi instanceof PIXI.Mesh) {
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this._pixi.shader.uniforms.uFreq = sf;
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} else if (this._pixi instanceof PIXI.TilingSprite) {
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// tileScale units are pixels, so converting function frequency to pixels
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// and also taking into account possible size difference between used texture and requested stim size
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this._pixi.tileScale.x = (1 / sf) * (this._pixi.width / this._pixi.texture.width);
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// since most functions defined in SHADERS assume spatial frequency change along X axis
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// we assume desired effect for image based stims to be the same so tileScale.y is not affected by spatialFrequency
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this._pixi.tileScale.y = this._pixi.height / this._pixi.texture.height;
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}
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}
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@ -552,16 +607,16 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
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height: this._size_px[1]
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});
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this.setPhase(this._phase);
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this.setSpatialFrequency(this._spatialFrequency);
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this.setSF(this._SF);
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}
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else
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{
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this._pixi = this._getPixiMeshFromPredefinedShaders(this._tex, {
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uFreq: this._spatialFrequency,
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uFreq: this._SF,
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uPhase: this._phase
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});
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}
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this._pixi.pivot.set(this._pixi.width * .5, this._pixi.width * .5);
|
||||
this._pixi.pivot.set(this._pixi.width * 0.5, this._pixi.width * 0.5);
|
||||
|
||||
// add a mask if need be:
|
||||
if (typeof this._mask !== "undefined")
|
||||
@ -569,6 +624,8 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
if (this._mask instanceof HTMLImageElement)
|
||||
{
|
||||
this._pixi.mask = PIXI.Sprite.from(this._mask);
|
||||
this._pixi.mask.width = this._size_px[0];
|
||||
this._pixi.mask.height = this._size_px[1];
|
||||
this._pixi.addChild(this._pixi.mask);
|
||||
}
|
||||
else
|
||||
@ -635,7 +692,7 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
<br class="clear">
|
||||
|
||||
<footer>
|
||||
Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.7</a> on Wed Mar 02 2022 20:43:58 GMT+0300 (Moscow Standard Time)
|
||||
Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.7</a> on Mon Mar 21 2022 21:35:47 GMT+0300 (Moscow Standard Time)
|
||||
</footer>
|
||||
|
||||
<script> prettyPrint(); </script>
|
||||
|
@ -28,6 +28,7 @@
|
||||
},
|
||||
"dependencies": {
|
||||
"@pixi/filter-adjustment": "^4.1.3",
|
||||
"esbuild-plugin-glsl": "^1.0.5",
|
||||
"howler": "^2.2.1",
|
||||
"log4javascript": "github:Ritzlgrmft/log4javascript",
|
||||
"pako": "^1.0.10",
|
||||
|
@ -1,9 +1,18 @@
|
||||
const { buildSync } = require("esbuild");
|
||||
const pkg = require("psychojs/package.json");
|
||||
const { buildSync, build } = require("esbuild");
|
||||
const { glsl } = require("esbuild-plugin-glsl");
|
||||
const pkg = require("../package.json");
|
||||
|
||||
const versionMaybe = process.env.npm_config_outver;
|
||||
const dirMaybe = process.env.npm_config_outdir;
|
||||
const [, , , dir = dirMaybe || "out", version = versionMaybe || pkg.version] = process.argv;
|
||||
let shouldWatchDir = false;
|
||||
|
||||
for (var i = 0; i < process.argv.length; i++) {
|
||||
if (process.argv[i] === '-w') {
|
||||
shouldWatchDir = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[
|
||||
// The ESM bundle
|
||||
@ -20,13 +29,19 @@ const [, , , dir = dirMaybe || "out", version = versionMaybe || pkg.version] = p
|
||||
},
|
||||
].forEach(function(options)
|
||||
{
|
||||
buildSync({ ...this, ...options });
|
||||
build({ ...this, ...options })
|
||||
.then(()=> {
|
||||
if (shouldWatchDir) {
|
||||
console.log('watching...')
|
||||
}
|
||||
});
|
||||
}, {
|
||||
// Shared options
|
||||
banner: {
|
||||
js: `/*! For license information please see psychojs-${version}.js.LEGAL.txt */`,
|
||||
},
|
||||
bundle: true,
|
||||
watch: shouldWatchDir,
|
||||
sourcemap: true,
|
||||
entryPoints: ["src/index.js"],
|
||||
minifySyntax: true,
|
||||
@ -36,4 +51,9 @@ const [, , , dir = dirMaybe || "out", version = versionMaybe || pkg.version] = p
|
||||
"es2017",
|
||||
"node14",
|
||||
],
|
||||
plugins: [
|
||||
glsl({
|
||||
minify: true
|
||||
})
|
||||
]
|
||||
});
|
||||
|
@ -1,9 +1,9 @@
|
||||
/**
|
||||
* Grating Stimulus.
|
||||
*
|
||||
* @author Alain Pitiot
|
||||
* @author Alain Pitiot, Nikita Agafonov
|
||||
* @version 2021.2.0
|
||||
* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2021 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @copyright (c) 2017-2020 Ilixa Ltd. (http://ilixa.com) (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
*/
|
||||
|
||||
@ -26,7 +26,6 @@ import crossShader from "./shaders/crossShader.frag";
|
||||
import radRampShader from "./shaders/radRampShader.frag";
|
||||
import raisedCosShader from "./shaders/raisedCosShader.frag";
|
||||
|
||||
|
||||
/**
|
||||
* Grating Stimulus.
|
||||
*
|
||||
@ -37,51 +36,108 @@ import raisedCosShader from "./shaders/raisedCosShader.frag";
|
||||
* @param {Object} options
|
||||
* @param {String} options.name - the name used when logging messages from this stimulus
|
||||
* @param {Window} options.win - the associated Window
|
||||
* @param {string | HTMLImageElement} options.image - the name of the image resource or the HTMLImageElement corresponding to the image
|
||||
* @param {string | HTMLImageElement} options.mask - the name of the mask resource or HTMLImageElement corresponding to the mask
|
||||
* @param {string} [options.units= "norm"] - the units of the stimulus (e.g. for size, position, vertices)
|
||||
* @param {String | HTMLImageElement} [options.tex="sin"] - the name of the predefined grating texture or image resource or the HTMLImageElement corresponding to the texture
|
||||
* @param {String | HTMLImageElement} [options.mask] - the name of the mask resource or HTMLImageElement corresponding to the mask
|
||||
* @param {String} [options.units= "norm"] - the units of the stimulus (e.g. for size, position, vertices)
|
||||
* @param {number} [options.sf=1.0] - spatial frequency of the function used in grating stimulus
|
||||
* @param {number} [options.phase=1.0] - phase of the function used in grating stimulus
|
||||
* @param {Array.<number>} [options.pos= [0, 0]] - the position of the center of the stimulus
|
||||
* @param {number} [options.ori= 0.0] - the orientation (in degrees)
|
||||
* @param {number} [options.size] - the size of the rendered image (the size of the image will be used if size is not specified)
|
||||
* @param {number} [options.size] - the size of the rendered image (DEFAULT_STIM_SIZE_PX will be used if size is not specified)
|
||||
* @param {Color} [options.color= "white"] the background color
|
||||
* @param {number} [options.opacity= 1.0] - the opacity
|
||||
* @param {number} [options.contrast= 1.0] - the contrast
|
||||
* @param {number} [options.depth= 0] - the depth (i.e. the z order)
|
||||
* @param {number} [options.texRes= 128] - the resolution of the text
|
||||
* @param {boolean} [options.interpolate= false] - whether or not the image is interpolated
|
||||
* @param {boolean} [options.interpolate= false] - whether or not the image is interpolated. NOT IMPLEMENTED YET.
|
||||
* @param {String} [options.blendmode= 'avg'] - blend mode of the stimulus, determines how the stimulus is blended with the background. NOT IMPLEMENTED YET.
|
||||
* @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip
|
||||
* @param {boolean} [options.autoLog= false] - whether or not to log
|
||||
*/
|
||||
|
||||
export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
{
|
||||
// win,
|
||||
// tex="sin",
|
||||
// mask="none",
|
||||
// units="",
|
||||
// pos=(0.0, 0.0),
|
||||
// size=None,
|
||||
// sf=None,
|
||||
// ori=0.0,
|
||||
// phase=(0.0, 0.0),
|
||||
// texRes=128,
|
||||
// rgb=None,
|
||||
// dkl=None,
|
||||
// lms=None,
|
||||
// color=(1.0, 1.0, 1.0),
|
||||
// colorSpace='rgb',
|
||||
// contrast=1.0,
|
||||
// opacity=None,
|
||||
// depth=0,
|
||||
// rgbPedestal=(0.0, 0.0, 0.0),
|
||||
// interpolate=False,
|
||||
// blendmode='avg',
|
||||
// name=None,
|
||||
// autoLog=None,
|
||||
// autoDraw=False,
|
||||
// maskParams=None)
|
||||
|
||||
static #DEFINED_FUNCTIONS = {
|
||||
/**
|
||||
* An object that keeps shaders source code and default uniform values for them.
|
||||
* Shader source code is later used for construction of shader programs to create respective visual stimuli.
|
||||
* @name module:visual.GratingStim.#SHADERS
|
||||
* @type {Object}
|
||||
* @property {Object} sin - Creates 2d sine wave image as if 1d sine graph was extended across Z axis and observed from above.
|
||||
* {@link https://en.wikipedia.org/wiki/Sine_wave}
|
||||
* @property {String} sin.shader - shader source code for the sine wave stimuli
|
||||
* @property {Object} sin.uniforms - default uniforms for sine wave shader
|
||||
* @property {float} sin.uniforms.uFreq=1.0 - frequency of sine wave.
|
||||
* @property {float} sin.uniforms.uPhase=0.0 - phase of sine wave.
|
||||
*
|
||||
* @property {Object} sqr - Creates 2d square wave image as if 1d square graph was extended across Z axis and observed from above.
|
||||
* {@link https://en.wikipedia.org/wiki/Square_wave}
|
||||
* @property {String} sqr.shader - shader source code for the square wave stimuli
|
||||
* @property {Object} sqr.uniforms - default uniforms for square wave shader
|
||||
* @property {float} sqr.uniforms.uFreq=1.0 - frequency of square wave.
|
||||
* @property {float} sqr.uniforms.uPhase=0.0 - phase of square wave.
|
||||
*
|
||||
* @property {Object} saw - Creates 2d sawtooth wave image as if 1d sawtooth graph was extended across Z axis and observed from above.
|
||||
* {@link https://en.wikipedia.org/wiki/Sawtooth_wave}
|
||||
* @property {String} saw.shader - shader source code for the sawtooth wave stimuli
|
||||
* @property {Object} saw.uniforms - default uniforms for sawtooth wave shader
|
||||
* @property {float} saw.uniforms.uFreq=1.0 - frequency of sawtooth wave.
|
||||
* @property {float} saw.uniforms.uPhase=0.0 - phase of sawtooth wave.
|
||||
*
|
||||
* @property {Object} tri - Creates 2d triangle wave image as if 1d triangle graph was extended across Z axis and observed from above.
|
||||
* {@link https://en.wikipedia.org/wiki/Triangle_wave}
|
||||
* @property {String} tri.shader - shader source code for the triangle wave stimuli
|
||||
* @property {Object} tri.uniforms - default uniforms for triangle wave shader
|
||||
* @property {float} tri.uniforms.uFreq=1.0 - frequency of triangle wave.
|
||||
* @property {float} tri.uniforms.uPhase=0.0 - phase of triangle wave.
|
||||
* @property {float} tri.uniforms.uPeriod=1.0 - period of triangle wave.
|
||||
*
|
||||
* @property {Object} sinXsin - Creates an image of two 2d sine waves multiplied with each other.
|
||||
* {@link https://en.wikipedia.org/wiki/Sine_wave}
|
||||
* @property {String} sinXsin.shader - shader source code for the two multiplied sine waves stimuli
|
||||
* @property {Object} sinXsin.uniforms - default uniforms for shader
|
||||
* @property {float} sinXsin.uniforms.uFreq=1.0 - frequency of sine wave (both of them).
|
||||
* @property {float} sinXsin.uniforms.uPhase=0.0 - phase of sine wave (both of them).
|
||||
*
|
||||
* @property {Object} sqrXsqr - Creates an image of two 2d square waves multiplied with each other.
|
||||
* {@link https://en.wikipedia.org/wiki/Square_wave}
|
||||
* @property {String} sqrXsqr.shader - shader source code for the two multiplied sine waves stimuli
|
||||
* @property {Object} sqrXsqr.uniforms - default uniforms for shader
|
||||
* @property {float} sqrXsqr.uniforms.uFreq=1.0 - frequency of sine wave (both of them).
|
||||
* @property {float} sqrXsqr.uniforms.uPhase=0.0 - phase of sine wave (both of them).
|
||||
*
|
||||
* @property {Object} circle - Creates a filled circle shape with sharp edges.
|
||||
* @property {String} circle.shader - shader source code for filled circle.
|
||||
* @property {Object} circle.uniforms - default uniforms for shader.
|
||||
* @property {float} circle.uniforms.uRadius=1.0 - Radius of the circle. Ranges [0.0, 1.0], where 0.0 is circle so tiny it results in empty stim
|
||||
* and 1.0 is circle that spans from edge to edge of the stim.
|
||||
*
|
||||
* @property {Object} gauss - Creates a 2d Gaussian image as if 1d Gaussian graph was rotated arount Y axis and observed from above.
|
||||
* {@link https://en.wikipedia.org/wiki/Gaussian_function}
|
||||
* @property {String} gauss.shader - shader source code for Gaussian shader
|
||||
* @property {Object} gauss.uniforms - default uniforms for shader
|
||||
* @property {float} gauss.uniforms.uA=1.0 - A constant for gaussian formula (see link).
|
||||
* @property {float} gauss.uniforms.uB=0.0 - B constant for gaussian formula (see link).
|
||||
* @property {float} gauss.uniforms.uC=0.16 - C constant for gaussian formula (see link).
|
||||
*
|
||||
* @property {Object} cross - Creates a filled cross shape with sharp edges.
|
||||
* @property {String} cross.shader - shader source code for cross shader
|
||||
* @property {Object} cross.uniforms - default uniforms for shader
|
||||
* @property {float} cross.uniforms.uThickness=0.2 - Thickness of the cross. Ranges [0.0, 1.0], where 0.0 thickness makes a cross so thin it becomes
|
||||
* invisible and results in an empty stim and 1.0 makes it so thick it fills the entire stim.
|
||||
*
|
||||
* @property {Object} radRamp - Creates 2d radial ramp image.
|
||||
* @property {String} radRamp.shader - shader source code for radial ramp shader
|
||||
* @property {Object} radRamp.uniforms - default uniforms for shader
|
||||
* @property {float} radRamp.uniforms.uSqueeze=1.0 - coefficient that helps to modify size of the ramp. Ranges [0.0, Infinity], where 0.0 results in ramp being so large
|
||||
* it fills the entire stim and Infinity makes it so tiny it's invisible.
|
||||
*
|
||||
* @property {Object} raisedCos - Creates 2d raised-cosine image as if 1d raised-cosine graph was rotated around Y axis and observed from above.
|
||||
* {@link https://en.wikipedia.org/wiki/Raised-cosine_filter}
|
||||
* @property {String} raisedCos.shader - shader source code for raised-cosine shader
|
||||
* @property {Object} raisedCos.uniforms - default uniforms for shader
|
||||
* @property {float} raisedCos.uniforms.uBeta=0.25 - roll-off factor (see link).
|
||||
* @property {float} raisedCos.uniforms.uPeriod=0.625 - reciprocal of the symbol-rate (see link).
|
||||
*/
|
||||
static #SHADERS = {
|
||||
sin: {
|
||||
shader: sinShader,
|
||||
uniforms: {
|
||||
@ -114,7 +170,8 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
sinXsin: {
|
||||
shader: sinXsinShader,
|
||||
uniforms: {
|
||||
|
||||
uFreq: 1.0,
|
||||
uPhase: 0.0
|
||||
}
|
||||
},
|
||||
sqrXsqr: {
|
||||
@ -127,7 +184,7 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
circle: {
|
||||
shader: circleShader,
|
||||
uniforms: {
|
||||
|
||||
uRadius: 1.0
|
||||
}
|
||||
},
|
||||
gauss: {
|
||||
@ -141,24 +198,30 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
cross: {
|
||||
shader: crossShader,
|
||||
uniforms: {
|
||||
uThickness: 0.1
|
||||
uThickness: 0.2
|
||||
}
|
||||
},
|
||||
radRamp: {
|
||||
shader: radRampShader,
|
||||
uniforms: {
|
||||
|
||||
uSqueeze: 1.0
|
||||
}
|
||||
},
|
||||
raisedCos: {
|
||||
shader: raisedCosShader,
|
||||
uniforms: {
|
||||
uBeta: 0.25,
|
||||
uPeriod: 1.0
|
||||
uPeriod: 0.625
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Default size of the Grating Stimuli in pixels.
|
||||
* @name module:visual.GratingStim.#DEFAULT_STIM_SIZE_PX
|
||||
* @type {Array}
|
||||
* @default [256, 256]
|
||||
*/
|
||||
static #DEFAULT_STIM_SIZE_PX = [256, 256]; // in pixels
|
||||
|
||||
constructor({
|
||||
@ -168,20 +231,15 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
mask,
|
||||
pos,
|
||||
units,
|
||||
spatialFrequency = 1.,
|
||||
sf = 1.0,
|
||||
ori,
|
||||
phase,
|
||||
size,
|
||||
rgb,
|
||||
dkl,
|
||||
lms,
|
||||
color,
|
||||
colorSpace,
|
||||
opacity,
|
||||
contrast,
|
||||
texRes,
|
||||
depth,
|
||||
rgbPedestal,
|
||||
interpolate,
|
||||
blendmode,
|
||||
autoDraw,
|
||||
@ -200,14 +258,14 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
mask,
|
||||
);
|
||||
this._addAttribute(
|
||||
"spatialFrequency",
|
||||
spatialFrequency,
|
||||
GratingStim.#DEFINED_FUNCTIONS[tex].uniforms.uFreq || 1.0
|
||||
"SF",
|
||||
sf,
|
||||
GratingStim.#SHADERS[tex] ? GratingStim.#SHADERS[tex].uniforms.uFreq || 1.0 : 1.0
|
||||
);
|
||||
this._addAttribute(
|
||||
"phase",
|
||||
phase,
|
||||
GratingStim.#DEFINED_FUNCTIONS[tex].uniforms.uPhase || 0.0
|
||||
GratingStim.#SHADERS[tex] ? GratingStim.#SHADERS[tex].uniforms.uPhase || 0.0 : 0.0
|
||||
);
|
||||
this._addAttribute(
|
||||
"color",
|
||||
@ -221,12 +279,6 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
1.0,
|
||||
this._onChange(true, false),
|
||||
);
|
||||
this._addAttribute(
|
||||
"texRes",
|
||||
texRes,
|
||||
128,
|
||||
this._onChange(true, false),
|
||||
);
|
||||
this._addAttribute(
|
||||
"interpolate",
|
||||
interpolate,
|
||||
@ -249,11 +301,11 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
}
|
||||
|
||||
/**
|
||||
* Setter for the image attribute.
|
||||
* Setter for the tex attribute.
|
||||
*
|
||||
* @name module:visual.GratingStim#setImage
|
||||
* @name module:visual.GratingStim#setTex
|
||||
* @public
|
||||
* @param {HTMLImageElement | string} image - the name of the image resource or HTMLImageElement corresponding to the image
|
||||
* @param {HTMLImageElement | string} tex - the name of built in shader function or name of the image resource or HTMLImageElement corresponding to the image
|
||||
* @param {boolean} [log= false] - whether of not to log
|
||||
*/
|
||||
setTex(tex, log = false)
|
||||
@ -273,7 +325,7 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
this.psychoJS.logger.warn("setting the tex of GratingStim: " + this._name + " with argument: undefined.");
|
||||
this.psychoJS.logger.debug("set the tex of GratingStim: " + this._name + " as: undefined");
|
||||
}
|
||||
else if (GratingStim.#DEFINED_FUNCTIONS[tex] !== undefined)
|
||||
else if (GratingStim.#SHADERS[tex] !== undefined)
|
||||
{
|
||||
// tex is a string and it is one of predefined functions available in shaders
|
||||
this.psychoJS.logger.debug("the tex is one of predefined functions. Set the tex of GratingStim: " + this._name + " as: " + tex);
|
||||
@ -335,7 +387,7 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
this.psychoJS.logger.warn("setting the mask of GratingStim: " + this._name + " with argument: undefined.");
|
||||
this.psychoJS.logger.debug("set the mask of GratingStim: " + this._name + " as: undefined");
|
||||
}
|
||||
else if (GratingStim.#DEFINED_FUNCTIONS[mask] !== undefined)
|
||||
else if (GratingStim.#SHADERS[mask] !== undefined)
|
||||
{
|
||||
// mask is a string and it is one of predefined functions available in shaders
|
||||
this.psychoJS.logger.debug("the mask is one of predefined functions. Set the mask of GratingStim: " + this._name + " as: " + mask);
|
||||
@ -421,8 +473,8 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
*
|
||||
* @name module:visual.GratingStim#_getPixiMeshFromPredefinedShaders
|
||||
* @function
|
||||
* @private
|
||||
* @param {String} funcName - name of the shader function. Must be one of the DEFINED_FUNCTIONS
|
||||
* @protected
|
||||
* @param {String} funcName - name of the shader function. Must be one of the SHADERS
|
||||
* @param {Object} uniforms - a set of uniforms to supply to the shader. Mixed together with default uniform values.
|
||||
* @return {Pixi.Mesh} Pixi.Mesh object that represents shader and later added to the scene.
|
||||
*/
|
||||
@ -445,8 +497,8 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
);
|
||||
geometry.addIndex([0, 1, 2, 0, 2, 3]);
|
||||
const vertexSrc = defaultQuadVert;
|
||||
const fragmentSrc = GratingStim.#DEFINED_FUNCTIONS[funcName].shader;
|
||||
const uniformsFinal = Object.assign({}, GratingStim.#DEFINED_FUNCTIONS[funcName].uniforms, uniforms);
|
||||
const fragmentSrc = GratingStim.#SHADERS[funcName].shader;
|
||||
const uniformsFinal = Object.assign({}, GratingStim.#SHADERS[funcName].uniforms, uniforms);
|
||||
const shader = PIXI.Shader.from(vertexSrc, fragmentSrc, uniformsFinal);
|
||||
return new PIXI.Mesh(geometry, shader);
|
||||
}
|
||||
@ -471,19 +523,22 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
/**
|
||||
* Set spatial frequency value for the function.
|
||||
*
|
||||
* @name module:visual.GratingStim#setPhase
|
||||
* @name module:visual.GratingStim#setSF
|
||||
* @public
|
||||
* @param {number} sf - spatial frequency value
|
||||
* @param {boolean} [log= false] - whether of not to log
|
||||
* @param {boolean} [log=false] - whether or not to log
|
||||
*/
|
||||
setSpatialFrequency (sf, log = false) {
|
||||
this._setAttribute("spatialFrequency", sf, log);
|
||||
setSF (sf, log = false) {
|
||||
this._setAttribute("SF", sf, log);
|
||||
if (this._pixi instanceof PIXI.Mesh) {
|
||||
this._pixi.shader.uniforms.uFreq = sf;
|
||||
} else if (this._pixi instanceof PIXI.TilingSprite) {
|
||||
// tileScale units are pixels, so converting function frequency to pixels
|
||||
// and also taking into account possible size difference between used texture and requested stim size
|
||||
this._pixi.tileScale.x = (1 / sf) * (this._pixi.width / this._pixi.texture.width);
|
||||
// since most functions defined in SHADERS assume spatial frequency change along X axis
|
||||
// we assume desired effect for image based stims to be the same so tileScale.y is not affected by spatialFrequency
|
||||
this._pixi.tileScale.y = this._pixi.height / this._pixi.texture.height;
|
||||
}
|
||||
}
|
||||
|
||||
@ -524,16 +579,16 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
height: this._size_px[1]
|
||||
});
|
||||
this.setPhase(this._phase);
|
||||
this.setSpatialFrequency(this._spatialFrequency);
|
||||
this.setSF(this._SF);
|
||||
}
|
||||
else
|
||||
{
|
||||
this._pixi = this._getPixiMeshFromPredefinedShaders(this._tex, {
|
||||
uFreq: this._spatialFrequency,
|
||||
uFreq: this._SF,
|
||||
uPhase: this._phase
|
||||
});
|
||||
}
|
||||
this._pixi.pivot.set(this._pixi.width * .5, this._pixi.width * .5);
|
||||
this._pixi.pivot.set(this._pixi.width * 0.5, this._pixi.width * 0.5);
|
||||
|
||||
// add a mask if need be:
|
||||
if (typeof this._mask !== "undefined")
|
||||
@ -541,6 +596,8 @@ export class GratingStim extends util.mix(VisualStim).with(ColorMixin)
|
||||
if (this._mask instanceof HTMLImageElement)
|
||||
{
|
||||
this._pixi.mask = PIXI.Sprite.from(this._mask);
|
||||
this._pixi.mask.width = this._size_px[0];
|
||||
this._pixi.mask.height = this._size_px[1];
|
||||
this._pixi.addChild(this._pixi.mask);
|
||||
}
|
||||
else
|
||||
|
@ -1,3 +1,13 @@
|
||||
/**
|
||||
* Circle Shape.
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates a filled circle shape with sharp edges.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
@ -5,9 +15,10 @@ in vec2 vUvs;
|
||||
out vec4 shaderOut;
|
||||
|
||||
#define M_PI 3.14159265358979
|
||||
uniform float uRadius;
|
||||
|
||||
void main() {
|
||||
vec2 uv = vUvs;
|
||||
float s = 1. - step(.5, length(uv - .5));
|
||||
float s = 1. - step(uRadius, length(uv * 2. - 1.));
|
||||
shaderOut = vec4(vec3(s), 1.0);
|
||||
}
|
||||
|
@ -1,3 +1,13 @@
|
||||
/**
|
||||
* Cross Shape.
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates a filled cross shape with sharp edges.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
@ -9,8 +19,8 @@ uniform float uThickness;
|
||||
|
||||
void main() {
|
||||
vec2 uv = vUvs;
|
||||
float sx = step(uThickness, length(uv.x - .5));
|
||||
float sy = step(uThickness, length(uv.y - .5));
|
||||
float sx = step(uThickness, length(uv.x * 2. - 1.));
|
||||
float sy = step(uThickness, length(uv.y * 2. - 1.));
|
||||
float s = 1. - sx * sy;
|
||||
shaderOut = vec4(vec3(s), 1.0);
|
||||
}
|
||||
|
@ -1,7 +1,13 @@
|
||||
//
|
||||
// Gaussian Function:
|
||||
// https://en.wikipedia.org/wiki/Gaussian_function
|
||||
//
|
||||
/**
|
||||
* Gaussian Function.
|
||||
* https://en.wikipedia.org/wiki/Gaussian_function
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates a 2d Gaussian image as if 1d Gaussian graph was rotated arount Y axis and observed from above.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
@ -1,17 +1,24 @@
|
||||
//
|
||||
// Radial ramp function
|
||||
//
|
||||
/**
|
||||
* Radial Ramp.
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates 2d radial ramp image.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
in vec2 vUvs;
|
||||
out vec4 shaderOut;
|
||||
uniform float uSqueeze;
|
||||
|
||||
#define M_PI 3.14159265358979
|
||||
|
||||
void main() {
|
||||
vec2 uv = vUvs;
|
||||
float s = 1. - length(uv * 2. - 1.);
|
||||
float s = 1. - length(uv * 2. - 1.) * uSqueeze;
|
||||
shaderOut = vec4(vec3(s), 1.0);
|
||||
}
|
||||
|
@ -1,7 +1,13 @@
|
||||
//
|
||||
// Raised-cosine function:
|
||||
// https://en.wikipedia.org/wiki/Raised-cosine_filter
|
||||
//
|
||||
/**
|
||||
* Raised-cosine.
|
||||
* https://en.wikipedia.org/wiki/Raised-cosine_filter
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates 2d raised-cosine image as if 1d raised-cosine graph was rotated around Y axis and observed from above.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
@ -1,7 +1,13 @@
|
||||
//
|
||||
// Sawtooth wave:
|
||||
// https://en.wikipedia.org/wiki/Sawtooth_wave
|
||||
//
|
||||
/**
|
||||
* Sawtooth wave.
|
||||
* https://en.wikipedia.org/wiki/Sawtooth_wave
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates 2d sawtooth wave image as if 1d sawtooth graph was extended across Z axis and observed from above.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
@ -1,3 +1,14 @@
|
||||
/**
|
||||
* Sine wave.
|
||||
* https://en.wikipedia.org/wiki/Sine_wave
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates 2d sine wave image as if 1d sine graph was extended across Z axis and observed from above.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -1,3 +1,14 @@
|
||||
/**
|
||||
* Sine wave multiplied by another sine wave.
|
||||
* https://en.wikipedia.org/wiki/Sine_wave
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates an image of two 2d sine waves multiplied with each other.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -1,7 +1,13 @@
|
||||
//
|
||||
// Square wave:
|
||||
// https://en.wikipedia.org/wiki/Square_wave
|
||||
//
|
||||
/**
|
||||
* Square wave.
|
||||
* https://en.wikipedia.org/wiki/Square_wave
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates 2d square wave image as if 1d square graph was extended across Z axis and observed from above.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
@ -1,3 +1,14 @@
|
||||
/**
|
||||
* Square wave multiplied by another square wave.
|
||||
* https://en.wikipedia.org/wiki/Square_wave
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates an image of two 2d square waves multiplied with each other.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -1,7 +1,13 @@
|
||||
//
|
||||
// Triangle wave:
|
||||
// https://en.wikipedia.org/wiki/Triangle_wave
|
||||
//
|
||||
/**
|
||||
* Triangle wave.
|
||||
* https://en.wikipedia.org/wiki/Triangle_wave
|
||||
*
|
||||
* @author Nikita Agafonov
|
||||
* @copyright (c) 2020-2022 Open Science Tools Ltd. (https://opensciencetools.org)
|
||||
* @license Distributed under the terms of the MIT License
|
||||
* @description Creates 2d triangle wave image as if 1d triangle graph was extended across Z axis and observed from above.
|
||||
* @usedby GratingStim.js
|
||||
*/
|
||||
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
Loading…
Reference in New Issue
Block a user