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/**
* Pie Stimulus.
*
* @author Stefan Bucher
*/
import { Color } from "../util/Color.js";
import { ShapeStim } from "./ShapeStim.js";
/**
* <p>Pie visual stimulus.</p>
*
* @extends ShapeStim
*/
export class Pie extends ShapeStim
{
/**
* <p>Pie visual stimulus.</p>
*
* Creates a pie shape which is a circle with a wedge cut-out.
This shape is sometimes referred to as a Pac-Man shape which is often
used for creating Kanizsa figures. However, the shape can be adapted for
other uses.
*
* @memberOf module:visual
* @param {Object} options
* @param {String} options.name - the name used when logging messages from this stimulus
* @param {Window} options.win - the associated Window
* @param {number} [options.lineWidth= 1.5] - the line width
* @param {Color} [options.lineColor= Color('white')] the line color
* @param {Color} options.fillColor - the fill color
* @param {number} [options.opacity= 1.0] - the opacity
* @param {number} [options.edges= 32] - the number of edges of the pie
* @param {number} [options.start= 0.0] - Start angle of the filled region of the shape in
degrees.
* @param {number} [options.end= 90.0] - end angle of the filled region of the shape in
degrees.
* @param {number} [options.radius= 0.5] - the radius of the pie
* @param {Array.<number>} [options.pos= [0, 0]] - the position
* @param {number} [options.size= 1.0] - the size
* @param {number} [options.ori= 0.0] - the orientation (in degrees)
* @param {string} options.units - the units of the stimulus vertices, size and position
* @param {number} [options.contrast= 1.0] - the contrast
* @param {number} [options.depth= 0] - the depth
* @param {boolean} [options.interpolate= true] - whether or not the shape is interpolated
* @param {boolean} [options.autoDraw= false] - whether or not the stimulus should be automatically drawn on every frame flip
* @param {boolean} [options.autoLog= false] - whether or not to log
*/
constructor({ name, win, lineWidth, lineColor, fillColor, opacity, edges, start, end, radius, pos, size, ori, units, contrast, depth, interpolate, autoDraw, autoLog } = {})
{
super({
name,
win,
lineWidth,
lineColor,
fillColor,
opacity,
pos,
ori,
size,
units,
contrast,
depth,
interpolate,
autoDraw,
autoLog,
});
this._psychoJS.logger.debug("create a new pie with name: ", name);
this._addAttribute(
"edges",
edges,
32,
);
this._addAttribute(
"start",
edges,
0.0,
);
this._addAttribute(
"end",
edges,
90.0,
);
this._addAttribute(
"radius",
radius,
0.5,
);
this._updateVertices();
if (this._autoLog)
{
this._psychoJS.experimentLogger.exp(`Created ${this.name} = ${this.toString()}`);
}
}
/**
* Setter for the radius attribute.
*
* @param {number} radius - the pie radius
* @param {boolean} [log= false] - whether of not to log
*/
setRadius(radius, log = false)
{
const hasChanged = this._setAttribute("radius", radius, log);
if (hasChanged)
{
this._updateVertices();
}
}
/**
* Setter for the start attribute.
*
* @param {number} start - the pie radius
* @param {boolean} [log= false] - whether of not to log
*/
setRadius(start, log = false)
{
const hasChanged = this._setAttribute("start", start, log);
if (hasChanged)
{
this._updateVertices();
}
}
/**
* Setter for the end attribute.
*
* @param {number} end - the pie radius
* @param {boolean} [log= false] - whether of not to log
*/
setRadius(end, log = false)
{
const hasChanged = this._setAttribute("end", end, log);
if (hasChanged)
{
this._updateVertices();
}
}
/**
* Setter for the edges attribute.
*
* @param {number} edges - the number of edges
* @param {boolean} [log= false] - whether of not to log
*/
setEdges(edges, log = false)
{
const hasChanged = this._setAttribute("edges", Math.round(edges), log);
if (hasChanged)
{
this._updateVertices();
}
}
/**
* Update the vertices.
*
* @protected
* @name module:visual.Pie#_updateVertices
*/
_updateVertices()
{
this._psychoJS.logger.debug("update the vertices of Pie: ", this.name);
const startRadians = 2.0 * Math.PI * this._start / 360.0
const endRadians = 2.0 * Math.PI * this._end / 360.0
const angle = (endRadians - startRadians) / this._edges;
const vertices = [0,0];
for (let v = 0; v < this._edges; ++v)
{
vertices.push([Math.sin(startRadians + v * angle) * this._radius, Math.cos(startRadians + v * angle) * this._radius]);
}
vertices.push([0,0]);
this.setVertices(vertices);
}
}