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BF: Make seedrandom work again
This bug-fix consists of modifications to util.shuffle and TrialHandler: 1) util.shuffle supports an optional second argument, rng, which defaults to Math.random 2) TrialHandler now has a getter and setter for the seed attrbute. On setting this attribute it constructs a random number generator (rng) using seedrandom using the seed provided. This rng is passed to to util.shuffle when preparing a sequence with method RANDOM or FULL_RANDOM
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@ -80,12 +80,11 @@ export class TrialHandler extends PsychObject
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this._addAttribute('nReps', nReps);
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this._addAttribute('method', method);
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this._addAttribute('extraInfo', extraInfo);
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this._addAttribute('seed', seed);
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this._addAttribute('name', name);
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this._addAttribute('autoLog', autoLog);
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this.seed = seed;
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this._prepareTrialList(trialList);
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// number of stimuli
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this.nStim = this.trialList.length;
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@ -257,6 +256,31 @@ export class TrialHandler extends PsychObject
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return snapshot;
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}
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/**
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* Setter for the seed attribute.
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*
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* @param {boolean} newSeed - New value for seed
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*/
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set seed(newSeed)
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{
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this._seed = newSeed;
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if (this._seed !== undefined)
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{
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this.rng = seedrandom(this._seed);
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}
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else
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{
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this.rng = seedrandom();
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}
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}
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/**
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* Getter for the seed attribute.
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*/
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get seed()
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{
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return this._seed;
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}
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/**
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* Setter for the finished attribute.
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@ -616,16 +640,6 @@ export class TrialHandler extends PsychObject
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// get an array of the indices of the elements of trialList :
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const indices = Array.from(this.trialList.keys());
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// seed the random number generator:
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if (typeof (this.seed) !== 'undefined')
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{
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seedrandom(this.seed);
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}
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else
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{
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seedrandom();
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}
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if (this.method === TrialHandler.Method.SEQUENTIAL)
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{
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this._trialSequence = Array(this.nReps).fill(indices);
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@ -638,7 +652,7 @@ export class TrialHandler extends PsychObject
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this._trialSequence = [];
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for (let i = 0; i < this.nReps; ++i)
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{
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this._trialSequence.push(util.shuffle(indices.slice()));
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this._trialSequence.push(util.shuffle(indices.slice(), this.rng));
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}
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}
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@ -652,7 +666,7 @@ export class TrialHandler extends PsychObject
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}
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// shuffle the sequence:
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util.shuffle(flatSequence);
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util.shuffle(flatSequence, this.rng);
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// reshape it into the trialSequence:
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this._trialSequence = [];
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@ -340,13 +340,17 @@ export function IsPointInsidePolygon(point, vertices)
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* @function
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* @public
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* @param {Object[]} array - the input 1-D array
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* @param {Function} [rng = undefined] - A function used to generated random numbers in the interal [0, 1). Defaults to Math.random
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* @return {Object[]} the shuffled array
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*/
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export function shuffle(array)
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export function shuffle(array, rng = undefined)
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{
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if (rng === undefined) {
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rng = Math.random;
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}
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for (let i = array.length - 1; i > 0; i--)
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{
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const j = Math.floor(Math.random() * (i + 1));
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const j = Math.floor(rng() * (i + 1));
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[array[i], array[j]] = [array[j], array[i]];
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}
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return array;
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