jsPsych/packages/plugin-canvas-button-response/src/index.ts
Josh de Leeuw 76797940f5
Merge pull request #3339 from jspsych/feature-default-finish-timeline
Make `finishTrial` clear the display and remove timeouts
2024-07-12 08:32:10 -04:00

305 lines
11 KiB
TypeScript

import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from "jspsych";
import { version } from "../package.json";
const info = <const>{
name: "canvas-button-response",
version: version,
parameters: {
/**
* The function to draw on the canvas. This function automatically takes a canvas element as its only argument,
* e.g. `function(c) {...}` or `function drawStim(c) {...}`, where `c` refers to the canvas element. Note that
* the stimulus function will still generally need to set the correct context itself, using a line like
* `let ctx = c.getContext("2d")`.
*/
stimulus: {
type: ParameterType.FUNCTION,
default: undefined,
},
/** Labels for the buttons. Each different string in the array will generate a different button. */
choices: {
type: ParameterType.STRING,
default: undefined,
array: true,
},
/**
* ``(choice: string, choice_index: number)=>`<button class="jspsych-btn">${choice}</button>``; | A
* function that generates the HTML for each button in the `choices` array. The function gets the
* string and index of the item in the `choices` array and should return valid HTML. If you want
* to use different markup for each button, you can do that by using a conditional on either parameter.
* The default parameter returns a button element with the text label of the choice.
*/
button_html: {
type: ParameterType.FUNCTION,
default: function (choice: string, choice_index: number) {
return `<button class="jspsych-btn">${choice}</button>`;
},
},
/** This string can contain HTML markup. Any content here will be displayed below the stimulus.
* The intention is that it can be used to provide a reminder about the action the participant is supposed
* to take (e.g., what question to answer).
*/
prompt: {
type: ParameterType.HTML_STRING,
default: null,
},
/** How long to display the stimulus in milliseconds. The visibility CSS property of the stimulus will be
* set to `hidden` after this time has elapsed. If this is null, then the stimulus will remain visible until
* the trial ends.
*/
stimulus_duration: {
type: ParameterType.INT,
default: null,
},
/** How long to wait for the participant to make a response before ending the trial in milliseconds.
* If the participant fails to make a response before this timer is reached, the participant's response
* will be recorded as null for the trial and the trial will end. If the value of this parameter is null,
* the trial will wait for a response indefinitely.
*/
trial_duration: {
type: ParameterType.INT,
default: null,
},
/** Setting to `'grid'` will make the container element have the CSS property `display: grid` and enable
* the use of `grid_rows` and `grid_columns`. Setting to `'flex'` will make the container element have the
* CSS property `display: flex`. You can customize how the buttons are laid out by adding inline CSS in
* the `button_html` parameter.
*/
button_layout: {
type: ParameterType.STRING,
default: "grid",
},
/**
* The number of rows in the button grid. Only applicable when `button_layout` is set to `'grid'`.
* If null, the number of rows will be determined automatically based on the number of buttons and the number of columns.
*/
grid_rows: {
type: ParameterType.INT,
default: 1,
},
/**
* The number of columns in the button grid. Only applicable when `button_layout` is set to `'grid'`.
* If null, the number of columns will be determined automatically based on the number of buttons and the number of rows.
*/
grid_columns: {
type: ParameterType.INT,
default: null,
},
/** If true, then the trial will end whenever the participant makes a response (assuming they make their response
* before the cutoff specified by the `trial_duration` parameter). If false, then the trial will continue until
* the value for `trial_duration` is reached. You can use this parameter to force the participant to view a
* stimulus for a fixed amount of time, even if they respond before the time is complete.
*/
response_ends_trial: {
type: ParameterType.BOOL,
default: true,
},
/** Array that defines the size of the canvas element in pixels. First value is height, second value is width. */
canvas_size: {
type: ParameterType.INT,
array: true,
default: [500, 500],
},
},
data: {
/** Indicates which button the participant pressed. The first button in the `choices` array is 0, the second is 1, and so on. */
response: {
type: ParameterType.INT,
},
/** The response time in milliseconds for the participant to make a response. The time is measured from when the
* stimulus first appears on the screen until the participant's response.
*/
rt: {
type: ParameterType.INT,
},
},
};
type Info = typeof info;
/**
* This plugin can be used to draw a stimulus on a [HTML canvas element](https://www.w3schools.com/html/html5_canvas.asp), and record
* a button click response and response time. The canvas stimulus can be useful for displaying dynamic, parametrically-defined
* graphics, and for controlling the positioning of multiple graphical elements (shapes, text, images). The stimulus can be
* displayed until a response is given, or for a pre-determined amount of time. The trial can be ended automatically if the
* participant has failed to respond within a fixed length of time. One or more button choices will be displayed under the canvas,
* and the button style can be customized using HTML formatting.
*
* @author Chris Jungerius (modified from Josh de Leeuw)
* @see {@link https://www.jspsych.org/latest/plugins/canvas-button-response/ canvas-button-response plugin documentation on jspsych.org}
*/
class CanvasButtonResponsePlugin implements JsPsychPlugin<Info> {
static info = info;
constructor(private jsPsych: JsPsych) {}
trial(display_element: HTMLElement, trial: TrialType<Info>) {
// Create canvas
const stimulusElement = document.createElement("div");
stimulusElement.id = "jspsych-canvas-button-response-stimulus";
const canvasElement = document.createElement("canvas");
canvasElement.id = "jspsych-canvas-stimulus";
canvasElement.height = trial.canvas_size[0];
canvasElement.width = trial.canvas_size[1];
canvasElement.style.display = "block";
stimulusElement.appendChild(canvasElement);
display_element.appendChild(stimulusElement);
// Display buttons
const buttonGroupElement = document.createElement("div");
buttonGroupElement.id = "jspsych-canvas-button-response-btngroup";
if (trial.button_layout === "grid") {
buttonGroupElement.classList.add("jspsych-btn-group-grid");
if (trial.grid_rows === null && trial.grid_columns === null) {
throw new Error(
"You cannot set `grid_rows` to `null` without providing a value for `grid_columns`."
);
}
const n_cols =
trial.grid_columns === null
? Math.ceil(trial.choices.length / trial.grid_rows)
: trial.grid_columns;
const n_rows =
trial.grid_rows === null
? Math.ceil(trial.choices.length / trial.grid_columns)
: trial.grid_rows;
buttonGroupElement.style.gridTemplateColumns = `repeat(${n_cols}, 1fr)`;
buttonGroupElement.style.gridTemplateRows = `repeat(${n_rows}, 1fr)`;
} else if (trial.button_layout === "flex") {
buttonGroupElement.classList.add("jspsych-btn-group-flex");
}
for (const [choiceIndex, choice] of trial.choices.entries()) {
buttonGroupElement.insertAdjacentHTML("beforeend", trial.button_html(choice, choiceIndex));
const buttonElement = buttonGroupElement.lastChild as HTMLElement;
buttonElement.dataset.choice = choiceIndex.toString();
buttonElement.addEventListener("click", () => {
after_response(choiceIndex);
});
}
display_element.appendChild(buttonGroupElement);
// Show prompt if there is one
if (trial.prompt !== null) {
display_element.insertAdjacentHTML("beforeend", trial.prompt);
}
//draw
trial.stimulus(canvasElement);
// start time
var start_time = performance.now();
// store response
var response = {
rt: null,
button: null,
};
// function to end trial when it is time
const end_trial = () => {
// gather the data to store for the trial
var trial_data = {
rt: response.rt,
response: response.button,
};
// move on to the next trial
this.jsPsych.finishTrial(trial_data);
};
// function to handle responses by the subject
function after_response(choice) {
// measure rt
var end_time = performance.now();
var rt = Math.round(end_time - start_time);
response.button = parseInt(choice);
response.rt = rt;
// after a valid response, the stimulus will have the CSS class 'responded'
// which can be used to provide visual feedback that a response was recorded
stimulusElement.classList.add("responded");
// disable all the buttons after a response
for (const button of buttonGroupElement.children) {
button.setAttribute("disabled", "disabled");
}
if (trial.response_ends_trial) {
end_trial();
}
}
// hide image if timing is set
if (trial.stimulus_duration !== null) {
this.jsPsych.pluginAPI.setTimeout(() => {
stimulusElement.style.visibility = "hidden";
}, trial.stimulus_duration);
}
// end trial if time limit is set
if (trial.trial_duration !== null) {
this.jsPsych.pluginAPI.setTimeout(() => {
end_trial();
}, trial.trial_duration);
}
}
simulate(
trial: TrialType<Info>,
simulation_mode,
simulation_options: any,
load_callback: () => void
) {
if (simulation_mode == "data-only") {
load_callback();
this.simulate_data_only(trial, simulation_options);
}
if (simulation_mode == "visual") {
this.simulate_visual(trial, simulation_options, load_callback);
}
}
private create_simulation_data(trial: TrialType<Info>, simulation_options) {
const default_data = {
rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
response: this.jsPsych.randomization.randomInt(0, trial.choices.length - 1),
};
const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
return data;
}
private simulate_data_only(trial: TrialType<Info>, simulation_options) {
const data = this.create_simulation_data(trial, simulation_options);
this.jsPsych.finishTrial(data);
}
private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {
const data = this.create_simulation_data(trial, simulation_options);
const display_element = this.jsPsych.getDisplayElement();
this.trial(display_element, trial);
load_callback();
if (data.rt !== null) {
this.jsPsych.pluginAPI.clickTarget(
display_element.querySelector(
`#jspsych-canvas-button-response-btngroup [data-choice="${data.response}"]`
),
data.rt
);
}
}
}
export default CanvasButtonResponsePlugin;