jsPsych/plugins/jspsych-audio-keyboard-response.js

205 lines
5.8 KiB
JavaScript

/**
* jspsych-audio-keyboard-response
* Josh de Leeuw
*
* plugin for playing an audio file and getting a keyboard response
*
* documentation: docs.jspsych.org
*
**/
jsPsych.plugins["audio-keyboard-response"] = (function() {
var plugin = {};
jsPsych.pluginAPI.registerPreload('audio-keyboard-response', 'stimulus', 'audio');
plugin.info = {
name: 'audio-keyboard-response',
description: '',
parameters: {
stimulus: {
type: jsPsych.plugins.parameterType.AUDIO,
pretty_name: 'Stimulus',
default: undefined,
description: 'The audio to be played.'
},
choices: {
type: jsPsych.plugins.parameterType.KEY,
pretty_name: 'Choices',
array: true,
default: jsPsych.ALL_KEYS,
description: 'The keys the subject is allowed to press to respond to the stimulus.'
},
prompt: {
type: jsPsych.plugins.parameterType.STRING,
pretty_name: 'Prompt',
default: null,
description: 'Any content here will be displayed below the stimulus.'
},
trial_duration: {
type: jsPsych.plugins.parameterType.INT,
pretty_name: 'Trial duration',
default: null,
description: 'The maximum duration to wait for a response.'
},
response_ends_trial: {
type: jsPsych.plugins.parameterType.BOOL,
pretty_name: 'Response ends trial',
default: true,
description: 'If true, the trial will end when user makes a response.'
},
trial_ends_after_audio: {
type: jsPsych.plugins.parameterType.BOOL,
pretty_name: 'Trial ends after audio',
default: false,
description: 'If true, then the trial will end as soon as the audio file finishes playing.'
},
response_allowed_while_playing: {
type: jsPsych.plugins.parameterType.BOOL,
pretty_name: 'Response allowed while playing',
default: true,
description: 'If true, then responses are allowed while the audio is playing. '+
'If false, then the audio must finish playing before a response is accepted.'
}
}
}
plugin.trial = function(display_element, trial) {
// setup stimulus
var context = jsPsych.pluginAPI.audioContext();
if(context !== null){
var source = context.createBufferSource();
source.buffer = jsPsych.pluginAPI.getAudioBuffer(trial.stimulus);
source.connect(context.destination);
} else {
var audio = jsPsych.pluginAPI.getAudioBuffer(trial.stimulus);
audio.currentTime = 0;
}
// set up end event if trial needs it
if(trial.trial_ends_after_audio){
if(context !== null){
source.addEventListener('ended', end_trial);
} else {
audio.addEventListener('ended', end_trial);
}
}
// show prompt if there is one
if (trial.prompt !== null) {
display_element.innerHTML = trial.prompt;
}
// store response
var response = {
rt: null,
key: null
};
// function to end trial when it is time
function end_trial() {
// kill any remaining setTimeout handlers
jsPsych.pluginAPI.clearAllTimeouts();
// stop the audio file if it is playing
// remove end event listeners if they exist
if(context !== null){
source.stop();
source.removeEventListener('ended', end_trial);
source.removeEventListener('ended', setup_keyboard_listener);
} else {
audio.pause();
audio.removeEventListener('ended', end_trial);
audio.removeEventListener('ended', setup_keyboard_listener);
}
// kill keyboard listeners
jsPsych.pluginAPI.cancelAllKeyboardResponses();
// gather the data to store for the trial
if(context !== null && response.rt !== null){
response.rt = Math.round(response.rt * 1000);
}
var trial_data = {
rt: response.rt,
stimulus: trial.stimulus,
response: response.key
};
// clear the display
display_element.innerHTML = '';
// move on to the next trial
jsPsych.finishTrial(trial_data);
}
// function to handle responses by the subject
var after_response = function(info) {
// only record the first response
if (response.key == null) {
response = info;
}
if (trial.response_ends_trial) {
end_trial();
}
};
function setup_keyboard_listener() {
// start the response listener
if(context !== null) {
var keyboardListener = jsPsych.pluginAPI.getKeyboardResponse({
callback_function: after_response,
valid_responses: trial.choices,
rt_method: 'audio',
persist: false,
allow_held_key: false,
audio_context: context,
audio_context_start_time: startTime
});
} else {
var keyboardListener = jsPsych.pluginAPI.getKeyboardResponse({
callback_function: after_response,
valid_responses: trial.choices,
rt_method: 'performance',
persist: false,
allow_held_key: false
});
}
}
// start audio
if(context !== null){
var startTime = context.currentTime;
source.start(startTime);
} else {
audio.play();
}
// start keyboard listener when trial starts or sound ends
if (trial.response_allowed_while_playing) {
setup_keyboard_listener();
} else if (!trial.trial_ends_after_audio) {
if(context !== null){
source.addEventListener('ended', setup_keyboard_listener);
} else {
audio.addEventListener('ended', setup_keyboard_listener);
}
}
// end trial if time limit is set
if (trial.trial_duration !== null) {
jsPsych.pluginAPI.setTimeout(function() {
end_trial();
}, trial.trial_duration);
}
};
return plugin;
})();