jsPsych/plugins/jspsych-text.js
2014-01-27 15:05:16 -05:00

145 lines
7.1 KiB
JavaScript

/* jspsych-text.js
* Josh de Leeuw
*
* This plugin displays text (including HTML formatted strings) during the experiment.
* Use it to show instructions, provide performance feedback, etc...
*
* No data is currently collected with this plugin. Do not use it for situations in which
* data collection is important.
*
* Parameters:
* type: "text"
* text: an array of strings. Each element in the array will be displayed on a separate screen.
* cont_key: the keycode of the key the user should press to advance to the next screen. Default is '13' which is ENTER. May specify mouse click
* by listing the key as 'mouse'
* timing_post_trial: an array with a single element representing the time in milliseconds to delay on a blank screen after the continue key is pressed. Default is no delay.
* variables: see variables section below.
* data: optional data object
*
* Optional Variables: If you want to display dynamic information that is updated at the moment the text is rendered on the screen,
* such calculating an accuracy score to tell a subject how many trials they got right, you can use the optional variables parameter.
* The variables are specified as an array of arrays. The outer level array indexes for which block of text you are showing, and the
* outer array should have the same length as the text array. Each element of the outer level array is also an array, with one element
* for each variable that you are specifying. Variables are specified as functions which return the string that you want to display.
* To indicate where a variable should be placed in the text, use the special string "%v" in the text. This will be replaced by the
* return value of the function that is in the variables array. Each "%v" string will be replaced in the order that they appear in the
* text, and only one replacement will be made per function call. Therefore, you should have the same number of "%v" strings as you have
* elements in the inner arrays of the "variables" array.
*
* Example:
* var goodbye_func = function(){return "goodbye";}
* var hello_func = function(){return "hello";}
* "text": ["%v, %v.", "I don't know why you say %v, I say %v."]
* "variables":[[hello_func, hello_func],[goodbye_func, hello_func]]
*
* When the above parameters are loaded into the text plugin, the first screen would show
* "hello, hello." and the second screen would show "I don't know why you say goodbye, I say hello."
*
*/
(function($) {
jsPsych.text = (function() {
var plugin = {};
plugin.create = function(params) {
var trials = new Array(params.text.length);
for (var i = 0; i < trials.length; i++) {
trials[i] = {};
trials[i].type = "text"; // must match plugin name
trials[i].text = params.text[i]; // text of all trials
trials[i].cont_key = params.cont_key || '13'; // keycode to press to advance screen, default is ENTER.
trials[i].timing_post_trial = (typeof params.timing_post_trial === 'undefined') ? 0 : params.timing_post_trial;
trials[i].variables = (typeof params.variables === 'undefined') ? undefined : params.variables[i];
trials[i].data = (typeof params.data === 'undefined') ? {} : params.data[i];
}
return trials;
};
plugin.trial = function(display_element, block, trial, part) {
// the text for the trial is in trial.text, but we need to replace any variables that are in the text.
var replaced_text = trial.text;
// check to see if there are any variables defined.
if (typeof trial.variables !== 'undefined') {
for (var i = 0; i < trial.variables.length; i++) {
// loop through the array of variables and call each variable function
// to get the actual text that should be substituted in.
var variable_text = trial.variables[i]();
// replace the "%v" with the return value of the function.
replaced_text = replaced_text.replace("%v", variable_text);
}
}
// set the HTML of the display target to replaced_text.
display_element.html(replaced_text);
var startTime = (new Date()).getTime();
// it's possible that if the user is holding down the cont_key when
// they arrive on the page that they will advance as soon as the
// key is released. this prevents that from happening by requiring a
// full cycle on the page with a down and up event.
var cont_key_down = false;
// define a function that will advance to the next trial when the user presses
// the continue key.
var key_listener = function(e) {
if (e.which == trial.cont_key && cont_key_down) {
save_data();
$(document).unbind('keyup', key_listener); // remove the response function, so that it doesn't get triggered again.
$(document).unbind('keydown', key_down_listener);
display_element.html(''); // clear the display
if (trial.timing_post_trial > 0) {
setTimeout(function() {
block.next();
}, trial.timing_post_trial);
}
else {
block.next();
} // call block.next() to advance the experiment after a delay.
}
};
var key_down_listener = function(e) {
if (e.which == trial.cont_key) {
cont_key_down = true;
}
};
var mouse_listener = function(e) {
save_data();
display_element.unbind('click', mouse_listener); // remove the response function, so that it doesn't get triggered again.
display_element.html(''); // clear the display
if (trial.timing_post_trial > 0) {
setTimeout(function() {
block.next();
}, trial.timing_post_trial);
}
else {
block.next();
} // call block.next() to advance the experiment after a delay.
};
// check if key is 'mouse'
if (trial.cont_key == 'mouse') {
display_element.click(mouse_listener);
}
else {
// attach the response function to the html document.
$(document).keydown(key_down_listener);
$(document).keyup(key_listener);
}
var save_data = function() {
var rt = (new Date()).getTime() - startTime;
block.writeData($.extend({}, {
"trial_type": "text",
"trial_index": block.trial_idx,
"rt": rt
}, trial.data));
};
};
return plugin;
})();
})(jQuery);