jsPsych/packages/plugin-audio-button-response/src/index.ts

375 lines
14 KiB
TypeScript

import autoBind from "auto-bind";
import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from "jspsych";
import { AudioPlayerInterface } from "../../jspsych/src/modules/plugin-api/AudioPlayer";
import { version } from "../package.json";
const info = <const>{
name: "audio-button-response",
version: version,
parameters: {
/** Path to audio file to be played. */
stimulus: {
type: ParameterType.AUDIO,
default: undefined,
},
/** Labels for the buttons. Each different string in the array will generate a different button. */
choices: {
type: ParameterType.STRING,
default: undefined,
array: true,
},
/**
* A function that generates the HTML for each button in the `choices` array. The function gets the string
* and index of the item in the `choices` array and should return valid HTML. If you want to use different
* markup for each button, you can do that by using a conditional on either parameter. The default parameter
* returns a button element with the text label of the choice.
*/
button_html: {
type: ParameterType.FUNCTION,
default: function (choice: string, choice_index: number) {
return `<button class="jspsych-btn">${choice}</button>`;
},
},
/** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention
* is that it can be used to provide a reminder about the action the participant is supposed to take
* (e.g., which key to press). */
prompt: {
type: ParameterType.HTML_STRING,
default: null,
},
/** How long to wait for the participant to make a response before ending the trial in milliseconds. If the
* participant fails to make a response before this timer is reached, the participant's response will be
* recorded as null for the trial and the trial will end. If the value of this parameter is null, the trial
* will wait for a response indefinitely */
trial_duration: {
type: ParameterType.INT,
default: null,
},
/** Setting to `'grid'` will make the container element have the CSS property `display: grid` and enable the
* use of `grid_rows` and `grid_columns`. Setting to `'flex'` will make the container element have the CSS
* property `display: flex`. You can customize how the buttons are laid out by adding inline CSS in the `button_html` parameter.
*/
button_layout: {
type: ParameterType.STRING,
default: "grid",
},
/** The number of rows in the button grid. Only applicable when `button_layout` is set to `'grid'`. If null, the
* number of rows will be determined automatically based on the number of buttons and the number of columns.
*/
grid_rows: {
type: ParameterType.INT,
default: 1,
},
/** The number of columns in the button grid. Only applicable when `button_layout` is set to `'grid'`.
* If null, the number of columns will be determined automatically based on the number of buttons and the
* number of rows.
*/
grid_columns: {
type: ParameterType.INT,
default: null,
},
/** If true, then the trial will end whenever the participant makes a response (assuming they make their
* response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will
* continue until the value for `trial_duration` is reached. You can set this parameter to `false` to force
* the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete. */
response_ends_trial: {
type: ParameterType.BOOL,
default: true,
},
/** If true, then the trial will end as soon as the audio file finishes playing. */
trial_ends_after_audio: {
type: ParameterType.BOOL,
default: false,
},
/**
* If true, then responses are allowed while the audio is playing. If false, then the audio must finish
* playing before the button choices are enabled and a response is accepted. Once the audio has played
* all the way through, the buttons are enabled and a response is allowed (including while the audio is
* being re-played via on-screen playback controls).
*/
response_allowed_while_playing: {
type: ParameterType.BOOL,
default: true,
},
/** How long the button will delay enabling in milliseconds. If `response_allowed_while_playing` is `true`,
* the timer will start immediately. If it is `false`, the timer will start at the end of the audio. */
enable_button_after: {
type: ParameterType.INT,
default: 0,
},
},
data: {
/** The path of the audio file that was played. */
stimulus: {
type: ParameterType.STRING,
},
/** The response time in milliseconds for the participant to make a response. The time is measured from
* when the stimulus first began playing until the participant's response.*/
rt: {
type: ParameterType.INT,
},
/** Indicates which button the participant pressed. The first button in the `choices` array is 0, the second is 1, and so on. */
response: {
type: ParameterType.INT,
},
},
};
type Info = typeof info;
/**
* If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise
* timing of the playback. The timing of responses generated is measured against the WebAudio specific clock,
* improving the measurement of response times. If the browser does not support the WebAudio API, then the audio file is
* played with HTML5 audio.
* Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if
* you are using timeline variables or another dynamic method to specify the audio stimulus, you will need
* to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.
* The trial can end when the participant responds, when the audio file has finished playing, or if the participant
* has failed to respond within a fixed length of time. You can also prevent a button response from being made before the
* audio has finished playing.
*
* @author Kristin Diep
* @see {@link https://www.jspsych.org/latest/plugins/audio-button-response/ audio-button-response plugin documentation on jspsych.org}
*/
class AudioButtonResponsePlugin implements JsPsychPlugin<Info> {
static info = info;
private audio: AudioPlayerInterface;
private params: TrialType<Info>;
private buttonElements: HTMLElement[] = [];
private display: HTMLElement;
private response: { rt: number; button: number } = { rt: null, button: null };
private context: AudioContext;
private startTime: number;
private trial_complete: (trial_data: { rt: number; stimulus: string; response: number }) => void;
constructor(private jsPsych: JsPsych) {
autoBind(this);
}
async trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {
this.params = trial;
this.display = display_element;
// setup stimulus
this.context = this.jsPsych.pluginAPI.audioContext();
// load audio file
this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);
// set up end event if trial needs it
if (trial.trial_ends_after_audio) {
this.audio.addEventListener("ended", this.end_trial);
}
// enable buttons after audio ends if necessary
if (!trial.response_allowed_while_playing && !trial.trial_ends_after_audio) {
this.audio.addEventListener("ended", this.enable_buttons);
}
// Display buttons
const buttonGroupElement = document.createElement("div");
buttonGroupElement.id = "jspsych-audio-button-response-btngroup";
if (trial.button_layout === "grid") {
buttonGroupElement.classList.add("jspsych-btn-group-grid");
if (trial.grid_rows === null && trial.grid_columns === null) {
throw new Error(
"You cannot set `grid_rows` to `null` without providing a value for `grid_columns`."
);
}
const n_cols =
trial.grid_columns === null
? Math.ceil(trial.choices.length / trial.grid_rows)
: trial.grid_columns;
const n_rows =
trial.grid_rows === null
? Math.ceil(trial.choices.length / trial.grid_columns)
: trial.grid_rows;
buttonGroupElement.style.gridTemplateColumns = `repeat(${n_cols}, 1fr)`;
buttonGroupElement.style.gridTemplateRows = `repeat(${n_rows}, 1fr)`;
} else if (trial.button_layout === "flex") {
buttonGroupElement.classList.add("jspsych-btn-group-flex");
}
for (const [choiceIndex, choice] of trial.choices.entries()) {
buttonGroupElement.insertAdjacentHTML("beforeend", trial.button_html(choice, choiceIndex));
const buttonElement = buttonGroupElement.lastChild as HTMLElement;
buttonElement.dataset.choice = choiceIndex.toString();
buttonElement.addEventListener("click", () => {
this.after_response(choiceIndex);
});
this.buttonElements.push(buttonElement);
}
display_element.appendChild(buttonGroupElement);
// Show prompt if there is one
if (trial.prompt !== null) {
display_element.insertAdjacentHTML("beforeend", trial.prompt);
}
if (trial.response_allowed_while_playing) {
if (trial.enable_button_after > 0) {
this.disable_buttons();
this.enable_buttons();
}
} else {
this.disable_buttons();
}
// end trial if time limit is set
if (trial.trial_duration !== null) {
this.jsPsych.pluginAPI.setTimeout(() => {
this.end_trial();
}, trial.trial_duration);
}
on_load();
// start time
this.startTime = performance.now();
if (this.context !== null) {
this.startTime = this.context.currentTime;
}
// start audio
this.audio.play();
return new Promise((resolve) => {
// hold the .resolve() function from the Promise that ends the trial
this.trial_complete = resolve;
});
}
private disable_buttons = () => {
for (const button of this.buttonElements) {
button.setAttribute("disabled", "disabled");
}
};
private enable_buttons_without_delay = () => {
for (const button of this.buttonElements) {
button.removeAttribute("disabled");
}
};
private enable_buttons_with_delay = (delay: number) => {
this.jsPsych.pluginAPI.setTimeout(this.enable_buttons_without_delay, delay);
};
private enable_buttons() {
if (this.params.enable_button_after > 0) {
this.enable_buttons_with_delay(this.params.enable_button_after);
} else {
this.enable_buttons_without_delay();
}
}
// function to handle responses by the subject
private after_response = (choice) => {
// measure rt
var endTime = performance.now();
var rt = Math.round(endTime - this.startTime);
if (this.context !== null) {
endTime = this.context.currentTime;
rt = Math.round((endTime - this.startTime) * 1000);
}
this.response.button = parseInt(choice);
this.response.rt = rt;
// disable all the buttons after a response
this.disable_buttons();
if (this.params.response_ends_trial) {
this.end_trial();
}
};
// method to end trial when it is time
private end_trial = () => {
// stop the audio file if it is playing
this.audio.stop();
// remove end event listeners if they exist
this.audio.removeEventListener("ended", this.end_trial);
this.audio.removeEventListener("ended", this.enable_buttons);
// gather the data to store for the trial
var trial_data = {
rt: this.response.rt,
stimulus: this.params.stimulus,
response: this.response.button,
};
// move on to the next trial
this.trial_complete(trial_data);
};
async simulate(
trial: TrialType<Info>,
simulation_mode,
simulation_options: any,
load_callback: () => void
) {
if (simulation_mode == "data-only") {
load_callback();
this.simulate_data_only(trial, simulation_options);
}
if (simulation_mode == "visual") {
this.simulate_visual(trial, simulation_options, load_callback);
}
}
private create_simulation_data(trial: TrialType<Info>, simulation_options) {
const default_data = {
stimulus: trial.stimulus,
rt:
this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true) +
trial.enable_button_after,
response: this.jsPsych.randomization.randomInt(0, trial.choices.length - 1),
};
const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
return data;
}
private simulate_data_only(trial: TrialType<Info>, simulation_options) {
const data = this.create_simulation_data(trial, simulation_options);
this.jsPsych.finishTrial(data);
}
private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {
const data = this.create_simulation_data(trial, simulation_options);
const display_element = this.jsPsych.getDisplayElement();
const respond = () => {
if (data.rt !== null) {
this.jsPsych.pluginAPI.clickTarget(
display_element.querySelector(
`#jspsych-audio-button-response-btngroup [data-choice="${data.response}"]`
),
data.rt
);
}
};
this.trial(display_element, trial, () => {
load_callback();
if (!trial.response_allowed_while_playing) {
this.audio.addEventListener("ended", respond);
} else {
respond();
}
});
}
}
export default AudioButtonResponsePlugin;