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217 lines
6.0 KiB
TypeScript
217 lines
6.0 KiB
TypeScript
import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from "jspsych";
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const info = <const>{
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name: "audio-keyboard-response",
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parameters: {
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/** The audio file to be played. */
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stimulus: {
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type: ParameterType.AUDIO,
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pretty_name: "Stimulus",
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default: undefined,
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},
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/** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */
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choices: {
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type: ParameterType.KEYS,
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pretty_name: "Choices",
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default: "ALL_KEYS",
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},
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/** Any content here will be displayed below the stimulus. */
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prompt: {
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type: ParameterType.HTML_STRING,
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pretty_name: "Prompt",
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default: null,
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},
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/** The maximum duration to wait for a response. */
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trial_duration: {
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type: ParameterType.INT,
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pretty_name: "Trial duration",
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default: null,
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},
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/** If true, the trial will end when user makes a response. */
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response_ends_trial: {
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type: ParameterType.BOOL,
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pretty_name: "Response ends trial",
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default: true,
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},
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/** If true, then the trial will end as soon as the audio file finishes playing. */
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trial_ends_after_audio: {
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type: ParameterType.BOOL,
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pretty_name: "Trial ends after audio",
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default: false,
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},
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/** If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before a response is accepted. */
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response_allowed_while_playing: {
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type: ParameterType.BOOL,
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pretty_name: "Response allowed while playing",
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default: true,
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},
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},
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};
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type Info = typeof info;
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/**
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* **audio-keyboard-response**
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*
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* jsPsych plugin for playing an audio file and getting a keyboard response
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*
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* @author Josh de Leeuw
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* @see {@link https://www.jspsych.org/plugins/jspsych-audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}
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*/
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class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
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static info = info;
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constructor(private jsPsych: JsPsych) {}
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trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {
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// hold the .resolve() function from the Promise that ends the trial
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let trial_complete;
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// setup stimulus
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var context = this.jsPsych.pluginAPI.audioContext();
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var audio;
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// store response
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var response = {
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rt: null,
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key: null,
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};
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// record webaudio context start time
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var startTime;
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// load audio file
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this.jsPsych.pluginAPI
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.getAudioBuffer(trial.stimulus)
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.then((buffer) => {
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if (context !== null) {
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audio = context.createBufferSource();
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audio.buffer = buffer;
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audio.connect(context.destination);
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} else {
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audio = buffer;
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audio.currentTime = 0;
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}
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setupTrial();
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})
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.catch((err) => {
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console.error(
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`Failed to load audio file "${trial.stimulus}". Try checking the file path. We recommend using the preload plugin to load audio files.`
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);
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console.error(err);
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});
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const setupTrial = () => {
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// set up end event if trial needs it
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if (trial.trial_ends_after_audio) {
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audio.addEventListener("ended", end_trial);
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}
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// show prompt if there is one
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if (trial.prompt !== null) {
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display_element.innerHTML = trial.prompt;
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}
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// start audio
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if (context !== null) {
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startTime = context.currentTime;
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audio.start(startTime);
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} else {
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audio.play();
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}
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// start keyboard listener when trial starts or sound ends
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if (trial.response_allowed_while_playing) {
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setup_keyboard_listener();
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} else if (!trial.trial_ends_after_audio) {
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audio.addEventListener("ended", setup_keyboard_listener);
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}
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// end trial if time limit is set
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if (trial.trial_duration !== null) {
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this.jsPsych.pluginAPI.setTimeout(() => {
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end_trial();
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}, trial.trial_duration);
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}
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on_load();
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};
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// function to end trial when it is time
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const end_trial = () => {
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// kill any remaining setTimeout handlers
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this.jsPsych.pluginAPI.clearAllTimeouts();
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// stop the audio file if it is playing
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// remove end event listeners if they exist
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if (context !== null) {
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audio.stop();
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} else {
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audio.pause();
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}
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audio.removeEventListener("ended", end_trial);
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audio.removeEventListener("ended", setup_keyboard_listener);
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// kill keyboard listeners
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this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
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// gather the data to store for the trial
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var trial_data = {
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rt: response.rt,
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stimulus: trial.stimulus,
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response: response.key,
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};
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// clear the display
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display_element.innerHTML = "";
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// move on to the next trial
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this.jsPsych.finishTrial(trial_data);
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trial_complete();
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};
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// function to handle responses by the subject
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function after_response(info) {
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// only record the first response
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if (response.key == null) {
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response = info;
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}
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if (trial.response_ends_trial) {
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end_trial();
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}
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}
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const setup_keyboard_listener = () => {
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// start the response listener
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if (context !== null) {
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this.jsPsych.pluginAPI.getKeyboardResponse({
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callback_function: after_response,
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valid_responses: trial.choices,
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rt_method: "audio",
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persist: false,
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allow_held_key: false,
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audio_context: context,
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audio_context_start_time: startTime,
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});
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} else {
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this.jsPsych.pluginAPI.getKeyboardResponse({
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callback_function: after_response,
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valid_responses: trial.choices,
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rt_method: "performance",
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persist: false,
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allow_held_key: false,
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});
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}
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};
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return new Promise((resolve) => {
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trial_complete = resolve;
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});
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}
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}
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export default AudioKeyboardResponsePlugin;
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