jsPsych/packages/plugin-audio-keyboard-response/src/index.ts
bjoluc 85a69d28bc Consistently use arrow functions in plugins
to avoid masking of `this`
2021-10-07 22:53:20 +02:00

217 lines
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TypeScript

import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from "jspsych";
const info = <const>{
name: "audio-keyboard-response",
parameters: {
/** The audio file to be played. */
stimulus: {
type: ParameterType.AUDIO,
pretty_name: "Stimulus",
default: undefined,
},
/** Array containing the key(s) the subject is allowed to press to respond to the stimulus. */
choices: {
type: ParameterType.KEYS,
pretty_name: "Choices",
default: "ALL_KEYS",
},
/** Any content here will be displayed below the stimulus. */
prompt: {
type: ParameterType.HTML_STRING,
pretty_name: "Prompt",
default: null,
},
/** The maximum duration to wait for a response. */
trial_duration: {
type: ParameterType.INT,
pretty_name: "Trial duration",
default: null,
},
/** If true, the trial will end when user makes a response. */
response_ends_trial: {
type: ParameterType.BOOL,
pretty_name: "Response ends trial",
default: true,
},
/** If true, then the trial will end as soon as the audio file finishes playing. */
trial_ends_after_audio: {
type: ParameterType.BOOL,
pretty_name: "Trial ends after audio",
default: false,
},
/** If true, then responses are allowed while the audio is playing. If false, then the audio must finish playing before a response is accepted. */
response_allowed_while_playing: {
type: ParameterType.BOOL,
pretty_name: "Response allowed while playing",
default: true,
},
},
};
type Info = typeof info;
/**
* **audio-keyboard-response**
*
* jsPsych plugin for playing an audio file and getting a keyboard response
*
* @author Josh de Leeuw
* @see {@link https://www.jspsych.org/plugins/jspsych-audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}
*/
class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
static info = info;
constructor(private jsPsych: JsPsych) {}
trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {
// hold the .resolve() function from the Promise that ends the trial
let trial_complete;
// setup stimulus
var context = this.jsPsych.pluginAPI.audioContext();
var audio;
// store response
var response = {
rt: null,
key: null,
};
// record webaudio context start time
var startTime;
// load audio file
this.jsPsych.pluginAPI
.getAudioBuffer(trial.stimulus)
.then((buffer) => {
if (context !== null) {
audio = context.createBufferSource();
audio.buffer = buffer;
audio.connect(context.destination);
} else {
audio = buffer;
audio.currentTime = 0;
}
setupTrial();
})
.catch((err) => {
console.error(
`Failed to load audio file "${trial.stimulus}". Try checking the file path. We recommend using the preload plugin to load audio files.`
);
console.error(err);
});
const setupTrial = () => {
// set up end event if trial needs it
if (trial.trial_ends_after_audio) {
audio.addEventListener("ended", end_trial);
}
// show prompt if there is one
if (trial.prompt !== null) {
display_element.innerHTML = trial.prompt;
}
// start audio
if (context !== null) {
startTime = context.currentTime;
audio.start(startTime);
} else {
audio.play();
}
// start keyboard listener when trial starts or sound ends
if (trial.response_allowed_while_playing) {
setup_keyboard_listener();
} else if (!trial.trial_ends_after_audio) {
audio.addEventListener("ended", setup_keyboard_listener);
}
// end trial if time limit is set
if (trial.trial_duration !== null) {
this.jsPsych.pluginAPI.setTimeout(() => {
end_trial();
}, trial.trial_duration);
}
on_load();
};
// function to end trial when it is time
const end_trial = () => {
// kill any remaining setTimeout handlers
this.jsPsych.pluginAPI.clearAllTimeouts();
// stop the audio file if it is playing
// remove end event listeners if they exist
if (context !== null) {
audio.stop();
} else {
audio.pause();
}
audio.removeEventListener("ended", end_trial);
audio.removeEventListener("ended", setup_keyboard_listener);
// kill keyboard listeners
this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
// gather the data to store for the trial
var trial_data = {
rt: response.rt,
stimulus: trial.stimulus,
response: response.key,
};
// clear the display
display_element.innerHTML = "";
// move on to the next trial
this.jsPsych.finishTrial(trial_data);
trial_complete();
};
// function to handle responses by the subject
function after_response(info) {
// only record the first response
if (response.key == null) {
response = info;
}
if (trial.response_ends_trial) {
end_trial();
}
}
const setup_keyboard_listener = () => {
// start the response listener
if (context !== null) {
this.jsPsych.pluginAPI.getKeyboardResponse({
callback_function: after_response,
valid_responses: trial.choices,
rt_method: "audio",
persist: false,
allow_held_key: false,
audio_context: context,
audio_context_start_time: startTime,
});
} else {
this.jsPsych.pluginAPI.getKeyboardResponse({
callback_function: after_response,
valid_responses: trial.choices,
rt_method: "performance",
persist: false,
allow_held_key: false,
});
}
};
return new Promise((resolve) => {
trial_complete = resolve;
});
}
}
export default AudioKeyboardResponsePlugin;