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333 lines
13 KiB
JavaScript
333 lines
13 KiB
JavaScript
/*
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* plugin based in Qisheng Li 11/2019. /// https://github.com/QishengLi/virtual_chinrest
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Modified by Gustavo Juantorena 08/2020
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*/
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jsPsych.plugins['virtual-chin'] = (function() {
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var plugin = {};
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plugin.info = {
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name: "virtual-chin",
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parameters: {
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viewing_distance_cm: {
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type: jsPsych.plugins.parameterType.INT,
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default: 0
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},
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cardWidth_px: {
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type: jsPsych.plugins.parameterType.INT,
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default: 0
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},
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pixels_per_unit: {
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type: jsPsych.plugins.parameterType.INT,
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pretty_name: 'Pixels per unit',
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default: 100,
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description: 'After the scaling factor is applied, this many pixels will equal one unit of measurement.'
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},
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prompt_instructions: {
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type: jsPsych.plugins.parameterType.STRING,
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default: null,
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description: 'Any content here will be displayed above card image.'
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},
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// prompt_card: {
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// type: jsPsych.plugins.parameterType.STRING,
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// default: null,
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// description: 'Any content here will be displayed above card image.'
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// },
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// prompt_blindspot: {
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// type: jsPsych.plugins.parameterType.STRING,
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// default: null,
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// description: 'Any content here will be displayed below the stimulus.'
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// }
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}
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}
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plugin.trial = function(display_element, trial) {
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// data saving
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var trial_data = { //I need to modify this in order to save important data
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'viewing_distance_cm': trial.viewing_distance_cm,
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'cardWidth_px': trial.cardWidth_px
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};
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//Store all the configuration data in variable 'data'
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var data = {"dataType":"configurationData"};
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data["ballPosition"] = [];
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data["sliderClicked"] = false;
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(function ( distanceSetup, $ ) { // jQuery short-hand for $(document).ready(function() { ... });
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distanceSetup.round = function(value, decimals) {
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return Number(Math.round(value+'e'+decimals)+'e-'+decimals);
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};
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distanceSetup.px2mm = function(cardImageWidth) {
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const cardWidth = 85.6; //card dimension: 85.60 × 53.98 mm (3.370 × 2.125 in)
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var px2mm = cardImageWidth/cardWidth;
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data["px2mm"] = distanceSetup.round(px2mm, 2);
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return px2mm;
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};
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}( window.distanceSetup = window.distanceSetup || {}, jQuery));
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function getCardWidth() {
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var cardWidthPx = $('#card').width();
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data["cardWidthPx"] = distanceSetup.round(cardWidthPx,2);
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console.log(cardWidthPx)
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trial_data.cardWidth_px = cardWidthPx // add to trial_data
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return cardWidthPx
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}
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function configureBlindSpot() {
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drawBall();
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$('#page-size').remove();
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$('#blind-spot').css({'visibility':'visible'});
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// $(document).on('keydown', recordPosition);
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$(document).on('keydown', recordPosition);
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};
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$( function() {
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$( "#slider" ).slider({value:"50"});
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} );
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$(document).ready(function() {
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$( "#slider" ).on("slide", function (event, ui) {
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var cardWidth = ui.value + "%";
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$("#card").css({"width":cardWidth});
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});
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$('#slider').on('slidechange', function(event, ui){
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data["sliderClicked"] = true;
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});
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});
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//=============================
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//Ball Animation
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function drawBall(pos=180){
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// pos: define where the fixation square should be.
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var mySVG = SVG("svgDiv");
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const cardWidthPx = getCardWidth()
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const rectX = distanceSetup.px2mm(cardWidthPx)*pos;
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const ballX = rectX*0.6 // define where the ball is
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var ball = mySVG.circle(30).move(ballX, 50).fill("#f00");
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window.ball = ball;
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var square = mySVG.rect(30, 30).move(Math.min(rectX - 50, 950), 50); //square position
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data["squarePosition"] = distanceSetup.round(square.cx(),2);
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data['rectX'] = rectX
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data['ballX'] = ballX
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};
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function animateBall(){
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ball.animate(7000).during(
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function(pos){
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moveX = - pos*data['ballX'];
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window.moveX = moveX;
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moveY = 0;
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ball.attr({transform:"translate("+moveX+","+moveY+")"});
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}
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).loop(true, false).
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after(function(){
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animateBall();
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});
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//disbale the button after clicked once.
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$("#start").attr("disabled", true);
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};
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function recordPosition(event, angle=13.5) {
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// angle: define horizontal blind spot entry point position in degrees.
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if (event.keyCode == '32') { //Press "Space"
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data["ballPosition"].push(distanceSetup.round((ball.cx() + moveX),2));
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var sum = data["ballPosition"].reduce((a, b) => a + b, 0);
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var ballPosLen = data["ballPosition"].length;
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data["avgBallPos"] = distanceSetup.round(sum/ballPosLen, 2);
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var ball_sqr_distance = (data["squarePosition"]-data["avgBallPos"])/data["px2mm"];
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var viewDistance = ball_sqr_distance/Math.radians(angle)
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console.log(Math.radians(angle))
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data["viewDistance_mm"] = distanceSetup.round(viewDistance, 2);
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//counter and stop
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var counter = Number($('#click').text());
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counter = counter - 1;
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$('#click').text(Math.max(counter, 0));
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if (counter <= 0) {
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ball.stop();
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// Disable space key
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$('html').bind('keydown', function(e)
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{
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if (e.keyCode == 32) {return false;} //32 is spacebar
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});
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// // Display data
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// $('#info').css("visibility", "visible");
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// $('#info-h').append(data["viewDistance_mm"]/10)
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//Estimated viewing distance in centimeters
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trial_data.viewing_distance_cm = (data["viewDistance_mm"]/10); // add to trial_data
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console.log(data["viewDistance_mm"]/10);
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dist = Math.round(data["viewDistance_mm"]/10)
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// The trial must end
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end_trial();
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// You can then DO SOMETHING HERE TO PROCEED TO YOUR NEXT STEPS OF THE EXPERIMENT. For example, add a button to go to the next page.
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// display_element.innerHTML = `<p>"Press space bar to start the experiment.</p>`
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display_element.innerHTML =
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`<p style='font-size:180%;'> Este experimento consta de dos tipos de ensayos: <br></p>
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<p style='font-size:130%;'>
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Los ensayos del primer tipo consisten en una serie de números del 1 al 20 rodeados cada
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uno por un círculo.<br> Su objetivo será unir con un trazo continuo los puntos en orden creciente,<br> tratando de
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evitar que los trazos se toquen.<br> Tendrá un límite de tiempo fijo para resolver cada ensayo.<br>
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AL COMENZAR CADA ENSAYO VERÁ UNA CRUZ EN EL CENTRO DE LA PANTALLA,<br> CUANDO ESTA DESAPAREZCA Y VEA LOS CIRCULOS
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DEBERÁ PRESIONAR EL BOTON IZQUIERDO DEL MOUSE (O SU PAD DE NOTEBOOK) <br>Y
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MANTENERLO PRESIONADO HASTA TERMINARLO.<br> No levante el dedo del botón al menos que
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hayas terminado el ensayo, o que este haya terminado por superar el tiempo límite.<br>
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El otro tipo de ensayo consiste en una serie de números del 1 al 10 y letras de la A
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a la J.<br> Su objetivo será unir con un trazo continuo los puntos de manera alternada (ejemplo 1-A-2-B-3-C,
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etc).<br><br><br>
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Su objetivo será realizar la tarea SIN PASAR POR ENCIMA DE SU PROPIO TRAZO y lo más rápido posible.<br>
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Los ensayos van a aparecer siempre alternadamente.<br><br>
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¡Suerte y muchas gracias por participar! </p><br>
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<p style='font-size:200%;'> Para comenzar por favor presione la barra espaciadora </p>
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`
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return trial_data.viewing_distance_cm;
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}
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ball.stop();
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animateBall();
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}
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}
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//helper function for radians
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// Converts from degrees to radians.
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Math.radians = function(degrees) {
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return degrees * Math.PI / 180;
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};
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// You can write functions here that live only in the scope of plugin.trial
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function show_stimulus(){
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display_element.innerHTML = `<p>Por favor repetí la medición de la tarjeta,pero esta vez utilizando la barra deslizante.</p>`
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var html = "<body><div id='content'><div id='page-size'><br><br><br><br><br><br>";
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// html += "<h3> Let’s find out what your monitor size is (click to go into <div onclick='fullScreen(); registerClick();' style='display:inline; cursor:pointer; color: red'><em><u>full screen mode</u></em></div>).</h2>";
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html += "<p>Por favor repita la medición de la misma tarjeta, pero esta vez utilizando la barra deslizante.</p>";
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html += "<b style='font-style: italic'>Asegúrese de poner la tarjeta sobre la pantalla.</b>";
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html += '<br><div id="container">';
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html += "<div id='slider'></div>";
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html += '<br> <img id="card" src="card.png" style="width: 50%"><br><br>';
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html +='<button id="btnBlindSpot" class="btn btn-primary">Presione aquí cuando termine!</button></div></div>';
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html += '<div id="blind-spot" style="visibility: hidden">';
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html += '<!-- <h2 class="bolded-blue">Task 2: Where’s your blind spot?</h2> -->';
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html += "<h3>Ahora vamos a estimar su distancia a la pantalla.</h3>";
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html += '<h3>Instrucciones</h3>';
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html += '<p>1. Coloque su dedo índice en la <b>barra espaciadora</b> </p>';
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html += '<p>2. Cierre su ojo derecho. <em> (Tip:Quizá le resulte más fácil tapándolo con su mano!)</em></p>';
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html += '<p>3. Usando su ojo izquierdo, haga foco en el cuadrado negro.</p>';
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html += '<p>4. Presione el botón de abajo para iniciar la animación de la pelotita roja. Esa <b style="color: red">pelotita roja</b> va a desaparecer de su vista en algún momento. Ni bien la deje de ver (siempre enfocando en el cuadrado negro) presione una vez la barra lo más rápidamente posible.</p><br>';
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html += '<p>Por favor repita el proceso <b>cinco</b> veces. Mantenga su ojo derecho cerrado y presione la barra espaciadora lo más rápidamente posible!</p><br>';
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html += '<button class="btn btn-primary" id="start" ">Empezar</button>';
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html += '<div id="svgDiv" style="width:1000px;height:200px;"></div>';
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html += "Presioná la barra <div id='click' style='display:inline; color: red; font-weight: bold'>5</div> veces más!</div>";
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display_element.innerHTML = html; //
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document.getElementById("btnBlindSpot").addEventListener('click', function() {
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console.log('presionaste el boton 1');
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configureBlindSpot();
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});
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document.getElementById("start").addEventListener('click', function() {
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console.log('presionaste el boton 2');
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animateBall();
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});
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jsPsych.pluginAPI.getKeyboardResponse({
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callback_function: after_response, // we need to create after_response
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valid_responses: [trial.key], // valid_responses expects an array
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rt_method: 'performance', // This is only relevant for RT in audio stimuli
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persist: false, // true if you want to listen to more than one key
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allow_held_key: true // false for a new key pressing in order to get a new response
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});
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}
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// <div id="container">
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// <div id="slider"></div>
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// <br>
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// <img id="card" src="card.png" style="width: 50%">
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// <br><br>
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// <button class="btn btn-primary" onclick="configureBlindSpot()">Click here when you are done!</button>
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// </div>
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// </div>
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// scales the stimulus
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// var scale_factor;
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// var final_height_px, final_width_px;
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// final_width_px = trial.cardWidth_px;
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// function scale() {
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// final_width_px = scale_div.offsetWidth;
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// //final_height_px = scale_div.offsetHeight;
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// var pixels_unit_screen = final_width_px / trial.item_width;
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// scale_factor = pixels_unit_screen / trial.pixels_per_unit;
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// document.getElementById("jspsych-content").style.transform = "scale(" + scale_factor + ")";
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// };
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function after_response(response_info){
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// rt.push(response_info.rt); // response time of the key
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// scale() // Esto lo agregue pero no creo que quede
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end_trial();
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}
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function end_trial(){
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document.getElementsByClassName("jspsych-content-wrapper")[0].style.backgroundColor = 'gray'; //Background color
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// trial_data.viewingDistance= JSON.stringify(viewingDistance); // best practice for saving in jsPsych. It is a JSON instead of array.
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jsPsych.finishTrial(trial_data); // ends trial and save the data
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display_element.innerHTML = ' '; // clear the display
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}
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show_stimulus();
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};
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return plugin;
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})();
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