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287 lines
10 KiB
TypeScript
287 lines
10 KiB
TypeScript
import autoBind from "auto-bind";
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import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from "jspsych";
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import { AudioPlayerInterface } from "../../jspsych/src/modules/plugin-api/AudioPlayer";
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import { version } from "../package.json";
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const info = <const>{
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name: "audio-keyboard-response",
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version: version,
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parameters: {
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/** The audio file to be played. */
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stimulus: {
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type: ParameterType.AUDIO,
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default: undefined,
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},
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/** This array contains the key(s) that the participant is allowed to press in order to respond to the stimulus.
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* Keys should be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) -
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* see [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values)
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* and [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)
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* for more examples. Any key presses that are not listed in the array will be ignored. The default value of `"ALL_KEYS"`
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* means that all keys will be accepted as valid responses. Specifying `"NO_KEYS"` will mean that no responses are allowed.
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*/
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choices: {
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type: ParameterType.KEYS,
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default: "ALL_KEYS",
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},
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/** This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that
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* it can be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press).
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*/
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prompt: {
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type: ParameterType.HTML_STRING,
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pretty_name: "Prompt",
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default: null,
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},
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/** How long to wait for the participant to make a response before ending the trial in milliseconds. If the
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* participant fails to make a response before this timer is reached, the participant's response will be
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* recorded as null for the trial and the trial will end. If the value of this parameter is null, then the
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* trial will wait for a response indefinitely.
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*/
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trial_duration: {
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type: ParameterType.INT,
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default: null,
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},
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/** If true, then the trial will end whenever the participant makes a response (assuming they make their
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* response before the cutoff specified by the `trial_duration` parameter). If false, then the trial will
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* continue until the value for `trial_duration` is reached. You can use set this parameter to `false` to
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* force the participant to listen to the stimulus for a fixed amount of time, even if they respond before the time is complete
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*/
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response_ends_trial: {
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type: ParameterType.BOOL,
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default: true,
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},
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/** If true, then the trial will end as soon as the audio file finishes playing. */
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trial_ends_after_audio: {
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type: ParameterType.BOOL,
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pretty_name: "Trial ends after audio",
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default: false,
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},
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/** If true, then responses are allowed while the audio is playing. If false, then the audio must finish
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* playing before a keyboard response is accepted. Once the audio has played all the way through, a valid
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* keyboard response is allowed (including while the audio is being re-played via on-screen playback controls).
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*/
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response_allowed_while_playing: {
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type: ParameterType.BOOL,
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default: true,
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},
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},
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data: {
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/** Indicates which key the participant pressed. If no key was pressed before the trial ended, then the value will be `null`. */
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response: {
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type: ParameterType.STRING,
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},
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/** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus
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* first began playing until the participant made a key response. If no key was pressed before the trial ended, then the
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* value will be `null`.
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*/
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rt: {
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type: ParameterType.INT,
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},
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/** Path to the audio file that played during the trial. */
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stimulus: {
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type: ParameterType.STRING,
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},
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},
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// prettier-ignore
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citations: '__CITATIONS__',
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};
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type Info = typeof info;
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/**
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* This plugin plays audio files and records responses generated with the keyboard.
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*
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* If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the
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* playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of
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* response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.
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*
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* Audio files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using
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* timeline variables or another dynamic method to specify the audio stimulus, then you will need to [manually preload](../overview/media-preloading.md#manual-preloading) the audio.
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*
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* The trial can end when the participant responds, when the audio file has finished playing, or if the participant has
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* failed to respond within a fixed length of time. You can also prevent a keyboard response from being recorded before
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* the audio has finished playing.
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*
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* @author Josh de Leeuw
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* @see {@link https://www.jspsych.org/latest/plugins/audio-keyboard-response/ audio-keyboard-response plugin documentation on jspsych.org}
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*/
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class AudioKeyboardResponsePlugin implements JsPsychPlugin<Info> {
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static info = info;
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private audio: AudioPlayerInterface;
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private params: TrialType<Info>;
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private display: HTMLElement;
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private response: { rt: number; key: string } = { rt: null, key: null };
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private startTime: number;
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private finish: ({}: { rt: number; response: string; stimulus: string }) => void;
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constructor(private jsPsych: JsPsych) {
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autoBind(this);
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}
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trial(display_element: HTMLElement, trial: TrialType<Info>, on_load: () => void) {
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return new Promise(async (resolve) => {
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this.finish = resolve;
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this.params = trial;
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this.display = display_element;
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// load audio file
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this.audio = await this.jsPsych.pluginAPI.getAudioPlayer(trial.stimulus);
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// set up end event if trial needs it
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if (trial.trial_ends_after_audio) {
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this.audio.addEventListener("ended", this.end_trial);
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}
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// show prompt if there is one
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if (trial.prompt !== null) {
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display_element.innerHTML = trial.prompt;
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}
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// start playing audio here to record time
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// use this for offsetting RT measurement in
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// setup_keyboard_listener
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this.startTime = this.jsPsych.pluginAPI.audioContext()?.currentTime;
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// start keyboard listener when trial starts or sound ends
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if (trial.response_allowed_while_playing) {
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this.setup_keyboard_listener();
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} else if (!trial.trial_ends_after_audio) {
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this.audio.addEventListener("ended", this.setup_keyboard_listener);
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}
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// end trial if time limit is set
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if (trial.trial_duration !== null) {
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this.jsPsych.pluginAPI.setTimeout(() => {
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this.end_trial();
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}, trial.trial_duration);
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}
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// call trial on_load method because we are done with all loading setup
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on_load();
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this.audio.play();
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});
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}
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private end_trial() {
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// kill any remaining setTimeout handlers
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this.jsPsych.pluginAPI.clearAllTimeouts();
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// stop the audio file if it is playing
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this.audio.stop();
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// remove end event listeners if they exist
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this.audio.removeEventListener("ended", this.end_trial);
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this.audio.removeEventListener("ended", this.setup_keyboard_listener);
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// kill keyboard listeners
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this.jsPsych.pluginAPI.cancelAllKeyboardResponses();
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// gather the data to store for the trial
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var trial_data = {
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rt: this.response.rt,
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response: this.response.key,
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stimulus: this.params.stimulus,
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};
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// clear the display
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this.display.innerHTML = "";
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// move on to the next trial
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this.finish(trial_data);
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}
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private after_response(info: { key: string; rt: number }) {
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this.response = info;
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if (this.params.response_ends_trial) {
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this.end_trial();
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}
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}
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private setup_keyboard_listener() {
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// start the response listener
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if (this.jsPsych.pluginAPI.useWebaudio) {
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this.jsPsych.pluginAPI.getKeyboardResponse({
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callback_function: this.after_response,
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valid_responses: this.params.choices,
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rt_method: "audio",
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persist: false,
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allow_held_key: false,
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audio_context: this.jsPsych.pluginAPI.audioContext(),
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audio_context_start_time: this.startTime,
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});
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} else {
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this.jsPsych.pluginAPI.getKeyboardResponse({
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callback_function: this.after_response,
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valid_responses: this.params.choices,
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rt_method: "performance",
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persist: false,
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allow_held_key: false,
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});
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}
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}
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async simulate(
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trial: TrialType<Info>,
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simulation_mode,
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simulation_options: any,
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load_callback: () => void
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) {
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if (simulation_mode == "data-only") {
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load_callback();
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return this.simulate_data_only(trial, simulation_options);
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}
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if (simulation_mode == "visual") {
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return this.simulate_visual(trial, simulation_options, load_callback);
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}
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}
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private simulate_data_only(trial: TrialType<Info>, simulation_options) {
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const data = this.create_simulation_data(trial, simulation_options);
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return data;
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}
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private async simulate_visual(
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trial: TrialType<Info>,
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simulation_options,
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load_callback: () => void
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) {
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const data = this.create_simulation_data(trial, simulation_options);
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const display_element = this.jsPsych.getDisplayElement();
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const respond = () => {
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if (data.rt !== null) {
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this.jsPsych.pluginAPI.pressKey(data.response, data.rt);
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}
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};
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const result = await this.trial(display_element, trial, () => {
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load_callback();
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if (!trial.response_allowed_while_playing) {
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this.audio.addEventListener("ended", respond);
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} else {
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respond();
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}
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});
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return result;
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}
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private create_simulation_data(trial: TrialType<Info>, simulation_options) {
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const default_data = {
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stimulus: trial.stimulus,
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rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
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response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
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};
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const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
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this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
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return data;
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}
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}
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export default AudioKeyboardResponsePlugin;
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