mirror of
https://github.com/jspsych/jsPsych.git
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339 lines
14 KiB
TypeScript
339 lines
14 KiB
TypeScript
import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from "jspsych";
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import { version } from "../../package.json";
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const info = <const>{
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name: "image-keyboard-response",
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version: version,
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parameters: {
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/** The path of the image file to be displayed. */
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stimulus: {
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type: ParameterType.IMAGE,
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default: undefined,
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},
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/** Set the height of the image in pixels. If left null (no value specified), then the image will display at its natural height. */
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stimulus_height: {
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type: ParameterType.INT,
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default: null,
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},
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/** Set the width of the image in pixels. If left null (no value specified), then the image will display at its natural width. */
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stimulus_width: {
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type: ParameterType.INT,
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default: null,
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},
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/** If setting *only* the width or *only* the height and this parameter is true, then the other dimension will be scaled
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* to maintain the image's aspect ratio. */
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maintain_aspect_ratio: {
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type: ParameterType.BOOL,
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default: true,
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},
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/**his array contains the key(s) that the participant is allowed to press in order to respond to the stimulus. Keys should
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* be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) - see
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* [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values) and
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* [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)
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* for more examples. Any key presses that are not listed in the array will be ignored. The default value of `"ALL_KEYS"`
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* means that all keys will be accepted as valid responses. Specifying `"NO_KEYS"` will mean that no responses are allowed. */
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choices: {
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type: ParameterType.KEYS,
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default: "ALL_KEYS",
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},
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/**This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that it can
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* be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press). */
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prompt: {
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type: ParameterType.HTML_STRING,
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default: null,
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},
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/** How long to show the stimulus for in milliseconds. If the value is `null`, then the stimulus will be shown until the
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* participant makes a response. */
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stimulus_duration: {
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type: ParameterType.INT,
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default: null,
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},
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/** How long to wait for the participant to make a response before ending the trial in milliseconds. If the participant
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* fails to make a response before this timer is reached, the participant's response will be recorded as null for the
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* trial and the trial will end. If the value of this parameter is `null`, then the trial will wait for a response indefinitely. */
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trial_duration: {
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type: ParameterType.INT,
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default: null,
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},
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/** If true, then the trial will end whenever the participant makes a response (assuming they make their response before
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* the cutoff specified by the `trial_duration` parameter). If false, then the trial will continue until the value for
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* `trial_duration` is reached. You can set this parameter to `false` to force the participant to view a stimulus for a
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* fixed amount of time, even if they respond before the time is complete. */
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response_ends_trial: {
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type: ParameterType.BOOL,
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default: true,
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},
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/**
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* If `true`, the image will be drawn onto a canvas element. This prevents a blank screen (white flash) between consecutive image trials in some browsers, like Firefox and Edge.
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* If `false`, the image will be shown via an img element, as in previous versions of jsPsych. If the stimulus is an **animated gif**, you must set this parameter to false, because the canvas rendering method will only present static images.
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*/
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render_on_canvas: {
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type: ParameterType.BOOL,
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default: true,
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},
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},
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data: {
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/** The path of the image that was displayed. */
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stimulus: {
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type: ParameterType.STRING,
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},
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/** Indicates which key the participant pressed. */
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response: {
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type: ParameterType.STRING,
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},
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/** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus
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* first appears on the screen until the participant's response. */
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rt: {
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type: ParameterType.INT,
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},
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},
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};
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type Info = typeof info;
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/**
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* This plugin displays an image and records responses generated with the keyboard. The stimulus can be displayed until a
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* response is given, or for a pre-determined amount of time. The trial can be ended automatically if the participant has
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* failed to respond within a fixed length of time.
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*
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* Image files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using
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* timeline variables or another dynamic method to specify the image stimulus, you will need to
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* [manually preload](../overview/media-preloading.md#manual-preloading) the images.
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*
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* @author Josh de Leeuw
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* @see {@link https://www.jspsych.org/latest/plugins/image-keyboard-response/ image-keyboard-response plugin documentation on jspsych.org}
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*/
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class ImageKeyboardResponsePlugin implements JsPsychPlugin<Info> {
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static info = info;
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constructor(private jsPsych: JsPsych) {}
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trial(display_element: HTMLElement, trial: TrialType<Info>) {
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var height, width;
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if (trial.render_on_canvas) {
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var image_drawn = false;
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// first clear the display element (because the render_on_canvas method appends to display_element instead of overwriting it with .innerHTML)
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if (display_element.hasChildNodes()) {
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// can't loop through child list because the list will be modified by .removeChild()
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while (display_element.firstChild) {
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display_element.removeChild(display_element.firstChild);
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}
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}
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// create canvas element and image
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var canvas = document.createElement("canvas");
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canvas.id = "jspsych-image-keyboard-response-stimulus";
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canvas.style.margin = "0";
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canvas.style.padding = "0";
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var ctx = canvas.getContext("2d");
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var img = new Image();
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img.onload = () => {
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// if image wasn't preloaded, then it will need to be drawn whenever it finishes loading
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if (!image_drawn) {
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getHeightWidth(); // only possible to get width/height after image loads
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ctx.drawImage(img, 0, 0, width, height);
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}
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};
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img.src = trial.stimulus;
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// get/set image height and width - this can only be done after image loads because uses image's naturalWidth/naturalHeight properties
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const getHeightWidth = () => {
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if (trial.stimulus_height !== null) {
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height = trial.stimulus_height;
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if (trial.stimulus_width == null && trial.maintain_aspect_ratio) {
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width = img.naturalWidth * (trial.stimulus_height / img.naturalHeight);
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}
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} else {
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height = img.naturalHeight;
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}
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if (trial.stimulus_width !== null) {
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width = trial.stimulus_width;
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if (trial.stimulus_height == null && trial.maintain_aspect_ratio) {
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height = img.naturalHeight * (trial.stimulus_width / img.naturalWidth);
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}
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} else if (!(trial.stimulus_height !== null && trial.maintain_aspect_ratio)) {
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// if stimulus width is null, only use the image's natural width if the width value wasn't set
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// in the if statement above, based on a specified height and maintain_aspect_ratio = true
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width = img.naturalWidth;
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}
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canvas.height = height;
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canvas.width = width;
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};
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getHeightWidth(); // call now, in case image loads immediately (is cached)
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// add canvas and draw image
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display_element.insertBefore(canvas, null);
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if (img.complete && Number.isFinite(width) && Number.isFinite(height)) {
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// if image has loaded and width/height have been set, then draw it now
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// (don't rely on img onload function to draw image when image is in the cache, because that causes a delay in the image presentation)
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ctx.drawImage(img, 0, 0, width, height);
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image_drawn = true;
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}
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// add prompt if there is one
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if (trial.prompt !== null) {
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display_element.insertAdjacentHTML("beforeend", trial.prompt);
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}
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} else {
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// display stimulus as an image element
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var html = '<img src="' + trial.stimulus + '" id="jspsych-image-keyboard-response-stimulus">';
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// add prompt
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if (trial.prompt !== null) {
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html += trial.prompt;
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}
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// update the page content
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display_element.innerHTML = html;
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// set image dimensions after image has loaded (so that we have access to naturalHeight/naturalWidth)
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var img = display_element.querySelector(
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"#jspsych-image-keyboard-response-stimulus"
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) as HTMLImageElement;
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if (trial.stimulus_height !== null) {
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height = trial.stimulus_height;
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if (trial.stimulus_width == null && trial.maintain_aspect_ratio) {
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width = img.naturalWidth * (trial.stimulus_height / img.naturalHeight);
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}
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} else {
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height = img.naturalHeight;
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}
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if (trial.stimulus_width !== null) {
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width = trial.stimulus_width;
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if (trial.stimulus_height == null && trial.maintain_aspect_ratio) {
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height = img.naturalHeight * (trial.stimulus_width / img.naturalWidth);
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}
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} else if (!(trial.stimulus_height !== null && trial.maintain_aspect_ratio)) {
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// if stimulus width is null, only use the image's natural width if the width value wasn't set
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// in the if statement above, based on a specified height and maintain_aspect_ratio = true
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width = img.naturalWidth;
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}
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img.style.height = height.toString() + "px";
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img.style.width = width.toString() + "px";
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}
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// store response
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var response = {
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rt: null,
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key: null,
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};
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// function to end trial when it is time
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const end_trial = () => {
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// kill any remaining setTimeout handlers
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this.jsPsych.pluginAPI.clearAllTimeouts();
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// kill keyboard listeners
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if (typeof keyboardListener !== "undefined") {
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this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);
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}
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// gather the data to store for the trial
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var trial_data = {
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rt: response.rt,
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stimulus: trial.stimulus,
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response: response.key,
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};
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// clear the display
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display_element.innerHTML = "";
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// move on to the next trial
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this.jsPsych.finishTrial(trial_data);
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};
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// function to handle responses by the subject
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var after_response = (info) => {
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// after a valid response, the stimulus will have the CSS class 'responded'
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// which can be used to provide visual feedback that a response was recorded
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display_element.querySelector("#jspsych-image-keyboard-response-stimulus").className +=
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" responded";
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// only record the first response
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if (response.key == null) {
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response = info;
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}
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if (trial.response_ends_trial) {
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end_trial();
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}
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};
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// start the response listener
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if (trial.choices != "NO_KEYS") {
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var keyboardListener = this.jsPsych.pluginAPI.getKeyboardResponse({
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callback_function: after_response,
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valid_responses: trial.choices,
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rt_method: "performance",
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persist: false,
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allow_held_key: false,
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});
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}
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// hide stimulus if stimulus_duration is set
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if (trial.stimulus_duration !== null) {
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this.jsPsych.pluginAPI.setTimeout(() => {
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display_element.querySelector<HTMLElement>(
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"#jspsych-image-keyboard-response-stimulus"
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).style.visibility = "hidden";
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}, trial.stimulus_duration);
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}
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// end trial if trial_duration is set
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if (trial.trial_duration !== null) {
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this.jsPsych.pluginAPI.setTimeout(() => {
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end_trial();
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}, trial.trial_duration);
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} else if (trial.response_ends_trial === false) {
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console.warn(
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"The experiment may be deadlocked. Try setting a trial duration or set response_ends_trial to true."
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);
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}
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}
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simulate(
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trial: TrialType<Info>,
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simulation_mode,
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simulation_options: any,
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load_callback: () => void
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) {
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if (simulation_mode == "data-only") {
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load_callback();
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this.simulate_data_only(trial, simulation_options);
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}
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if (simulation_mode == "visual") {
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this.simulate_visual(trial, simulation_options, load_callback);
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}
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}
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private simulate_data_only(trial: TrialType<Info>, simulation_options) {
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const data = this.create_simulation_data(trial, simulation_options);
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this.jsPsych.finishTrial(data);
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}
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private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {
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const data = this.create_simulation_data(trial, simulation_options);
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const display_element = this.jsPsych.getDisplayElement();
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this.trial(display_element, trial);
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load_callback();
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if (data.rt !== null) {
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this.jsPsych.pluginAPI.pressKey(data.response, data.rt);
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}
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}
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private create_simulation_data(trial: TrialType<Info>, simulation_options) {
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const default_data = {
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stimulus: trial.stimulus,
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rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
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response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
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};
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const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
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this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
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return data;
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}
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}
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export default ImageKeyboardResponsePlugin;
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