jsPsych/backend/plugins/image-keyboard-response/index.ts

339 lines
14 KiB
TypeScript

import { JsPsych, JsPsychPlugin, ParameterType, TrialType } from "jspsych";
import { version } from "../../package.json";
const info = <const>{
name: "image-keyboard-response",
version: version,
parameters: {
/** The path of the image file to be displayed. */
stimulus: {
type: ParameterType.IMAGE,
default: undefined,
},
/** Set the height of the image in pixels. If left null (no value specified), then the image will display at its natural height. */
stimulus_height: {
type: ParameterType.INT,
default: null,
},
/** Set the width of the image in pixels. If left null (no value specified), then the image will display at its natural width. */
stimulus_width: {
type: ParameterType.INT,
default: null,
},
/** If setting *only* the width or *only* the height and this parameter is true, then the other dimension will be scaled
* to maintain the image's aspect ratio. */
maintain_aspect_ratio: {
type: ParameterType.BOOL,
default: true,
},
/**his array contains the key(s) that the participant is allowed to press in order to respond to the stimulus. Keys should
* be specified as characters (e.g., `'a'`, `'q'`, `' '`, `'Enter'`, `'ArrowDown'`) - see
* [this page](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values) and
* [this page (event.key column)](https://www.freecodecamp.org/news/javascript-keycode-list-keypress-event-key-codes/)
* for more examples. Any key presses that are not listed in the array will be ignored. The default value of `"ALL_KEYS"`
* means that all keys will be accepted as valid responses. Specifying `"NO_KEYS"` will mean that no responses are allowed. */
choices: {
type: ParameterType.KEYS,
default: "ALL_KEYS",
},
/**This string can contain HTML markup. Any content here will be displayed below the stimulus. The intention is that it can
* be used to provide a reminder about the action the participant is supposed to take (e.g., which key to press). */
prompt: {
type: ParameterType.HTML_STRING,
default: null,
},
/** How long to show the stimulus for in milliseconds. If the value is `null`, then the stimulus will be shown until the
* participant makes a response. */
stimulus_duration: {
type: ParameterType.INT,
default: null,
},
/** How long to wait for the participant to make a response before ending the trial in milliseconds. If the participant
* fails to make a response before this timer is reached, the participant's response will be recorded as null for the
* trial and the trial will end. If the value of this parameter is `null`, then the trial will wait for a response indefinitely. */
trial_duration: {
type: ParameterType.INT,
default: null,
},
/** If true, then the trial will end whenever the participant makes a response (assuming they make their response before
* the cutoff specified by the `trial_duration` parameter). If false, then the trial will continue until the value for
* `trial_duration` is reached. You can set this parameter to `false` to force the participant to view a stimulus for a
* fixed amount of time, even if they respond before the time is complete. */
response_ends_trial: {
type: ParameterType.BOOL,
default: true,
},
/**
* If `true`, the image will be drawn onto a canvas element. This prevents a blank screen (white flash) between consecutive image trials in some browsers, like Firefox and Edge.
* If `false`, the image will be shown via an img element, as in previous versions of jsPsych. If the stimulus is an **animated gif**, you must set this parameter to false, because the canvas rendering method will only present static images.
*/
render_on_canvas: {
type: ParameterType.BOOL,
default: true,
},
},
data: {
/** The path of the image that was displayed. */
stimulus: {
type: ParameterType.STRING,
},
/** Indicates which key the participant pressed. */
response: {
type: ParameterType.STRING,
},
/** The response time in milliseconds for the participant to make a response. The time is measured from when the stimulus
* first appears on the screen until the participant's response. */
rt: {
type: ParameterType.INT,
},
},
};
type Info = typeof info;
/**
* This plugin displays an image and records responses generated with the keyboard. The stimulus can be displayed until a
* response is given, or for a pre-determined amount of time. The trial can be ended automatically if the participant has
* failed to respond within a fixed length of time.
*
* Image files can be automatically preloaded by jsPsych using the [`preload` plugin](preload.md). However, if you are using
* timeline variables or another dynamic method to specify the image stimulus, you will need to
* [manually preload](../overview/media-preloading.md#manual-preloading) the images.
*
* @author Josh de Leeuw
* @see {@link https://www.jspsych.org/latest/plugins/image-keyboard-response/ image-keyboard-response plugin documentation on jspsych.org}
*/
class ImageKeyboardResponsePlugin implements JsPsychPlugin<Info> {
static info = info;
constructor(private jsPsych: JsPsych) {}
trial(display_element: HTMLElement, trial: TrialType<Info>) {
var height, width;
if (trial.render_on_canvas) {
var image_drawn = false;
// first clear the display element (because the render_on_canvas method appends to display_element instead of overwriting it with .innerHTML)
if (display_element.hasChildNodes()) {
// can't loop through child list because the list will be modified by .removeChild()
while (display_element.firstChild) {
display_element.removeChild(display_element.firstChild);
}
}
// create canvas element and image
var canvas = document.createElement("canvas");
canvas.id = "jspsych-image-keyboard-response-stimulus";
canvas.style.margin = "0";
canvas.style.padding = "0";
var ctx = canvas.getContext("2d");
var img = new Image();
img.onload = () => {
// if image wasn't preloaded, then it will need to be drawn whenever it finishes loading
if (!image_drawn) {
getHeightWidth(); // only possible to get width/height after image loads
ctx.drawImage(img, 0, 0, width, height);
}
};
img.src = trial.stimulus;
// get/set image height and width - this can only be done after image loads because uses image's naturalWidth/naturalHeight properties
const getHeightWidth = () => {
if (trial.stimulus_height !== null) {
height = trial.stimulus_height;
if (trial.stimulus_width == null && trial.maintain_aspect_ratio) {
width = img.naturalWidth * (trial.stimulus_height / img.naturalHeight);
}
} else {
height = img.naturalHeight;
}
if (trial.stimulus_width !== null) {
width = trial.stimulus_width;
if (trial.stimulus_height == null && trial.maintain_aspect_ratio) {
height = img.naturalHeight * (trial.stimulus_width / img.naturalWidth);
}
} else if (!(trial.stimulus_height !== null && trial.maintain_aspect_ratio)) {
// if stimulus width is null, only use the image's natural width if the width value wasn't set
// in the if statement above, based on a specified height and maintain_aspect_ratio = true
width = img.naturalWidth;
}
canvas.height = height;
canvas.width = width;
};
getHeightWidth(); // call now, in case image loads immediately (is cached)
// add canvas and draw image
display_element.insertBefore(canvas, null);
if (img.complete && Number.isFinite(width) && Number.isFinite(height)) {
// if image has loaded and width/height have been set, then draw it now
// (don't rely on img onload function to draw image when image is in the cache, because that causes a delay in the image presentation)
ctx.drawImage(img, 0, 0, width, height);
image_drawn = true;
}
// add prompt if there is one
if (trial.prompt !== null) {
display_element.insertAdjacentHTML("beforeend", trial.prompt);
}
} else {
// display stimulus as an image element
var html = '<img src="' + trial.stimulus + '" id="jspsych-image-keyboard-response-stimulus">';
// add prompt
if (trial.prompt !== null) {
html += trial.prompt;
}
// update the page content
display_element.innerHTML = html;
// set image dimensions after image has loaded (so that we have access to naturalHeight/naturalWidth)
var img = display_element.querySelector(
"#jspsych-image-keyboard-response-stimulus"
) as HTMLImageElement;
if (trial.stimulus_height !== null) {
height = trial.stimulus_height;
if (trial.stimulus_width == null && trial.maintain_aspect_ratio) {
width = img.naturalWidth * (trial.stimulus_height / img.naturalHeight);
}
} else {
height = img.naturalHeight;
}
if (trial.stimulus_width !== null) {
width = trial.stimulus_width;
if (trial.stimulus_height == null && trial.maintain_aspect_ratio) {
height = img.naturalHeight * (trial.stimulus_width / img.naturalWidth);
}
} else if (!(trial.stimulus_height !== null && trial.maintain_aspect_ratio)) {
// if stimulus width is null, only use the image's natural width if the width value wasn't set
// in the if statement above, based on a specified height and maintain_aspect_ratio = true
width = img.naturalWidth;
}
img.style.height = height.toString() + "px";
img.style.width = width.toString() + "px";
}
// store response
var response = {
rt: null,
key: null,
};
// function to end trial when it is time
const end_trial = () => {
// kill any remaining setTimeout handlers
this.jsPsych.pluginAPI.clearAllTimeouts();
// kill keyboard listeners
if (typeof keyboardListener !== "undefined") {
this.jsPsych.pluginAPI.cancelKeyboardResponse(keyboardListener);
}
// gather the data to store for the trial
var trial_data = {
rt: response.rt,
stimulus: trial.stimulus,
response: response.key,
};
// clear the display
display_element.innerHTML = "";
// move on to the next trial
this.jsPsych.finishTrial(trial_data);
};
// function to handle responses by the subject
var after_response = (info) => {
// after a valid response, the stimulus will have the CSS class 'responded'
// which can be used to provide visual feedback that a response was recorded
display_element.querySelector("#jspsych-image-keyboard-response-stimulus").className +=
" responded";
// only record the first response
if (response.key == null) {
response = info;
}
if (trial.response_ends_trial) {
end_trial();
}
};
// start the response listener
if (trial.choices != "NO_KEYS") {
var keyboardListener = this.jsPsych.pluginAPI.getKeyboardResponse({
callback_function: after_response,
valid_responses: trial.choices,
rt_method: "performance",
persist: false,
allow_held_key: false,
});
}
// hide stimulus if stimulus_duration is set
if (trial.stimulus_duration !== null) {
this.jsPsych.pluginAPI.setTimeout(() => {
display_element.querySelector<HTMLElement>(
"#jspsych-image-keyboard-response-stimulus"
).style.visibility = "hidden";
}, trial.stimulus_duration);
}
// end trial if trial_duration is set
if (trial.trial_duration !== null) {
this.jsPsych.pluginAPI.setTimeout(() => {
end_trial();
}, trial.trial_duration);
} else if (trial.response_ends_trial === false) {
console.warn(
"The experiment may be deadlocked. Try setting a trial duration or set response_ends_trial to true."
);
}
}
simulate(
trial: TrialType<Info>,
simulation_mode,
simulation_options: any,
load_callback: () => void
) {
if (simulation_mode == "data-only") {
load_callback();
this.simulate_data_only(trial, simulation_options);
}
if (simulation_mode == "visual") {
this.simulate_visual(trial, simulation_options, load_callback);
}
}
private simulate_data_only(trial: TrialType<Info>, simulation_options) {
const data = this.create_simulation_data(trial, simulation_options);
this.jsPsych.finishTrial(data);
}
private simulate_visual(trial: TrialType<Info>, simulation_options, load_callback: () => void) {
const data = this.create_simulation_data(trial, simulation_options);
const display_element = this.jsPsych.getDisplayElement();
this.trial(display_element, trial);
load_callback();
if (data.rt !== null) {
this.jsPsych.pluginAPI.pressKey(data.response, data.rt);
}
}
private create_simulation_data(trial: TrialType<Info>, simulation_options) {
const default_data = {
stimulus: trial.stimulus,
rt: this.jsPsych.randomization.sampleExGaussian(500, 50, 1 / 150, true),
response: this.jsPsych.pluginAPI.getValidKey(trial.choices),
};
const data = this.jsPsych.pluginAPI.mergeSimulationData(default_data, simulation_options);
this.jsPsych.pluginAPI.ensureSimulationDataConsistency(trial, data);
return data;
}
}
export default ImageKeyboardResponsePlugin;