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* modularize plugins: edit index.ts and example files (WIP)
* continue modularizing plugins: edit index.ts and example files (WIP)
* continue modularizing plugins: edit index.ts and example files (WIP)
* continue modularizing plugins and example files, make info static in plugin classes
* add preload flag to plugin info, fix a few parameterType values
* change preload flags in plugin info from audio/image/video strings to boolean
* convert more plugins and example files
* convert more plugins/examples, sync with webgazer branch plugins/examples (not working on this branch)
* remove preload flag from info, change to ParameterType, change to "ALL_KEYS"/"NO_KEYS", change KEY type to KEYS for array params
* remove descriptions from plugin info, fix some ALL_KEYS/NO_KEYS errors
* remove descriptions and add pretty names to plugin info
* remove/edit comments re ALL_KEYS/NO_KEYS and TS errors
* fix some preload plugin errors and convert example file (plugin still not working due to getAutoPreloadList)
* convert RDK plugin and example file
* convert preload plugin and example, add JsPsych getTimelineDescription method for auto-preloading (still not working for audio due to getAudioBuffer
* fix jsPsych getTimelineDescription method so that it does recursive search
* add image and video preloading to plugin examples
* Merge branch 'modularization' into modularization-plugins
* add tests for reconstruction
* fix timeline array getter method: add private timelineDescription var, set to timeline array in run(), rename getTimelineDescription to getTimeline
* changes in response to PR review: fix JsDoc comments, fix array: true in param info, change HTML string param types, add JsDoc author/file/see docs for all plugin classes, switch to @ts-expect-error. Thanks @bjoluc!
* fix JsDoc comments for plugin classes and preload trials parameter
* change preload type to boolean in ParameterInfo interface, and add `preload: false` to virtual-chinrest item_path image parameter
* All my tests except for preload plugin (will do that tomorrow)
* minor fixes to reconstruction tests
* Update preload plugin tests
* Finish test conversion
* switch to arrow functions to fix this keyword errors in plugins, add audio preloading into plugin example files, fix typos
* convert non-plugin example files (WIP, not tested)
* Fix allow_held_keys -> allow_held_key parameter in virtual-chinrest plugin
* Fix `keyboardListener` type in serial-reaction-time plugin
* type fixes for RDK, simplifying `correctOrNot()` function
* fixed ["ALL_KEYS"] => "ALL_KEYS" for iat plugins and tests
* Build jspsych packages before everything else
Dependent builds were previously failing due to missing type definitions
* Remove console.log from html-keyboard-response tests
I think I accidentially committed it.
* fix the delayed start to animation bug (#1885)
* round all RTs to nearest int (#2108)
* fixes and tests #1900 - IAT parameter problems
* finish converting/testing example files, add init settings, add audio preloading, fix errors
* fix progress-bar timeline to demo an example where auto-updating the progress bar works well
* Revert "round all RTs to nearest int (#2108)"
This reverts commit f53145d2e3
.
* change how delayed timeline variables are implemented
* use static for generate_stimulus method so that it can be called on the vsl-grid-scene class
* fix external-html plugin and example (switch to arrow function for proper this context, fix incorrect parameter name)
* remove outdated TO DO comments
Co-authored-by: bjoluc <mail@bjoluc.de>
Co-authored-by: Josh de Leeuw <josh.deleeuw@gmail.com>
143 lines
5.7 KiB
HTML
143 lines
5.7 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script src="../packages/jspsych/dist/index.browser.js"></script>
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<script src="../packages/plugin-preload/dist/index.browser.js"></script>
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<script src="../packages/plugin-html-button-response/dist/index.browser.js"></script>
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<script src="../packages/plugin-image-button-response/dist/index.browser.js"></script>
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<script src="../packages/plugin-audio-button-response/dist/index.browser.js"></script>
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<link rel="stylesheet" href="../packages/jspsych/css/jspsych.css">
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</head>
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<body></body>
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<script>
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var jsPsych = initJsPsych({
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on_finish: function() {
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jsPsych.data.displayData();
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}
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});
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// all preload files will print information to the console about file loading success/failure
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// through the on_error and on_success trial parameters
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// automatically preload all stimuli files based on the timeline
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var auto_preload_trial = {
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type: jsPsychPreload,
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auto_preload: true,
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on_error: function(file) {
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console.log('Error: ',file);
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},
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on_success: function(file) {
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console.log('Loaded: ',file);
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}
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};
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var start = {
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type: jsPsychHtmlButtonResponse,
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stimulus: '<p>The previous trial was an automatic preload trial.</p>'+
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'<p>This trial loaded all stimuli files that can be automatically preloaded<br>based on the main jsPsych experiment timeline.</p>'+
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'<p>In this example experiment, there are two trials in which the stimuli can be automatically preloaded.</p>'+
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'<p>The stimuli for these trials have finished loading.</p>',
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choices: ['Next']
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};
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var image_trial = {
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type: jsPsychImageButtonResponse,
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stimulus: 'img/happy_face_1.jpg',
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choices: ['Happy', 'Sad'],
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stimulus_width: 400
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};
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var audio_trial = {
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type: jsPsychAudioButtonResponse,
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stimulus: ['sound/speech_green.mp3'],
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choices: ['Continue']
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};
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var start_fail_example_1 = {
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type: jsPsychHtmlButtonResponse,
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stimulus: '<p>The next trial is a manual preload trial.</p>'+
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'<p>Manual preloading allows you to load specific files, for instance if you want to load files in batches,<br>'+
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'or if the stimuli cannot be automatically preloaded (because you are using timeline variables or dynamic parameters).</p>'+
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'<p>In the next preload example, the files in the <i>images</i> array do not exist, so the preload will fail.</p>'+
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'<p>The <i>continue_after_error</i> parameter is set to <i>true</i>, so the experiment will continue despite the preload failure.</p>',
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choices: ['Next']
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};
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// manually preload specific files
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// continue with the experiment even if one or more files fails to load
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var preload_fail_example_1 = {
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type: jsPsychPreload,
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images: ['BAD_IMAGE_NAME_1','BAD_IMAGE_NAME_2','BAD_IMAGE_NAME_3'],
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audio: ['sound/speech_green.mp3','sound/speech_red.mp3'],
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message: '<p>Please wait while the files load.</p>',
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continue_after_error: true,
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max_load_time: 4000,
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on_error: function(file) {
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console.log('Error: ',file);
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},
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on_success: function(file) {
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console.log('Loaded: ',file);
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}
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};
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var after_fail_example_1 = {
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type: jsPsychHtmlButtonResponse,
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stimulus: function() {
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var message;
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// if continue_after_error is true in your preload trial, then you can check the trial
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// data to see if preloading was successful
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var preload_trial_data = jsPsych.data.getLastTrialData().values()[0];
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if (preload_trial_data.success) {
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message = '<p>All files loaded successfully!</p>';
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} else {
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message = '<p>There was a problem loading one or more files.</p>'+
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'<p>The files that failed to load are listed in the data for the previous trial.</p>';
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}
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return message;
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},
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choices: ['Next']
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};
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var start_fail_example_2 = {
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type: jsPsychHtmlButtonResponse,
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stimulus: '<p>The next trial is another manual preload trial.</p>'+
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'<p>It has been set up with bad file names, so it will also fail.</p>'+
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'<p>This time the <i>continue_after_error</i> parameter is set to <i>false</i>, so the experiment will stop with an error message.</p>'+
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'<p>The next trial will also show details about the errors (<i>show_detailed_errors: true</i>).</p>',
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choices: ['Next']
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};
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// manually preload specific files
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// if loading fails, then stop with a detailed error message
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var preload_fail_example_2 = {
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type: jsPsychPreload,
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images: ['img/happy_face_2.jpg','img/happy_face_3.jpg','img/sad_face_1.jpg','img/sad_face_2.jpg','img/sad_face_3.jpg','img/sad_face_4.jpg',
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'img/1.gif','img/2.gif','img/3.gif','img/4.gif','img/5.gif','img/6.gif','img/7.gif','img/8.gif','img/9.gif','img/10.gif','img/11.gif','img/12.gif',
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'BAD_IMAGE_NAME'],
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audio: ['BAD_AUDIO_NAME'],
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video: ['video/sample_video.mp4', 'BAD_VIDEO_NAME'], // videos will not be preloaded if HTML file is running locally (i.e. safe mode)
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message: '<p>Please wait...</p>',
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show_detailed_errors: true,
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max_load_time: null,
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post_trial_gap: 1000,
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on_error: function(file) {
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console.log('Error: ',file);
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},
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on_success: function(file) {
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console.log('Loaded: ',file);
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}
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};
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var after_fail_example_2 = {
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type: jsPsychHtmlButtonResponse,
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stimulus: '<p>All files loaded successfully!</p>',
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choices: ['End']
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};
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jsPsych.run([auto_preload_trial, start, image_trial, audio_trial,
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start_fail_example_1, preload_fail_example_1, after_fail_example_1,
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start_fail_example_2, preload_fail_example_2, after_fail_example_2]);
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</script>
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</html>
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