/* jspsych-text.js * Josh de Leeuw * * This plugin displays text (including HTML formatted strings) during the experiment. * Use it to show instructions, provide performance feedback, etc... * * No data is currently collected with this plugin. Do not use it for situations in which * data collection is important. * * Parameters: * type: "text" * text: an array of strings. Each element in the array will be displayed on a separate screen. * cont_key: the keycode of the key the user should press to advance to the next screen. Default is '13' which is ENTER. May specify mouse click * by listing the key as 'mouse' * timing_post_trial: an array with a single element representing the time in milliseconds to delay on a blank screen after the continue key is pressed. Default is no delay. * variables: see variables section below. * data: optional data object * * Optional Variables: If you want to display dynamic information that is updated at the moment the text is rendered on the screen, * such calculating an accuracy score to tell a subject how many trials they got right, you can use the optional variables parameter. * The variables are specified as an array of arrays. The outer level array indexes for which block of text you are showing, and the * outer array should have the same length as the text array. Each element of the outer level array is also an array, with one element * for each variable that you are specifying. Variables are specified as functions which return the string that you want to display. * To indicate where a variable should be placed in the text, use the special string "%v" in the text. This will be replaced by the * return value of the function that is in the variables array. Each "%v" string will be replaced in the order that they appear in the * text, and only one replacement will be made per function call. Therefore, you should have the same number of "%v" strings as you have * elements in the inner arrays of the "variables" array. * * Example: * var goodbye_func = function(){return "goodbye";} * var hello_func = function(){return "hello";} * "text": ["%v, %v.", "I don't know why you say %v, I say %v."] * "variables":[[hello_func, hello_func],[goodbye_func, hello_func]] * * When the above parameters are loaded into the text plugin, the first screen would show * "hello, hello." and the second screen would show "I don't know why you say goodbye, I say hello." * */ (function($) { jsPsych.text = (function() { var plugin = {}; plugin.create = function(params) { var trials = new Array(params.text.length); for (var i = 0; i < trials.length; i++) { trials[i] = {}; trials[i].type = "text"; // must match plugin name trials[i].text = params.text[i]; // text of all trials trials[i].cont_key = params.cont_key || '13'; // keycode to press to advance screen, default is ENTER. trials[i].timing_post_trial = (typeof params.timing_post_trial === 'undefined') ? 0 : params.timing_post_trial; trials[i].variables = (typeof params.variables === 'undefined') ? undefined : params.variables[i]; trials[i].data = (typeof params.data === 'undefined') ? {} : params.data[i]; } return trials; }; plugin.trial = function(display_element, block, trial, part) { // the text for the trial is in trial.text, but we need to replace any variables that are in the text. var replaced_text = trial.text; // check to see if there are any variables defined. if (typeof trial.variables !== 'undefined') { for (var i = 0; i < trial.variables.length; i++) { // loop through the array of variables and call each variable function // to get the actual text that should be substituted in. var variable_text = trial.variables[i](); // replace the "%v" with the return value of the function. replaced_text = replaced_text.replace("%v", variable_text); } } // set the HTML of the display target to replaced_text. display_element.html(replaced_text); var startTime = (new Date()).getTime(); // it's possible that if the user is holding down the cont_key when // they arrive on the page that they will advance as soon as the // key is released. this prevents that from happening by requiring a // full cycle on the page with a down and up event. var cont_key_down = false; // define a function that will advance to the next trial when the user presses // the continue key. var key_listener = function(e) { if (e.which == trial.cont_key && cont_key_down) { save_data(); $(document).unbind('keyup', key_listener); // remove the response function, so that it doesn't get triggered again. $(document).unbind('keydown', key_down_listener); display_element.html(''); // clear the display if (trial.timing_post_trial > 0) { setTimeout(function() { block.next(); }, trial.timing_post_trial); } else { block.next(); } // call block.next() to advance the experiment after a delay. } }; var key_down_listener = function(e) { if (e.which == trial.cont_key) { cont_key_down = true; } }; var mouse_listener = function(e) { save_data(); display_element.unbind('click', mouse_listener); // remove the response function, so that it doesn't get triggered again. display_element.html(''); // clear the display if (trial.timing_post_trial > 0) { setTimeout(function() { block.next(); }, trial.timing_post_trial); } else { block.next(); } // call block.next() to advance the experiment after a delay. }; // check if key is 'mouse' if (trial.cont_key == 'mouse') { display_element.click(mouse_listener); } else { // attach the response function to the html document. $(document).keydown(key_down_listener); $(document).keyup(key_listener); } var save_data = function() { var rt = (new Date()).getTime() - startTime; block.writeData($.extend({}, { "trial_type": "text", "trial_index": block.trial_idx, "rt": rt }, trial.data)); }; }; return plugin; })(); })(jQuery);