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added options to categorize-animation
can now set the number of repetitions of the animation, and choose to allow user input before the animation is complete.
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@ -21,6 +21,8 @@
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trials[i]["choices"] = params["choices"];
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trials[i]["correct_text"] = params["correct_text"];
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trials[i]["incorrect_text"] = params["incorrect_text"];
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trials[i]["allow_response_before_complete"] = params["allow_response_before_complete"] || false;
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trials[i]["reps"] = params["reps"] || -1; // default of -1, which allows indefinitely
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if(params["prompt"] != undefined){
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trials[i]["prompt"] = params["prompt"];
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}
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@ -35,8 +37,12 @@
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{
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var animate_frame = -1;
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var reps = 0;
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var showAnimation = true;
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var responded = false;
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var timeoutSet = false;
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switch(part)
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{
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case 1:
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@ -50,24 +56,44 @@
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{
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animate_frame = 0;
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reps++;
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// check if reps complete //
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if(trial.reps != -1 && reps >= trial.reps) {
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// done with animation
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showAnimation = false;
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}
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}
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$this.append($('<img>', {
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"src": trial.stims[animate_frame],
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"class": 'animate'
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}));
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if(!responded) {
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if( showAnimation ) {
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$this.append($('<img>', {
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"src": trial.stims[animate_frame],
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"class": 'animate'
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}));
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}
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if(!responded && trial.allow_response_before_complete) {
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// in here if the user can respond before the animation is done
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if(trial.prompt != undefined) { $this.append(trial.prompt); }
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} else if(!responded) {
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// in here if the user has to wait to respond until animation is done.
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// if this is the case, don't show the prompt until the animation is over.
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if( !showAnimation )
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{
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if(trial.prompt != undefined) { $this.append(trial.prompt); }
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}
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} else {
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// user has responded if we get here.
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// show feedback
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var atext = "";
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var feedback_text = "";
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if(block.data[block.trial_idx]["correct"])
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{
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atext = trial.correct_text.replace("&ANS&", trial.text_answer);
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feedback_text = trial.correct_text.replace("&ANS&", trial.text_answer);
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} else {
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atext = trial.incorrect_text.replace("&ANS&", trial.text_answer);
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feedback_text = trial.incorrect_text.replace("&ANS&", trial.text_answer);
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}
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$this.append(atext);
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$this.append(feedback_text);
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// set timeout to clear feedback
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if(!timeoutSet)
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{
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timeoutSet = true;
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@ -82,6 +108,11 @@
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var resp_func = function(e) {
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if(!trial.allow_response_before_complete && showAnimation)
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{
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return false;
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}
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var flag = false; // valid keystroke?
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var correct = false; // correct answer?
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