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examples/jspsych-canvas-button-response.html
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95
examples/jspsych-canvas-button-response.html
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<!DOCTYPE html>
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<html>
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<head>
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<script src="../jspsych.js"></script>
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<script src="../plugins/jspsych-canvas-button-response.js"></script>
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<link rel="stylesheet" href="../css/jspsych.css">
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</head>
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<body></body>
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<script>
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// stimulus function that takes the canvas and additional parameters (radius, color)
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// this can be called inside of an anonymous stimulus function, which takes the canvas (c) as its only argument
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function filledCirc(canvas, radius, color) {
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var ctx = canvas.getContext("2d");
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ctx.beginPath();
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ctx.arc(250, 250, radius, 0, 2 * Math.PI);
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ctx.fillStyle = color;
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ctx.fill();
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}
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var circle_1 = {
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type: 'canvas-button-response',
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stimulus: function(c) {
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filledCirc(c, 100, 'blue');
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},
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choices: ['Red', 'Green', 'Blue'],
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prompt: '<p>What color is the circle?</p>',
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data: {color: 'blue', radius: 100}
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};
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var circle_2 = {
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type: 'canvas-button-response',
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stimulus: function(c) {
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filledCirc(c, 150, 'green');
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},
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choices: ['Larger', 'Smaller'],
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stimulus_duration: 1000,
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prompt: '<p>Is this circle larger or smaller than the last one?</p>'+
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'<p>Stimulus will be hidden after 1 second.</p>',
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data: {color: 'green', radius: 150}
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};
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// write the canvas stimulus drawing function without using a named function
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// the anonymous function must take the canvas as an argument
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var lines = {
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type: 'canvas-button-response',
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stimulus: function(c) {
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var ctx = c.getContext("2d");
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// first line
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ctx.beginPath();
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ctx.moveTo(300, 10);
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ctx.lineTo(300, 300);
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ctx.lineWidth = 10;
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ctx.strokeStyle = 'MediumBlue';
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ctx.stroke();
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// second line
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ctx.beginPath();
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ctx.moveTo(20, 200);
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ctx.lineTo(100, 350);
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ctx.lineWidth = 10;
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ctx.strokeStyle = 'MediumPurple';
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ctx.stroke();
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},
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choices: ['Blue line', 'Purple line'],
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prompt: '<p>Which line is longer?</p>',
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data: {line1_color: 'blue', line1_length: 290, line2_color: "purple", line2_length: 170}
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};
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// to use the canvas stimulus function with timeline variables,
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// use the jsPsych.timelineVariable() function inside your stimulus function with the second 'true' argument
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var circle_procedure = {
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timeline: [{
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type: 'canvas-button-response',
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stimulus: function(c) {
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filledCirc(c, jsPsych.timelineVariable('radius', true), jsPsych.timelineVariable('color', true));
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},
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choices: ['Red', 'Green', 'Blue'],
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prompt: '<p>What color is the circle?</p>',
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data: {radius: jsPsych.timelineVariable('radius'), color: jsPsych.timelineVariable('color')}
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}],
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timeline_variables: [
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{radius: 100, color: 'red'},
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{radius: 200, color: 'green'},
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{radius: 50, color: 'blue'}
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]
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};
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jsPsych.init({
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timeline: [circle_1, circle_2, lines, circle_procedure],
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on_finish: function () {
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jsPsych.data.displayData();
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}
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});
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</script>
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</html>
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78
examples/jspsych-canvas-keyboard-response.html
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examples/jspsych-canvas-keyboard-response.html
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<!DOCTYPE html>
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<html>
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<head>
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<script src="../jspsych.js"></script>
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<script src="../plugins/jspsych-canvas-keyboard-response.js"></script>
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<link rel="stylesheet" href="../css/jspsych.css">
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</head>
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<body></body>
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<script>
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// stimulus functions that take the canvas as its only argument
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// these function names can be used as the value for the stimulus parameter
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function drawRect(c){
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var ctx = c.getContext('2d');
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ctx.beginPath();
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ctx.rect(150, 225, 200, 50);
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ctx.stroke();
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}
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function drawCirc(c) {
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var ctx = c.getContext('2d');
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ctx.beginPath();
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ctx.arc(250, 250, 200, 0, 2 * Math.PI);
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ctx.stroke();
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}
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var trial_1 = {
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type: 'canvas-keyboard-response',
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stimulus: drawRect,
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choices: ['e','i'],
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prompt: '<p>Is this a circle or a rectangle? Press "e" for circle and "i" for rectangle.</p>',
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data: {shape: 'rectangle'}
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};
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var trial_2 = {
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type: 'canvas-keyboard-response',
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stimulus: drawCirc,
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choices: ['e','i'],
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prompt: '<p>Is this a circle or a rectangle? Press "e" for circle and "i" for rectangle.</p>',
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data: {shape: 'circle'}
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}
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// to use the canvas stimulus function with timeline variables,
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// use the jsPsych.timelineVariable() function inside your stimulus function with the second 'true' argument
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var trial_procedure = {
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timeline: [{
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type: 'canvas-keyboard-response',
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stimulus: function(c) {
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var ctx = c.getContext('2d');
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ctx.beginPath();
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ctx.fillStyle = jsPsych.timelineVariable('color', true);
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ctx.fillRect(
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jsPsych.timelineVariable('upper_left_x', true),
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jsPsych.timelineVariable('upper_left_y', true),
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jsPsych.timelineVariable('width', true),
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jsPsych.timelineVariable('height', true)
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);
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ctx.stroke();
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},
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choices: ['r','b'],
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prompt: '<p>What color is the rectangle? Press "r" for red and "b" for blue.</p>',
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data: {color: jsPsych.timelineVariable('color')}
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}],
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timeline_variables: [
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{upper_left_x: 150, upper_left_y: 100, height: 100, width: 150, color: 'red'},
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{upper_left_x: 270, upper_left_y: 200, height: 300, width: 200, color: 'blue'},
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{upper_left_x: 150, upper_left_y: 130, height: 200, width: 50, color: 'blue'}
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]
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};
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jsPsych.init({
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timeline: [trial_1, trial_2, trial_procedure],
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on_finish: function () {
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jsPsych.data.displayData();
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}
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});
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</script>
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</html>
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67
examples/jspsych-canvas-slider-response.html
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examples/jspsych-canvas-slider-response.html
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<!DOCTYPE html>
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<html>
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<head>
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<script src="../jspsych.js"></script>
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<script src="../plugins/jspsych-canvas-slider-response.js"></script>
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<link rel="stylesheet" href="../css/jspsych.css">
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</head>
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<body></body>
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<script>
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var colors;
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// stimulus function that takes the canvas as its only argument
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// this function name can be used as the value for the stimulus parameter
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function twoSquares(c) {
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var ctx = c.getContext('2d');
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ctx.fillStyle = '#FF3333';
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ctx.fillRect(200, 70, 40, 40);
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ctx.fillStyle = '#FF6A33';
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ctx.fillRect(260, 70, 40, 40);
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}
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var trial_1 = {
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type: 'canvas-slider-response',
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stimulus: twoSquares,
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labels: ['0','10'],
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canvas_size: [200, 500],
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prompt: '<p>How different would you say the colors of these two squares are on a scale from 0 (the same) to 10 (completely different)?</p>',
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data: {color1: '#FF3333', color2: '#FF6A33'}
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}
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// stimulus function that takes the canvas and additional parameters
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// this can be called inside of an anonymous stimulus function, which takes the canvas as its only argument
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function twoSquaresColors(c, colors) {
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var ctx = c.getContext('2d');
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ctx.fillStyle = colors[0];
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ctx.fillRect(200, 70, 40, 40);
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ctx.fillStyle = colors[1];
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ctx.fillRect(260, 70, 40, 40);
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}
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var trial_2 = {
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type: 'canvas-slider-response',
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stimulus: function(c) {
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colors = ['darkred', 'cyan'];
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twoSquaresColors(c, colors);
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},
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labels: ['Exactly<br>the same','Totally<br>different'],
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canvas_size: [200, 500],
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require_movement: true,
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stimulus_duration: 1000,
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prompt: '<p>How different would you say the colors of these two squares are on a scale from 0 (the same) to 10 (completely different)?</p>'+
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'<p>Interaction with the slider is required to continue. Stimulus will be hidden after 1 second.</p>',
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on_finish: function(data) {
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data.color1 = colors[0];
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data.color2 = colors[1];
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}
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};
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jsPsych.init({
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timeline: [trial_1, trial_2],
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on_finish: function () {
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jsPsych.data.displayData();
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}
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});
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</script>
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</html>
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